Files
BG3-Mutant/Mutant Class/Public/Mutant Class/Progressions/Progressions.lsx
2024-02-29 23:09:32 +05:30

255 lines
21 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<save>
<version major="4" minor="0" revision="6" build="5"/>
<region id="Progressions">
<node id="root">
<children>
<node id="Progression">
<attribute id="Boosts" type="LSString" value="ProficiencyBonus(SavingThrow,Dexterity);ProficiencyBonus(SavingThrow,Constitution);Proficiency(SimpleWeapons);Proficiency(LightArmor)"/>
<attribute id="PassivesAdded" type="LSString" value="Mutant_Gene"/>
<attribute id="Level" type="uint8" value="1"/>
<attribute id="Name" type="LSString" value="Mutant"/>
<attribute id="ProgressionType" type="uint8" value="0"/>
<attribute id="Selectors" type="LSString" value="SelectAbilityBonus(b9149c8e-52c8-46e5-9cb6-fc39301c05fe,AbilityBonus,2,1);SelectPassives(9c943874-e113-4251-85c3-f85949dff930,1,MutationsSelector);SelectSkills(f974ebd6-3725-4b90-bb5c-2b647d41615d,2);SelectSpells(55ed6ab7-cfab-4cc1-819e-87c446d1e814,2,0,,,,AlwaysPrepared)"/>
<attribute id="TableUUID" type="guid" value="8d690d30-76df-4b27-a16c-aef41ecfd49d"/>
<attribute id="UUID" type="guid" value="2f911f2a-2da4-4735-8ff7-e477b3a9efd0"/>
</node>
<node id="Progression">
<attribute id="Boosts" type="LSString" value="ActionResource(SpellSlot,2,1)"/>
<attribute id="AllowImprovement" type="bool" value="false"/>
<attribute id="Level" type="uint8" value="2"/>
<attribute id="Name" type="LSString" value="Mutant"/>
<attribute id="ProgressionType" type="uint8" value="0"/>
<attribute id="PassivesAdded" type="LSString" value="UnlockedSpellSlotLevel1"/>
<attribute id="Selectors" type="LSString" value="SelectSpells(e09742e4-1f1a-4f2c-9028-005b848e677e,4,0,,,,AlwaysPrepared)"/>
<attribute id="TableUUID" type="guid" value="8d690d30-76df-4b27-a16c-aef41ecfd49d"/>
<attribute id="UUID" type="guid" value="424de22a-637a-4a30-b22f-7e5760a86c8e"/>
</node>
<node id="Progression">
<attribute id="Boosts" type="LSString" value="ActionResource(SpellSlot,2,1)"/>
<attribute id="AllowImprovement" type="bool" value="true"/>
<attribute id="Level" type="uint8" value="3"/>
<attribute id="Name" type="LSString" value="Mutant"/>
<attribute id="ProgressionType" type="uint8" value="0"/>
<attribute id="Selectors" type="LSString" value="SelectPassives(9c943874-e113-4251-85c3-f85949dff930,1,MutationsSelector)"/>
<attribute id="TableUUID" type="guid" value="8d690d30-76df-4b27-a16c-aef41ecfd49d"/>
<attribute id="UUID" type="guid" value="ee0687bb-273a-48e7-85cb-e6fe20b985ae"/>
</node>
<node id="Progression">
<attribute id="Boosts" type="LSString" value="ActionResource(SpellSlot,2,2)"/>
<attribute id="AllowImprovement" type="bool" value="false"/>
<attribute id="Level" type="uint8" value="4"/>
<attribute id="Name" type="LSString" value="Mutant"/>
<attribute id="ProgressionType" type="uint8" value="0"/>
<attribute id="PassivesAdded" type="LSString" value="UnlockedSpellSlotLevel2"/>
<attribute id="Selectors" type="LSString" value="SelectSpells(fb26a017-d222-435e-94b5-67760893145f,3,0,,,,AlwaysPrepared)"/>
<attribute id="TableUUID" type="guid" value="8d690d30-76df-4b27-a16c-aef41ecfd49d"/>
<attribute id="UUID" type="guid" value="b23fef1f-d48f-4ced-a386-e9672d7c9e88"/>
</node>
<node id="Progression">
<attribute id="Boosts" type="LSString" value="ActionResource(SpellSlot,2,1);ActionResource(SpellSlot,2,2)"/>
<attribute id="AllowImprovement" type="bool" value="false"/>
<attribute id="Level" type="uint8" value="5"/>
<attribute id="Name" type="LSString" value="Mutant"/>
<attribute id="ProgressionType" type="uint8" value="0"/>
<attribute id="PassivesAdded" type="LSString" value="Mutant_Skeleton"/>
<attribute id="TableUUID" type="guid" value="8d690d30-76df-4b27-a16c-aef41ecfd49d"/>
<attribute id="UUID" type="guid" value="7373dcb6-b9a1-43bd-8773-9658e38cb897"/>
</node>
<node id="Progression">
<attribute id="Boosts" type="LSString" value="ActionResource(SpellSlot,3,3)"/>
<attribute id="AllowImprovement" type="bool" value="true"/>
<attribute id="Level" type="uint8" value="6"/>
<attribute id="Name" type="LSString" value="Mutant"/>
<attribute id="ProgressionType" type="uint8" value="0"/>
<attribute id="PassivesAdded" type="LSString" value="UnlockedSpellSlotLevel3"/>
<attribute id="Selectors" type="LSString" value="SelectPassives(9c943874-e113-4251-85c3-f85949dff930,1,MutationsSelector);SelectSpells(05497359-7ad6-4fc6-a9de-ab5457460aaf,3,0,,,,AlwaysPrepared)"/>
<attribute id="TableUUID" type="guid" value="8d690d30-76df-4b27-a16c-aef41ecfd49d"/>
<attribute id="UUID" type="guid" value="69439242-65e4-47c0-bc4d-c2dba1a10ffb"/>
</node>
<node id="Progression">
<attribute id="Boosts" type="LSString" value="ActionResource(SpellSlot,3,4)"/>
<attribute id="AllowImprovement" type="bool" value="false"/>
<attribute id="Level" type="uint8" value="7"/>
<attribute id="Name" type="LSString" value="Mutant"/>
<attribute id="ProgressionType" type="uint8" value="0"/>
<attribute id="PassivesAdded" type="LSString" value="UnlockedSpellSlotLevel4"/>
<attribute id="Selectors" type="LSString" value="SelectSpells(89300ed2-e923-48af-8ccc-cc3ec1db65eb,3,0,,,,AlwaysPrepared)"/>
<attribute id="TableUUID" type="guid" value="8d690d30-76df-4b27-a16c-aef41ecfd49d"/>
<attribute id="UUID" type="guid" value="34a3e962-4707-4802-b0d5-66f9ce141c0c"/>
</node>
<node id="Progression">
<attribute id="AllowImprovement" type="bool" value="false"/>
<attribute id="Level" type="uint8" value="8"/>
<attribute id="Name" type="LSString" value="Mutant"/>
<attribute id="ProgressionType" type="uint8" value="0"/>
<attribute id="PassivesAdded" type="LSString" value="Mutant_Cerebro"/>
<attribute id="TableUUID" type="guid" value="8d690d30-76df-4b27-a16c-aef41ecfd49d"/>
<attribute id="UUID" type="guid" value="52281208-bb68-425e-90d8-92d4395f531e"/>
</node>
<node id="Progression">
<attribute id="AllowImprovement" type="bool" value="true"/>
<attribute id="Level" type="uint8" value="9"/>
<attribute id="Name" type="LSString" value="Mutant"/>
<attribute id="ProgressionType" type="uint8" value="0"/>
<attribute id="Selectors" type="LSString" value="SelectPassives(9c943874-e113-4251-85c3-f85949dff930,1,MutationsSelector)"/>
<attribute id="TableUUID" type="guid" value="8d690d30-76df-4b27-a16c-aef41ecfd49d"/>
<attribute id="UUID" type="guid" value="c5f21510-ce6e-48ba-b3c9-2269e905ac1c"/>
</node>
<node id="Progression">
<attribute id="AllowImprovement" type="bool" value="false"/>
<attribute id="Level" type="uint8" value="10"/>
<attribute id="Name" type="LSString" value="Mutant"/>
<attribute id="ProgressionType" type="uint8" value="0"/>
<attribute id="PassivesAdded" type="LSString" value="UnlockedSpellSlotLevel5"/>
<attribute id="Boosts" type="LSString" value="ActionResource(SpellSlot,2,5)"/>
<attribute id="Selectors" type="LSString" value="SelectSpells(24706e0b-b663-468c-bf86-7bc9a935202b,2,0,,,,AlwaysPrepared)"/>
<attribute id="TableUUID" type="guid" value="8d690d30-76df-4b27-a16c-aef41ecfd49d"/>
<attribute id="UUID" type="guid" value="5a088aa9-d89c-4ac7-99da-51bf8207f1f0"/>
</node>
<node id="Progression">
<attribute id="AllowImprovement" type="bool" value="true"/>
<attribute id="Level" type="uint8" value="11"/>
<attribute id="Name" type="LSString" value="Mutant"/>
<attribute id="ProgressionType" type="uint8" value="0"/>
<attribute id="PassivesAdded" type="LSString" value="UnlockedSpellSlotLevel6"/>
<attribute id="Boosts" type="LSString" value="ActionResource(SpellSlot,1,6)"/>
<attribute id="Selectors" type="LSString" value="SelectSpells(b030747c-82f9-4514-acd2-89b510839649,1,0,,,,AlwaysPrepared);SelectPassives(9c943874-e113-4251-85c3-f85949dff930,1,MutationsSelector)"/>
<attribute id="TableUUID" type="guid" value="8d690d30-76df-4b27-a16c-aef41ecfd49d"/>
<attribute id="UUID" type="guid" value="c6117f20-005e-4aaf-9fde-e6313997c47e"/>
</node>
<node id="Progression">
<attribute id="AllowImprovement" type="bool" value="false"/>
<attribute id="Level" type="uint8" value="12"/>
<attribute id="Name" type="LSString" value="Mutant"/>
<attribute id="ProgressionType" type="uint8" value="0"/>
<attribute id="Selectors" type="LSString" value="SelectPassives(460cfdd6-296e-4efd-9eb3-54f35ead44d2,1,PhoenixSelector)"/>
<attribute id="TableUUID" type="guid" value="8d690d30-76df-4b27-a16c-aef41ecfd49d"/>
<attribute id="UUID" type="guid" value="c4a3064f-8a86-4cab-ac71-7f2f62fb4a62"/>
</node>
<node id="Progression">
<attribute id="AllowImprovement" type="bool" value="false"/>
<attribute id="Level" type="uint8" value="13"/>
<attribute id="Name" type="LSString" value="Mutant"/>
<attribute id="ProgressionType" type="uint8" value="0"/>
<attribute id="PassivesAdded" type="LSString" value="Mutant_Overclocked"/>
<attribute id="Boosts" type="LSString" value="IncreaseMaxHP(-9%)"/>
<attribute id="TableUUID" type="guid" value="8d690d30-76df-4b27-a16c-aef41ecfd49d"/>
<attribute id="UUID" type="guid" value="124c5f20-fa2f-4806-9b6c-f8d2cad6ab3d"/>
</node>
<node id="Progression">
<attribute id="AllowImprovement" type="bool" value="true"/>
<attribute id="Level" type="uint8" value="14"/>
<attribute id="Name" type="LSString" value="Mutant"/>
<attribute id="ProgressionType" type="uint8" value="0"/>
<attribute id="Boosts" type="LSString" value="IncreaseMaxHP(-9%)"/>
<attribute id="Selectors" type="LSString" value="SelectPassives(9c943874-e113-4251-85c3-f85949dff930,1,MutationsSelector)"/>
<attribute id="TableUUID" type="guid" value="8d690d30-76df-4b27-a16c-aef41ecfd49d"/>
<attribute id="UUID" type="guid" value="f817af58-9add-4a5f-897f-e8a4538027ba"/>
</node>
<node id="Progression">
<attribute id="AllowImprovement" type="bool" value="true"/>
<attribute id="Level" type="uint8" value="15"/>
<attribute id="Name" type="LSString" value="Mutant"/>
<attribute id="ProgressionType" type="uint8" value="0"/>
<attribute id="TableUUID" type="guid" value="8d690d30-76df-4b27-a16c-aef41ecfd49d"/>
<attribute id="UUID" type="guid" value="56b55959-23cb-407b-bbd8-85662a8abc9e"/>
</node>
<node id="Progression">
<attribute id="AllowImprovement" type="bool" value="true"/>
<attribute id="Level" type="uint8" value="16"/>
<attribute id="Name" type="LSString" value="Mutant"/>
<attribute id="ProgressionType" type="uint8" value="0"/>
<attribute id="Boosts" type="LSString" value="ActionResource(SpellSlot,1,1);ActionResource(SpellSlot,1,2);ActionResource(SpellSlot,1,3);IncreaseMaxHP(-9%)"/>
<attribute id="Selectors" type="LSString" value="SelectSpells(e09742e4-1f1a-4f2c-9028-005b848e677e,1,1,,,,AlwaysPrepared);SelectSpells(fb26a017-d222-435e-94b5-67760893145f,1,1,,,,AlwaysPrepared);SelectSpells(05497359-7ad6-4fc6-a9de-ab5457460aaf,1,1,,,,AlwaysPrepared);"/>
<attribute id="TableUUID" type="guid" value="8d690d30-76df-4b27-a16c-aef41ecfd49d"/>
<attribute id="UUID" type="guid" value="a7086040-a802-4b14-86e2-f4a0765d40c6"/>
</node>
<node id="Progression">
<attribute id="AllowImprovement" type="bool" value="true"/>
<attribute id="Level" type="uint8" value="17"/>
<attribute id="Name" type="LSString" value="Mutant"/>
<attribute id="ProgressionType" type="uint8" value="0"/>
<attribute id="Boosts" type="LSString" value="ActionResource(SpellSlot,1,4);ActionResource(SpellSlot,1,5);ActionResource(SpellSlot,1,6);IncreaseMaxHP(-9%)"/>
<attribute id="Selectors" type="LSString" value="SelectSpells(89300ed2-e923-48af-8ccc-cc3ec1db65eb,1,1,,,,AlwaysPrepared);SelectSpells(24706e0b-b663-468c-bf86-7bc9a935202b,1,1,,,,AlwaysPrepared);SelectSpells(b030747c-82f9-4514-acd2-89b510839649,1,1,,,,AlwaysPrepared);"/>
<attribute id="TableUUID" type="guid" value="8d690d30-76df-4b27-a16c-aef41ecfd49d"/>
<attribute id="UUID" type="guid" value="483e39ae-b617-479c-8180-3a0ec055be06"/>
</node>
<node id="Progression">
<attribute id="AllowImprovement" type="bool" value="true"/>
<attribute id="Level" type="uint8" value="18"/>
<attribute id="Name" type="LSString" value="Mutant"/>
<attribute id="ProgressionType" type="uint8" value="0"/>
<attribute id="Boosts" type="LSString" value="IncreaseMaxHP(-9%)"/>
<attribute id="TableUUID" type="guid" value="8d690d30-76df-4b27-a16c-aef41ecfd49d"/>
<attribute id="UUID" type="guid" value="aed1a8d0-e00f-47eb-8d0b-2947cf484fc6"/>
</node>
<node id="Progression">
<attribute id="AllowImprovement" type="bool" value="true"/>
<attribute id="Level" type="uint8" value="19"/>
<attribute id="Name" type="LSString" value="Mutant"/>
<attribute id="ProgressionType" type="uint8" value="0"/>
<attribute id="PassivesAdded" type="LSString" value="Mutant_Final"/>
<attribute id="Boosts" type="LSString" value="IncreaseMaxHP(-9%)"/>"/>
<attribute id="TableUUID" type="guid" value="8d690d30-76df-4b27-a16c-aef41ecfd49d"/>
<attribute id="UUID" type="guid" value="7d228ace-127e-480a-829f-a37dbd44105c"/>
</node>
<node id="Progression">
<attribute id="AllowImprovement" type="bool" value="false"/>
<attribute id="Level" type="uint8" value="20"/>
<attribute id="Name" type="LSString" value="Mutant"/>
<attribute id="ProgressionType" type="uint8" value="0"/>
<attribute id="TableUUID" type="guid" value="8d690d30-76df-4b27-a16c-aef41ecfd49d"/>
<attribute id="UUID" type="guid" value="5a281aad-26cf-4cc5-923b-3d2164683df7"/>
<children>
<node id="SubClasses">
<children>
<node id="SubClass"> Subclass. add this part at a level when your class chooses its subclass
<attribute id="Object" type="guid" value="b5309009-ef07-4693-9df2-d69e5abc06d9"/>
</node>
<node id="SubClass"> Subclass. add this part at a level when your class chooses its subclass
<attribute id="Object" type="guid" value="d1ea3aa9-ad28-4533-ab38-3accc3b62d11"/>
</node>
<node id="SubClass"> Subclass. add this part at a level when your class chooses its subclass
<attribute id="Object" type="guid" value="ccea907c-92ef-4fa6-81f3-60873304e30c"/>
</node>
</children>
</node>
</children>
</node>
<node id="Progression"> Absolute Mutant
<attribute id="Level" type="uint8" value="20"/>
<attribute id="Name" type="LSString" value="Absolute Mutant"/>
<attribute id="ProgressionType" type="uint8" value="1"/> as mentioned before type 1 = subclass
<attribute id="Selectors" type="LSString" value="SelectPassives(9c943874-e113-4251-85c3-f85949dff930,9,MutationsSelector)"/>
<attribute id="PassivesAdded" type="LSString" value="Mutant_Absolute"/>
<attribute id="PassivesRemoved" type="LSString" value="Mutant_Overclocked;Mutant_Final"/>
<attribute id="Boosts" type="LSString" value="Ability(Strength,12,20);Ability(Constitution,12,20);Ability(Dexterity,12,20);Ability(Intelligence,12,20);Ability(Charisma,12,20);ActionResource(SpellSlot,5,1);ActionResource(SpellSlot,4,2);ActionResource(SpellSlot,4,3);ActionResource(SpellSlot,3,4);ActionResource(SpellSlot,3,5);ActionResource(SpellSlot,3,6)"/>
<attribute id="TableUUID" type="guid" value="490c1adc-90bc-468d-b175-be5b27503882"/> same UUID as the ProgressionTableUUID in ClassDescriptions.lsx
<attribute id="UUID" type="guid" value="b8babe05-af49-410b-abf4-0f0a04b13f62"/> Give it a Unique UUID
</node>
<node id="Progression"> Ascended Mutant
<attribute id="Level" type="uint8" value="20"/>
<attribute id="Name" type="LSString" value="Ascended Mutant"/>
<attribute id="ProgressionType" type="uint8" value="1"/> as mentioned before type 1 = subclass
<attribute id="PassivesAdded" type="LSString" value="Mutant_Ascended"/>
<attribute id="PassivesRemoved" type="LSString" value="Mutant_Overclocked;Mutant_Final"/>
<attribute id="Boosts" type="LSString" value="ActionResource(SpellSlot,5,1);ActionResource(SpellSlot,4,2);ActionResource(SpellSlot,4,3);ActionResource(SpellSlot,3,4);ActionResource(SpellSlot,3,5);ActionResource(SpellSlot,3,6);IncreaseMaxHP(50%)"/>
<attribute id="TableUUID" type="guid" value="d0f7927c-7b20-4ef3-a771-7bfe88613c6c"/> same UUID as the ProgressionTableUUID in ClassDescriptions.lsx
<attribute id="UUID" type="guid" value="b3969706-aeec-4305-bfe5-c15c993d0be0"/> Give it a Unique UUID
</node>
<node id="Progression"> Berserk Mutant
<attribute id="Level" type="uint8" value="20"/>
<attribute id="Name" type="LSString" value="Berserk Mutant"/>
<attribute id="ProgressionType" type="uint8" value="1"/> as mentioned before type 1 = subclass
<attribute id="PassivesAdded" type="LSString" value="Mutant_Berserk"/>
<attribute id="PassivesRemoved" type="LSString" value="Mutant_Overclocked;Mutant_Final"/>
<attribute id="Boosts" type="LSString" value="ActionResource(SpellSlot,5,1);ActionResource(SpellSlot,4,2);ActionResource(SpellSlot,4,3);ActionResource(SpellSlot,3,4);ActionResource(SpellSlot,3,5);ActionResource(SpellSlot,3,6);IncreaseMaxHP(50%)"/>
<attribute id="TableUUID" type="guid" value="c61de27d-9a4c-42a2-9218-89f27a591d80"/> same UUID as the ProgressionTableUUID in ClassDescriptions.lsx
<attribute id="UUID" type="guid" value="b62cd59f-644f-4d7f-9f68-a877762ffca8"/> Give it a Unique UUID
</node>
</children>
</node>
</region>
</save>