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BG3-Mutant/Passives.md
2024-03-01 11:37:44 +05:30

2.6 KiB

Gained on level up

  • X Gene (Level 1): Your powers are innate, not spells to be verbally casted. You aren't affected by silence.
  • Adamantium Skeleton (Level 5): Your constitution is increased by 1. Your max HP is increased by 18 points.
  • Cerebro (Level 8): The logical part of your brain has developed. Gain expertise in Insight.

You gain 3 passives on Level 13, 19 and 20 but information about them is redacted as they spoil a major theme of this mod.

Selectable passives

  • Sunspotted: When you are in real sunlight, you deal +2 damage using solar energy.
  • Healing Factor: Regenerate HP equal to your current Mutant level at the start of your turn.
  • X Factor: Read and translate brain waves; be them from people, animals; or fresh corpses. Gain expertise in Insight.
  • Cable's Fable: The future consequences of your action flash before your eyes. Your spells do not hurt your allies if they require a saving throw.
  • Ice Spice: You walk on ice as if it is an ordinary surface watching others struggle.
  • Storm Chaser: Creating a cloud of Healing Mist as a class action in combat. Gain immunity to Electric damage.
  • Merc With A Mouth: If you are proficient with a weapon, use dexterity for weapon attack rolls if it is higher than strength. Your attacks have a 10% chance to make an enemy laugh for 1 turn.
  • Silver Feet: Movement speed increased by 6m. No oppurtunity attack can touch you because of your heightened reflexes.
  • Metallurgy: You have developed a connection with metal. Gain proficiency in all armour and weapon types.
  • Steel Skin: Your skin has toughened to resist Slashing, Piercing, and Bludgeoning damage.
  • Cerebro: Your brain is evolving. You have gained expertise in investigation and perception.
  • Cyloptic Rays: Using your stronger optic nerves, increase the number of Scorching Rays by 2.
  • Shadow Crawler: You can Teleport to an unoccupied space you can see as a Bonus Action.
  • Mystiquel Arts: You have perfected the art of Disguise to gain expertise in deception and persuasion.

Phoenix State

At Level 12, you have to choose between 3 Phoenix states.

  • Phoenix State (Fallen): Gain the ability to see through darkness. Whenever your HP falls below 50%, create a cloud of darkness around you.
  • Phoenix State (Flaming): Instead of taking fire damage, you heal HP equal to twice of your Mutant level. Additionally, you gain Flaming Aura for 5 turns.
  • Phoenix State (Dark): Upon killing an enemy, absorb their energy to recharge the lowest level spell slot which isn't already full by 1.