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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<contentList>
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<content contentuid="h014d7e12g670ag48dcgae47g6eac7855029a" version="1">Mutant</content>
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<content contentuid="he8715f5bga885g4fa3ga028gf0ed2847e8ef" version="1">Your body is being genetically modified by what has been named <b>X-Gene</b>. You now possess abilities of unknown potential.</content>
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@@ -23,7 +23,7 @@
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<content contentuid="ha73929b3g485ag4434g9e00g2ca454f4a5ab" version="1">Cerebro</content>
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<content contentuid="hb4b081bcg6aabg4ff4gbd1dg65573c685fb1" version="1">Your brain is evolving. You have gained <LSTag Tooltip="Expertise">expertise</LSTag> in <LSTag Tooltip="Investigation">investigation</LSTag> and <LSTag Tooltip="Perception">perception</LSTag>.</content>
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<content contentuid="h61b25154g5d82g4202ga4f2g5894125e1763" version="1">Cyloptic Rays</content>
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<content contentuid="h61b25154g5d82g4202ga4f2g5894125e1763" version="1">Using your stronger optic nerves, increase the number of <LSTag Type="Spell" Tooltip="Projectile_ScorchingRay">Scorching Rays</LSTag> by 2.</content>
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<content contentuid="h759c1b81gf6b0g4068ga56fgff8db6515903" version="1">Using your stronger optic nerves, increase the number of <LSTag Type="Spell" Tooltip="Projectile_ScorchingRay">Scorching Rays</LSTag> by 2.</content>
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<content contentuid="h24f97d0cg134ag4aa7g823cg548568d2f324" version="1">X Factor</content>
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<content contentuid="h7c4d37d0gd388g4561ga457gd270347c6749" version="1">Read and translate brain waves; be them from <LSTag Type="Status" Tooltip="DETECT_THOUGHTS">people</LSTag>, <LSTag Type="Status" Tooltip="PETAL">animals</LSTag> or <LSTag Type="Spell" Tooltip="Target_SpeakWithDead">fresh corpses</LSTag>. Gain <LSTag Tooltip="Expertise">expertise</LSTag> in <LSTag Tooltip="Insight">insight</LSTag>.</content>
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<content contentuid="h57dfc941ge941g4d79g8594gd6f09caccd50" version="1">Silver Feet</content>
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@@ -6,10 +6,10 @@
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<children>
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<node id="Dependencies" />
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<node id="ModuleInfo">
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<attribute id="Author" type="LSWString" value="Somdev Sangwan" /> Somdev Sangwan
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<attribute id="CharacterCreationLevelName" type="FixedString" value="" /><attribute id="Description" type="LSWString" value="Adds Mutant class." /><attribute id="Folder" type="LSWString" value="Mutant Class" /> Which folder is this file in
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<attribute id="GMTemplate" type="FixedString" value="" /><attribute id="LobbyLevelName" type="FixedString" value="" /><attribute id="MD5" type="LSWString" value="" /><attribute id="MainMenuBackgroundVideo" type="FixedString" value="" /><attribute id="MenuLevelName" type="FixedString" value="" /><attribute id="Name" type="FixedString" value="Mutant class" /> The Name of your Mod that will show up in the Mod Manager
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<attribute id="NumPlayers" type="uint8" value="4" /><attribute id="PhotoBooth" type="FixedString" value="" /><attribute id="StartupLevelName" type="FixedString" value="" /><attribute id="Tags" type="LSWString" value="" /><attribute id="Type" type="FixedString" value="Add-on" /><attribute id="UUID" type="FixedString" value="d34a24b4-0100-4920-be1a-96fc05cd61b9" /> Give it a unique UUID so it wont conflict with other Mods
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<attribute id="Author" type="LSWString" value="s0md3v" /> Somdev Sangwan (@s0md3v)
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<attribute id="CharacterCreationLevelName" type="FixedString" value="" /><attribute id="Description" type="LSWString" value="Adds Mutant class." /><attribute id="Folder" type="LSWString" value="Mutant Class" />
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<attribute id="GMTemplate" type="FixedString" value="" /><attribute id="LobbyLevelName" type="FixedString" value="" /><attribute id="MD5" type="LSWString" value="" /><attribute id="MainMenuBackgroundVideo" type="FixedString" value="" /><attribute id="MenuLevelName" type="FixedString" value="" /><attribute id="Name" type="FixedString" value="Mutant class" />
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<attribute id="NumPlayers" type="uint8" value="4" /><attribute id="PhotoBooth" type="FixedString" value="" /><attribute id="StartupLevelName" type="FixedString" value="" /><attribute id="Tags" type="LSWString" value="" /><attribute id="Type" type="FixedString" value="Add-on" /><attribute id="UUID" type="FixedString" value="d34a24b4-0100-4920-be1a-96fc05cd61b9" />
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<attribute id="Version64" type="int64" value="36028816346316888" /><children><node id="PublishVersion"><attribute id="Version64" type="int64" value="36028816346316888" /></node><node id="Scripts" /><node id="TargetModes"><children><node id="Target"><attribute id="Object" type="FixedString" value="Story" /></node></children></node></children></node>
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</children>
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</node>
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@@ -5,14 +5,14 @@
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<node id="root">
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<children>
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<node id="AbilityDistributionPreset">
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<attribute id="ClassUUID" type="guid" value="516df80d-e962-48c7-ab31-e9b9342a3553"/> UUID for the class so the game knows which one it is looking at
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<attribute id="ClassUUID" type="guid" value="516df80d-e962-48c7-ab31-e9b9342a3553"/>
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<attribute id="Charisma" type="int32" value="15"/>
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<attribute id="Constitution" type="int32" value="8"/>
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<attribute id="Dexterity" type="int32" value="15"/>
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<attribute id="Intelligence" type="int32" value="15"/>
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<attribute id="Strength" type="int32" value="8"/>
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<attribute id="Wisdom" type="int32" value="8"/>
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<attribute id="UUID" type="guid" value="ae1c8120-691e-4b4b-b5d1-e4e3077bacb4"/> the UUID for this entry, not needed anywhere else, but you still need to make a new UUID for it
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<attribute id="UUID" type="guid" value="ae1c8120-691e-4b4b-b5d1-e4e3077bacb4"/>
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</node>
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</children>
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</node>
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@@ -4,82 +4,82 @@
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<region id="ClassDescriptions">
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<node id="root">
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<children>
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<node id="ClassDescription"> Main Class
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<attribute id="BaseHp" type="int32" value="10"/> Hit Die
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<node id="ClassDescription">
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<attribute id="BaseHp" type="int32" value="10"/>
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<attribute id="CanLearnSpells" type="bool" value="false"/>
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<attribute id="CharacterCreationPose" type="guid" value="0f07ec6e-4ef0-434e-9a51-1353260ccff8"/> Copy this off of another base game class (Im using the fighter's creation pose)
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<attribute id="CharacterCreationPose" type="guid" value="0f07ec6e-4ef0-434e-9a51-1353260ccff8"/>
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<attribute id="ClassEquipment" type="FixedString" value="EQP_CC_Mutant" />
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<attribute id="Description" type="TranslatedString" handle="he8715f5bga885g4fa3ga028gf0ed2847e8ef" version="1"/> Link to the .loca file
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<attribute id="DisplayName" type="TranslatedString" handle="h014d7e12g670ag48dcgae47g6eac7855029a" version="1"/> Link to the .loca file
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<attribute id="HpPerLevel" type="int32" value="6"/> Half Hit Die + 1
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<attribute id="Description" type="TranslatedString" handle="he8715f5bga885g4fa3ga028gf0ed2847e8ef" version="1"/>
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<attribute id="DisplayName" type="TranslatedString" handle="h014d7e12g670ag48dcgae47g6eac7855029a" version="1"/>
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<attribute id="HpPerLevel" type="int32" value="6"/>
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<attribute id="LearningStrategy" type="uint8" value="1"/>
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<attribute id="MustPrepareSpells" type="bool" value="false"/> Have this as false if you don't need to prepare them
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<attribute id="Name" type="FixedString" value="Mutant"/> The name of your class
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<attribute id="PrimaryAbility" type="uint8" value="2"/> 4 is for int. order goes from Str, Dex, Con, Int, Wis, and Cha.
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<attribute id="ProgressionTableUUID" type="guid" value="8d690d30-76df-4b27-a16c-aef41ecfd49d"/> This UUID links the Class to a specific progression table inside Progressions.lsx
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<attribute id="SoundClassType" type="FixedString" value="Fighter"/> Pick a class that your class would be the most similar to
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<attribute id="SpellCastingAbility" type="uint8" value="4"/> 4 is for int. order goes from Str, Dex, Con, Int, Wis, and Cha.
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<attribute id="UUID" type="guid" value="516df80d-e962-48c7-ab31-e9b9342a3553"/> The ID for your class, make a new one
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<attribute id="MustPrepareSpells" type="bool" value="false"/>
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<attribute id="Name" type="FixedString" value="Mutant"/>
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<attribute id="PrimaryAbility" type="uint8" value="2"/>
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<attribute id="ProgressionTableUUID" type="guid" value="8d690d30-76df-4b27-a16c-aef41ecfd49d"/>
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<attribute id="SoundClassType" type="FixedString" value="Bard"/>
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<attribute id="SpellCastingAbility" type="uint8" value="4"/>
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<attribute id="UUID" type="guid" value="516df80d-e962-48c7-ab31-e9b9342a3553"/>
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<children>
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<node id="Tags">
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<attribute id="Object" type="guid" value="d93434bd-6b71-4789-b128-ee24156057cc"/> Bard dialouge options
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<attribute id="Object" type="guid" value="d93434bd-6b71-4789-b128-ee24156057cc"/>
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</node>
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</children>
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</node>
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<node id="ClassDescription"> Absloute Mutant
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<attribute id="CharacterCreationPose" type="guid" value="0f07ec6e-4ef0-434e-9a51-1353260ccff8"/> Copy this off of another base game class (Im using the fighter's creation pose)
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<attribute id="CharacterCreationPose" type="guid" value="0f07ec6e-4ef0-434e-9a51-1353260ccff8"/>
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<attribute id="ClassEquipment" type="FixedString" value="EQP_CC_Mutant" />
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<attribute id="Description" type="TranslatedString" handle="h41b2cc19ged22g4601g876bg6ccdea924d5a" version="1"/> Link to the .loca file
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||||
<attribute id="DisplayName" type="TranslatedString" handle="h7a6dd547g689cg4e37g9d11gbeefed3c2565" version="1"/> Link to the .loca file
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||||
<attribute id="Description" type="TranslatedString" handle="h41b2cc19ged22g4601g876bg6ccdea924d5a" version="1"/>
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||||
<attribute id="DisplayName" type="TranslatedString" handle="h7a6dd547g689cg4e37g9d11gbeefed3c2565" version="1"/>
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<attribute id="LearningStrategy" type="uint8" value="1"/>
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<attribute id="MustPrepareSpells" type="bool" value="false"/> Have this as false if you don't need to prepare them
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<attribute id="Name" type="FixedString" value="Absolute Mutant"/> The name of your class
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<attribute id="PrimaryAbility" type="uint8" value="2"/> 4 is for int. order goes from Str, Dex, Con, Int, Wis, and Cha.
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<attribute id="ProgressionTableUUID" type="guid" value="490c1adc-90bc-468d-b175-be5b27503882"/> This UUID links the Class to a specific progression table inside Progressions.lsx
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<attribute id="SoundClassType" type="FixedString" value="Fighter"/> Pick a class that your class would be the most similar to
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<attribute id="SpellCastingAbility" type="uint8" value="4"/> 4 is for int. order goes from Str, Dex, Con, Int, Wis, and Cha.
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<attribute id="UUID" type="guid" value="b5309009-ef07-4693-9df2-d69e5abc06d9"/> The ID for your class, make a new one
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<attribute id="MustPrepareSpells" type="bool" value="false"/>
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<attribute id="Name" type="FixedString" value="Absolute Mutant"/>
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<attribute id="PrimaryAbility" type="uint8" value="2"/>
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<attribute id="ProgressionTableUUID" type="guid" value="490c1adc-90bc-468d-b175-be5b27503882"/>
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<attribute id="SoundClassType" type="FixedString" value="Fighter"/>
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||||
<attribute id="SpellCastingAbility" type="uint8" value="4"/>
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<attribute id="UUID" type="guid" value="b5309009-ef07-4693-9df2-d69e5abc06d9"/>
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||||
<children>
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||||
<node id="Tags">
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<attribute id="Object" type="guid" value="d93434bd-6b71-4789-b128-ee24156057cc"/> Bard dialouge options
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||||
<attribute id="Object" type="guid" value="d93434bd-6b71-4789-b128-ee24156057cc"/>
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</node>
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</children>
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</node>
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<node id="ClassDescription"> Ascended Mutant
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<attribute id="CharacterCreationPose" type="guid" value="0f07ec6e-4ef0-434e-9a51-1353260ccff8"/> Copy this off of another base game class (Im using the fighter's creation pose)
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||||
<attribute id="CharacterCreationPose" type="guid" value="0f07ec6e-4ef0-434e-9a51-1353260ccff8"/>
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||||
<attribute id="ClassEquipment" type="FixedString" value="EQP_CC_Mutant" />
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||||
<attribute id="Description" type="TranslatedString" handle="h7a3b8fc8g7f63g4c41gaf97gded08b664542" version="1"/> Link to the .loca file
|
||||
<attribute id="DisplayName" type="TranslatedString" handle="h86a0f6a1ge371g4d2eg80a8g7a25fe55b57c" version="1"/> Link to the .loca file
|
||||
<attribute id="Description" type="TranslatedString" handle="h7a3b8fc8g7f63g4c41gaf97gded08b664542" version="1"/>
|
||||
<attribute id="DisplayName" type="TranslatedString" handle="h86a0f6a1ge371g4d2eg80a8g7a25fe55b57c" version="1"/>
|
||||
<attribute id="LearningStrategy" type="uint8" value="1"/>
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||||
<attribute id="MustPrepareSpells" type="bool" value="false"/> Have this as false if you don't need to prepare them
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<attribute id="Name" type="FixedString" value="Ascended Mutant"/> The name of your class
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<attribute id="PrimaryAbility" type="uint8" value="2"/> 4 is for int. order goes from Str, Dex, Con, Int, Wis, and Cha.
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<attribute id="ProgressionTableUUID" type="guid" value="d0f7927c-7b20-4ef3-a771-7bfe88613c6c"/> This UUID links the Class to a specific progression table inside Progressions.lsx
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||||
<attribute id="SoundClassType" type="FixedString" value="Fighter"/> Pick a class that your class would be the most similar to
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||||
<attribute id="SpellCastingAbility" type="uint8" value="4"/> 4 is for int. order goes from Str, Dex, Con, Int, Wis, and Cha.
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<attribute id="UUID" type="guid" value="d1ea3aa9-ad28-4533-ab38-3accc3b62d11"/> The ID for your class, make a new one
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||||
<attribute id="MustPrepareSpells" type="bool" value="false"/>
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||||
<attribute id="Name" type="FixedString" value="Ascended Mutant"/>
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||||
<attribute id="PrimaryAbility" type="uint8" value="2"/>
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||||
<attribute id="ProgressionTableUUID" type="guid" value="d0f7927c-7b20-4ef3-a771-7bfe88613c6c"/>
|
||||
<attribute id="SoundClassType" type="FixedString" value="Fighter"/>
|
||||
<attribute id="SpellCastingAbility" type="uint8" value="4"/>
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||||
<attribute id="UUID" type="guid" value="d1ea3aa9-ad28-4533-ab38-3accc3b62d11"/>
|
||||
<children>
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||||
<node id="Tags">
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||||
<attribute id="Object" type="guid" value="d93434bd-6b71-4789-b128-ee24156057cc"/> Bard dialouge options
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||||
<attribute id="Object" type="guid" value="d93434bd-6b71-4789-b128-ee24156057cc"/>
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</node>
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</children>
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</node>
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<node id="ClassDescription"> Berserk Mutant
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<attribute id="CharacterCreationPose" type="guid" value="0f07ec6e-4ef0-434e-9a51-1353260ccff8"/> Copy this off of another base game class (Im using the fighter's creation pose)
|
||||
<attribute id="CharacterCreationPose" type="guid" value="0f07ec6e-4ef0-434e-9a51-1353260ccff8"/>
|
||||
<attribute id="ClassEquipment" type="FixedString" value="EQP_CC_Mutant" />
|
||||
<attribute id="Description" type="TranslatedString" handle="h1f478a3aga76dg4b8egb578g0d49fee24af7" version="1"/> Link to the .loca file
|
||||
<attribute id="DisplayName" type="TranslatedString" handle="h87fa5c58g96a4g42ebgb6aegeac0eac76495" version="1"/> Link to the .loca file
|
||||
<attribute id="Description" type="TranslatedString" handle="h1f478a3aga76dg4b8egb578g0d49fee24af7" version="1"/>
|
||||
<attribute id="DisplayName" type="TranslatedString" handle="h87fa5c58g96a4g42ebgb6aegeac0eac76495" version="1"/>
|
||||
<attribute id="LearningStrategy" type="uint8" value="1"/>
|
||||
<attribute id="MustPrepareSpells" type="bool" value="false"/> Have this as false if you don't need to prepare them
|
||||
<attribute id="Name" type="FixedString" value="Berserk Mutant"/> The name of your class
|
||||
<attribute id="PrimaryAbility" type="uint8" value="2"/> 4 is for int. order goes from Str, Dex, Con, Int, Wis, and Cha.
|
||||
<attribute id="ProgressionTableUUID" type="guid" value="c61de27d-9a4c-42a2-9218-89f27a591d80"/> This UUID links the Class to a specific progression table inside Progressions.lsx
|
||||
<attribute id="SoundClassType" type="FixedString" value="Fighter"/> Pick a class that your class would be the most similar to
|
||||
<attribute id="SpellCastingAbility" type="uint8" value="4"/> 4 is for int. order goes from Str, Dex, Con, Int, Wis, and Cha.
|
||||
<attribute id="UUID" type="guid" value="ccea907c-92ef-4fa6-81f3-60873304e30c"/> The ID for your class, make a new one
|
||||
<attribute id="MustPrepareSpells" type="bool" value="false"/>
|
||||
<attribute id="Name" type="FixedString" value="Berserk Mutant"/>
|
||||
<attribute id="PrimaryAbility" type="uint8" value="2"/>
|
||||
<attribute id="ProgressionTableUUID" type="guid" value="c61de27d-9a4c-42a2-9218-89f27a591d80"/>
|
||||
<attribute id="SoundClassType" type="FixedString" value="Fighter"/>
|
||||
<attribute id="SpellCastingAbility" type="uint8" value="4"/>
|
||||
<attribute id="UUID" type="guid" value="ccea907c-92ef-4fa6-81f3-60873304e30c"/>
|
||||
<children>
|
||||
<node id="Tags">
|
||||
<attribute id="Object" type="guid" value="d93434bd-6b71-4789-b128-ee24156057cc"/> Bard dialouge options
|
||||
<attribute id="Object" type="guid" value="d93434bd-6b71-4789-b128-ee24156057cc"/>
|
||||
</node>
|
||||
</children>
|
||||
</node>
|
||||
|
||||
@@ -5,12 +5,12 @@
|
||||
<node id="root">
|
||||
<children>
|
||||
<node id="PassiveList"> Choose Mutations
|
||||
<attribute id="Passives" type="LSString" value="Mutant_HealingFactor,Mutant_Sunspotted,Mutant_Storm;Mutant_MercWithAMouth;Mutant_Cerebro,Mutant_Nightcrawler,Mutant_Cycloptic,Mutant_Metallurgy,Mutant_XFactor,Mutant_Ice,Mutant_Cable;Mutant_SilverFeet,Mutant_SteelSkin,Mutant_Mystique"/> a list of passives separated with a comma
|
||||
<attribute id="UUID" type="guid" value="9c943874-e113-4251-85c3-f85949dff930"/> make a new UUID for each passive list. when selecting passive from list, refer to this UUID
|
||||
<attribute id="Passives" type="LSString" value="Mutant_HealingFactor,Mutant_Sunspotted,Mutant_Storm,Mutant_MercWithAMouth,Mutant_Nightcrawler,Mutant_Cycloptic,Mutant_Metallurgy,Mutant_XFactor,Mutant_Ice,Mutant_Cable;Mutant_SilverFeet,Mutant_SteelSkin,Mutant_Mystique"/>
|
||||
<attribute id="UUID" type="guid" value="9c943874-e113-4251-85c3-f85949dff930"/>
|
||||
</node>
|
||||
<node id="PassiveList"> Choose Phoenix State
|
||||
<attribute id="Passives" type="LSString" value="Mutant_FallenPhoenix,Mutant_FlamingPhoenix,Mutant_DarkPhoenix"/> You can make more than 1 list. the same passive can be in different lists
|
||||
<attribute id="UUID" type="guid" value="460cfdd6-296e-4efd-9eb3-54f35ead44d2"/> make a new UUID for each passive list
|
||||
<attribute id="Passives" type="LSString" value="Mutant_FallenPhoenix,Mutant_FlamingPhoenix,Mutant_DarkPhoenix"/>
|
||||
<attribute id="UUID" type="guid" value="460cfdd6-296e-4efd-9eb3-54f35ead44d2"/>
|
||||
</node>
|
||||
</children>
|
||||
</node>
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<children>
|
||||
<node id="SpellList"> Cantrips
|
||||
<attribute id="Comment" type="LSString" value="Mutant Cantrips (Intelligence)" />
|
||||
<attribute id="Spells" type="LSString" value="Target_Firebolt;Projectile_RayOfFrost;Target_ChillTouch;Target_MageHand;Projectile_PoisonSpray;Target_ShockingGrasp" />
|
||||
<attribute id="Spells" type="LSString" value="Target_Firebolt;Projectile_RayOfFrost;Target_ChillTouch;Target_MageHand;Projectile_PoisonSpray;Target_ShockingGrasp;Projectile_AcidSplash;Target_ViciousMockery" />
|
||||
<attribute id="UUID" type="guid" value="55ed6ab7-cfab-4cc1-819e-87c446d1e814" />
|
||||
</node>
|
||||
<node id="SpellList"> Level 1
|
||||
|
||||
@@ -5,14 +5,14 @@
|
||||
<node id="root">
|
||||
<children>
|
||||
<node id="ProgressionDescription"> Mutations Selector
|
||||
<attribute id="Description" type="TranslatedString" handle="ha5b5959fg89b6g41eagafc2g952c594fb8ec" version="1" /> Description
|
||||
<attribute id="DisplayName" type="TranslatedString" handle="h6cb58a79g537dg4600g8ebeg39ffc67bf743" version="1" /> Display Name
|
||||
<attribute id="Description" type="TranslatedString" handle="ha5b5959fg89b6g41eagafc2g952c594fb8ec" version="1" />
|
||||
<attribute id="DisplayName" type="TranslatedString" handle="h6cb58a79g537dg4600g8ebeg39ffc67bf743" version="1" />
|
||||
<attribute id="SelectorId" type="FixedString" value="MutationsSelector" />
|
||||
<attribute id="UUID" type="guid" value="1497ed93-b68b-4c79-b895-c726a693c835" />
|
||||
</node>
|
||||
<node id="ProgressionDescription"> Phoenix State Selector
|
||||
<attribute id="Description" type="TranslatedString" handle="he95983f6g1b5bg4002g81b7g6bf21d9fda72" version="1" /> Description
|
||||
<attribute id="DisplayName" type="TranslatedString" handle="hd6d46275g0a6fg49bcgba95g1563b24a32f8" version="1" /> Display Name
|
||||
<attribute id="Description" type="TranslatedString" handle="he95983f6g1b5bg4002g81b7g6bf21d9fda72" version="1" />
|
||||
<attribute id="DisplayName" type="TranslatedString" handle="hd6d46275g0a6fg49bcgba95g1563b24a32f8" version="1" />
|
||||
<attribute id="SelectorId" type="FixedString" value="PhoenixSelector" />
|
||||
<attribute id="UUID" type="guid" value="4749089b-1b36-459f-bb10-11f4b53aa417" />
|
||||
</node>
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
<attribute id="Level" type="uint8" value="1"/>
|
||||
<attribute id="Name" type="LSString" value="Mutant"/>
|
||||
<attribute id="ProgressionType" type="uint8" value="0"/>
|
||||
<attribute id="Selectors" type="LSString" value="SelectAbilityBonus(b9149c8e-52c8-46e5-9cb6-fc39301c05fe,AbilityBonus,2,1);SelectPassives(9c943874-e113-4251-85c3-f85949dff930,1,MutationsSelector);SelectSkills(f974ebd6-3725-4b90-bb5c-2b647d41615d,2);SelectSpells(55ed6ab7-cfab-4cc1-819e-87c446d1e814,2,0,,,,AlwaysPrepared)"/>
|
||||
<attribute id="Selectors" type="LSString" value="SelectAbilityBonus(b9149c8e-52c8-46e5-9cb6-fc39301c05fe,AbilityBonus,2,1);SelectPassives(9c943874-e113-4251-85c3-f85949dff930,1,MutationsSelector);SelectSkills(f974ebd6-3725-4b90-bb5c-2b647d41615d,2);SelectSpells(55ed6ab7-cfab-4cc1-819e-87c446d1e814,4,0,,,,AlwaysPrepared)"/>
|
||||
<attribute id="TableUUID" type="guid" value="8d690d30-76df-4b27-a16c-aef41ecfd49d"/>
|
||||
<attribute id="UUID" type="guid" value="2f911f2a-2da4-4735-8ff7-e477b3a9efd0"/>
|
||||
</node>
|
||||
@@ -204,13 +204,13 @@
|
||||
<children>
|
||||
<node id="SubClasses">
|
||||
<children>
|
||||
<node id="SubClass"> Subclass. add this part at a level when your class chooses its subclass
|
||||
<node id="SubClass">
|
||||
<attribute id="Object" type="guid" value="b5309009-ef07-4693-9df2-d69e5abc06d9"/>
|
||||
</node>
|
||||
<node id="SubClass"> Subclass. add this part at a level when your class chooses its subclass
|
||||
<node id="SubClass">
|
||||
<attribute id="Object" type="guid" value="d1ea3aa9-ad28-4533-ab38-3accc3b62d11"/>
|
||||
</node>
|
||||
<node id="SubClass"> Subclass. add this part at a level when your class chooses its subclass
|
||||
<node id="SubClass">
|
||||
<attribute id="Object" type="guid" value="ccea907c-92ef-4fa6-81f3-60873304e30c"/>
|
||||
</node>
|
||||
</children>
|
||||
@@ -220,33 +220,33 @@
|
||||
<node id="Progression"> Absolute Mutant
|
||||
<attribute id="Level" type="uint8" value="20"/>
|
||||
<attribute id="Name" type="LSString" value="Absolute Mutant"/>
|
||||
<attribute id="ProgressionType" type="uint8" value="1"/> as mentioned before type 1 = subclass
|
||||
<attribute id="ProgressionType" type="uint8" value="1"/>
|
||||
<attribute id="Selectors" type="LSString" value="SelectPassives(9c943874-e113-4251-85c3-f85949dff930,9,MutationsSelector)"/>
|
||||
<attribute id="PassivesAdded" type="LSString" value="Mutant_Absolute"/>
|
||||
<attribute id="PassivesRemoved" type="LSString" value="Mutant_Overclocked;Mutant_Final"/>
|
||||
<attribute id="Boosts" type="LSString" value="Ability(Strength,12,20);Ability(Constitution,12,20);Ability(Dexterity,12,20);Ability(Intelligence,12,20);Ability(Charisma,12,20);ActionResource(SpellSlot,5,1);ActionResource(SpellSlot,4,2);ActionResource(SpellSlot,4,3);ActionResource(SpellSlot,3,4);ActionResource(SpellSlot,3,5);ActionResource(SpellSlot,3,6)"/>
|
||||
<attribute id="TableUUID" type="guid" value="490c1adc-90bc-468d-b175-be5b27503882"/> same UUID as the ProgressionTableUUID in ClassDescriptions.lsx
|
||||
<attribute id="UUID" type="guid" value="b8babe05-af49-410b-abf4-0f0a04b13f62"/> Give it a Unique UUID
|
||||
<attribute id="TableUUID" type="guid" value="490c1adc-90bc-468d-b175-be5b27503882"/>
|
||||
<attribute id="UUID" type="guid" value="b8babe05-af49-410b-abf4-0f0a04b13f62"/>
|
||||
</node>
|
||||
<node id="Progression"> Ascended Mutant
|
||||
<attribute id="Level" type="uint8" value="20"/>
|
||||
<attribute id="Name" type="LSString" value="Ascended Mutant"/>
|
||||
<attribute id="ProgressionType" type="uint8" value="1"/> as mentioned before type 1 = subclass
|
||||
<attribute id="ProgressionType" type="uint8" value="1"/>
|
||||
<attribute id="PassivesAdded" type="LSString" value="Mutant_Ascended"/>
|
||||
<attribute id="PassivesRemoved" type="LSString" value="Mutant_Overclocked;Mutant_Final"/>
|
||||
<attribute id="Boosts" type="LSString" value="ActionResource(SpellSlot,5,1);ActionResource(SpellSlot,4,2);ActionResource(SpellSlot,4,3);ActionResource(SpellSlot,3,4);ActionResource(SpellSlot,3,5);ActionResource(SpellSlot,3,6);IncreaseMaxHP(50%)"/>
|
||||
<attribute id="TableUUID" type="guid" value="d0f7927c-7b20-4ef3-a771-7bfe88613c6c"/> same UUID as the ProgressionTableUUID in ClassDescriptions.lsx
|
||||
<attribute id="UUID" type="guid" value="b3969706-aeec-4305-bfe5-c15c993d0be0"/> Give it a Unique UUID
|
||||
<attribute id="TableUUID" type="guid" value="d0f7927c-7b20-4ef3-a771-7bfe88613c6c"/>
|
||||
<attribute id="UUID" type="guid" value="b3969706-aeec-4305-bfe5-c15c993d0be0"/>
|
||||
</node>
|
||||
<node id="Progression"> Berserk Mutant
|
||||
<attribute id="Level" type="uint8" value="20"/>
|
||||
<attribute id="Name" type="LSString" value="Berserk Mutant"/>
|
||||
<attribute id="ProgressionType" type="uint8" value="1"/> as mentioned before type 1 = subclass
|
||||
<attribute id="ProgressionType" type="uint8" value="1"/>
|
||||
<attribute id="PassivesAdded" type="LSString" value="Mutant_Berserk"/>
|
||||
<attribute id="PassivesRemoved" type="LSString" value="Mutant_Overclocked;Mutant_Final"/>
|
||||
<attribute id="Boosts" type="LSString" value="ActionResource(SpellSlot,5,1);ActionResource(SpellSlot,4,2);ActionResource(SpellSlot,4,3);ActionResource(SpellSlot,3,4);ActionResource(SpellSlot,3,5);ActionResource(SpellSlot,3,6);IncreaseMaxHP(50%)"/>
|
||||
<attribute id="TableUUID" type="guid" value="c61de27d-9a4c-42a2-9218-89f27a591d80"/> same UUID as the ProgressionTableUUID in ClassDescriptions.lsx
|
||||
<attribute id="UUID" type="guid" value="b62cd59f-644f-4d7f-9f68-a877762ffca8"/> Give it a Unique UUID
|
||||
<attribute id="TableUUID" type="guid" value="c61de27d-9a4c-42a2-9218-89f27a591d80"/>
|
||||
<attribute id="UUID" type="guid" value="b62cd59f-644f-4d7f-9f68-a877762ffca8"/>
|
||||
</node>
|
||||
</children>
|
||||
</node>
|
||||
|
||||
@@ -131,7 +131,7 @@ data "Boosts" "ExpertiseBonus(Perception);ExpertiseBonus(Investigation)"
|
||||
new entry "Mutant_Cycloptic"
|
||||
type "PassiveData"
|
||||
data "DisplayName" "h61b25154g5d82g4202ga4f2g5894125e1763"
|
||||
data "Description" "h61b25154g5d82g4202ga4f2g5894125e1763"
|
||||
data "Description" "h759c1b81gf6b0g4068ga56fgff8db6515903"
|
||||
data "Icon" "PassiveFeature_SunlightSensitivity"
|
||||
data "Properties" "Highlighted"
|
||||
data "Boosts" "UnlockSpellVariant(SpellId('Projectile_ScorchingRay'),ModifyNumberOfTargets(AdditiveBase,2,true), ModifyTooltipDescription())"
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
new entry "Mutant_Teleport"
|
||||
type "SpellData"
|
||||
data "SpellType" "Target"
|
||||
data "Level" "2"
|
||||
data "SpellSchool" "Conjuration"
|
||||
data "SpellProperties" "GROUND:TeleportSource();"
|
||||
data "TargetRadius" "28"
|
||||
data "TargetConditions" "CanStand('') and not Character() and not Self()"
|
||||
data "Icon" "Spell_Conjuration_MistyStep"
|
||||
data "DisplayName" "h3b2b5d8agc531g4cb9g98b4g63c0e56320a9;1"
|
||||
data "Description" "hc724a06agbd46g40e5gbdb0gbf6721f1bc8d;2"
|
||||
data "TooltipUpcastDescription" "6ff1780a-855a-414c-a8bf-811251537206"
|
||||
data "CastSound" "Spell_Cast_Utility_MistyStep_L1to3"
|
||||
data "TargetSound" "Spell_Impact_Utility_MistyStep_L1to3"
|
||||
data "CastTextEvent" "Cast"
|
||||
data "UseCosts" "BonusActionPoint:1"
|
||||
data "SpellAnimation" "dd86aa43-8189-4d9f-9a5c-454b5fe4a197,,;,,;39daf365-ec06-49a8-81f3-9032640699d7,,;5c400e93-0266-499c-a2e1-75d53358460f,,;cc5b0caf-3ed1-4711-a50d-11dc3f1fdc6a,,;,,;1715b877-4512-472e-9bd0-fd568a112e90,,;,,;,,"
|
||||
data "SpellFlags" "HasHighGroundRangeExtension;RangeIgnoreVerticalThreshold"
|
||||
data "LineOfSightFlags" "AddSourceHeight"
|
||||
data "PrepareEffect" "7121a488-7c9a-4ba1-a585-f79aaa77e97c"
|
||||
data "CastEffect" "71859b27-bdda-44c3-8c65-7f142a1a2f60"
|
||||
Reference in New Issue
Block a user