Create Passives.md
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Passives.md
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Passives.md
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### Gained on level up
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- **X Gene (Level 1)**: Your powers are innate, not spells to be verbally casted. You aren't affected by silence.
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- **Adamantium Skeleton (Level 5)**: Your constitution is increased by 1. Your max HP is increased by 18 points.
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- **Overclock (Level 13)**: The Phoenix Force does not want your power growing beyond its will. Every time you level up, your HP will be reduced by 7%.
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- **The Final Test (Level 19)**: As a last ditch effort to break your will, the Phoenix has disabled all your mutations.
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- **Ascended (Level 20)**: Raises any ability scores that are below 20 to 20.
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### Selectable passives
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- **Healing Factor**: Regenerate HP equal to your current Mutant level at the start of your turn.
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- **X Factor**: Read and translate brain waves; be them from people, animals; or fresh corpses. Gain expertise in insight.
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- **Silver Feet**: Movement speed increased by 6m. No oppurtunity attack can touch you because of your heightened reflexes.
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- **Steel Skin**: Your skin has toughened to resist Slashing, Piercing, and Bludgeoning damage. Your Armour Class is increased by 1.
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- **Shadow Crawler**: You can Teleport to an unoccupied space you can see as a Bonus Action.
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- **Mystiquel Arts**: You have perfected the art of Disguise to gain expertise in deception and persuasion.
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- **Merc With A Mouth**: If you are with a weapon, use dexterity for weapon attack rolls if it is higher than strength. Your attacks have a 10% chance to make an enemy laugh for 1 turn.
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### Phoenix State
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At Level 12, you have to choose between 3 Phoenix states.
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- **Phoenix State (Fallen)**: Gain the ability to see through darkness. Whenever your HP falls below 50%, create a cloud of darkness around you.
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- **Phoenix State (Flaming)**: Instead of taking fire damage, you heal HP equal to twice of your Mutant level. Additionally, you gain Flaming Aura for 5 turns.
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- **Phoenix State (Dark)**: Upon killing an enemy, absorb their energy to recharge the lowest level which isn't already full by 1.
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