This commit removes all morestack support from the compiler which entails: * Segmented stacks are no longer emitted in codegen. * We no longer build or distribute libmorestack.a * The `stack_exhausted` lang item is no longer required The only current use of the segmented stack support in LLVM is to detect stack overflow. This is no longer really required, however, because we already have guard pages for all threads and registered signal handlers watching for a segfault on those pages (to print out a stack overflow message). Additionally, major platforms (aka Windows) already don't use morestack. This means that Rust is by default less likely to catch stack overflows because if a function takes up more than one page of stack space it won't hit the guard page. This is what the purpose of morestack was (to catch this case), but it's better served with stack probes which have more cross platform support and no runtime support necessary. Until LLVM supports this for all platform it looks like morestack isn't really buying us much. cc #16012 (still need stack probes) Closes #26458 (a drive-by fix to help diagnostics on stack overflow)
117 lines
3.2 KiB
C++
117 lines
3.2 KiB
C++
// Copyright 2014 The Rust Project Developers. See the COPYRIGHT
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// file at the top-level directory of this distribution and at
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// http://rust-lang.org/COPYRIGHT.
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//
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// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
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// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
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// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
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// option. This file may not be copied, modified, or distributed
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// except according to those terms.
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#include "rustllvm.h"
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#include "llvm/ExecutionEngine/SectionMemoryManager.h"
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using namespace llvm;
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using namespace llvm::sys;
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using namespace llvm::object;
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class RustJITMemoryManager : public SectionMemoryManager
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{
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typedef SectionMemoryManager Base;
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public:
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RustJITMemoryManager() {}
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uint64_t getSymbolAddress(const std::string &Name) override
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{
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return Base::getSymbolAddress(Name);
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}
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};
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DEFINE_SIMPLE_CONVERSION_FUNCTIONS(RustJITMemoryManager, LLVMRustJITMemoryManagerRef)
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extern "C" LLVMBool LLVMRustLoadDynamicLibrary(const char *path)
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{
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std::string err;
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DynamicLibrary lib = DynamicLibrary::getPermanentLibrary(path, &err);
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if (!lib.isValid())
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LLVMRustSetLastError(err.c_str());
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return lib.isValid();
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}
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// Calls LLVMAddModule;
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// exists for consistency with LLVMExecutionEngineRemoveModule
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extern "C" void LLVMExecutionEngineAddModule(
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LLVMExecutionEngineRef eeref, LLVMModuleRef mref)
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{
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#ifdef _WIN32
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// On Windows, MCJIT must generate ELF objects
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std::string target = getProcessTriple();
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target += "-elf";
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target = Triple::normalize(target);
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unwrap(mref)->setTargetTriple(target);
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#endif
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LLVMAddModule(eeref, mref);
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}
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// LLVMRemoveModule exists in LLVM's C bindings,
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// but it requires pointless parameters
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extern "C" LLVMBool LLVMExecutionEngineRemoveModule(
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LLVMExecutionEngineRef eeref, LLVMModuleRef mref)
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{
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ExecutionEngine *ee = unwrap(eeref);
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Module *m = unwrap(mref);
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return ee->removeModule(m);
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}
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extern "C" LLVMExecutionEngineRef LLVMBuildExecutionEngine(LLVMModuleRef mod)
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{
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// These are necessary for code generation to work properly.
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InitializeNativeTarget();
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InitializeNativeTargetAsmPrinter();
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InitializeNativeTargetAsmParser();
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#ifdef _WIN32
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// On Windows, MCJIT must generate ELF objects
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std::string target = getProcessTriple();
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target += "-elf";
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target = Triple::normalize(target);
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unwrap(mod)->setTargetTriple(target);
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#endif
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std::string error_str;
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TargetOptions options;
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RustJITMemoryManager *mm = new RustJITMemoryManager;
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ExecutionEngine *ee =
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#if LLVM_VERSION_MINOR >= 6
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EngineBuilder(std::unique_ptr<Module>(unwrap(mod)))
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.setMCJITMemoryManager(std::unique_ptr<RustJITMemoryManager>(mm))
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#else
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EngineBuilder(unwrap(mod))
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.setMCJITMemoryManager(mm)
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#endif
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.setEngineKind(EngineKind::JIT)
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.setErrorStr(&error_str)
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.setTargetOptions(options)
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.create();
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if (!ee)
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LLVMRustSetLastError(error_str.c_str());
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return wrap(ee);
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}
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extern "C" void LLVMExecutionEngineFinalizeObject(LLVMExecutionEngineRef eeref)
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{
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ExecutionEngine *ee = unwrap(eeref);
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ee->finalizeObject();
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}
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