Add `#[inline]` to small fns of futex `RwLock`
The important methods like `read` and `write` were already inlined,
which can propagate all the way to inlining in user code, but these
small state functions were left behind as normal calls. They should
almost always be inlined as well, as they're just a few instructions.
The important methods like `read` and `write` were already inlined,
which can propagate all the way to inlining in user code, but these
small state functions were left behind as normal calls. They should
almost always be inlined as well, as they're just a few instructions.
STD support for the Nintendo 3DS
Rustc already supports compiling for the Nintendo 3DS using the `armv6k-nintendo-3ds` target (Tier 3). Until now though, only `core` and `alloc` were supported. This PR adds standard library support for the Nintendo 3DS. A notable exclusion is `std::thread` support, which will come in a follow-up PR as it requires more complicated changes.
This has been a joint effort by `@Meziu,` `@ian-h-chamberlain,` myself, and prior work by `@rust3ds` members.
### Background
The Nintendo 3DS (Horizon OS) is a mostly-UNIX looking system, with the caveat that it does not come with a full libc implementation out of the box. On the homebrew side (I'm not under NDA), the libc interface is partially implemented by the [devkitPro](https://devkitpro.org/wiki/devkitPro_pacman) toolchain and a user library like [`libctru`](https://github.com/devkitPro/libctru). This is important because there are [some possible legal barriers](https://github.com/rust-lang/rust/pull/88529#issuecomment-919938396) to linking directly to a library that uses the underlying platform APIs, since they might be considered a trade secret or under NDA.
To get around this, the standard library impl for the 3DS does not directly depend on any platform-level APIs. Instead, it expects standard libc functions to be linked in. The implementation of these libc functions is left to the user. Some functions are provided by the devkitPro toolchain, but in our testing, we used the following to fill in the other functions:
- [`libctru`] - provides more basic APIs, such as `nanosleep`. Linked in by way of [`ctru-sys`](https://github.com/Meziu/ctru-rs/tree/master/ctru-sys).
- [`pthread-3ds`](https://github.com/Meziu/pthread-3ds) - provides pthread APIs for `std::thread`. Implemented using [`libctru`].
- [`linker-fix-3ds`](https://github.com/Meziu/rust-linker-fix-3ds) - fulfills some other missing libc APIs. Implemented using [`libctru`].
For more details, see the `src/doc/rustc/src/platform-support/armv6k-nintendo-3ds.md` file added in this PR.
### Notes
We've already upstreamed changes to the [`libc`] crate to support this PR, as well as the upcoming threading PR. These changes have all been released as of 0.2.121, so we bump the crate version in this PR.
Edit: After some rebases, the version bump has already been merged so it doesn't appear in this PR.
A lot of the changes in this PR are straightforward, and follow in the footsteps of the ESP-IDF target: https://github.com/rust-lang/rust/pull/87666.
The 3DS does not support user space process spawning, so these APIs are unimplemented (similar to ESP-IDF).
[`libctru`]: https://github.com/devkitPro/libctru
[`libc`]: https://github.com/rust-lang/libc
Our condvar doesn't support setting attributes, like
pthread_condattr_setclock, which the current wait_timeout expects to
have configured.
Switch to a different implementation, following espidf.
Use `fcntl(fd, F_GETFD)` to detect if standard streams are open
In the previous implementation, if the standard streams were open,
but the RLIMIT_NOFILE value was below three, the poll would fail
with EINVAL:
> ERRORS: EINVAL The nfds value exceeds the RLIMIT_NOFILE value.
Switch to the existing fcntl based implementation to avoid the issue.
Fixes#96621.
Call the OS function to set the main thread's name on program init
Normally, `Thread::spawn` takes care of setting the thread's name, if
one was provided, but since the main thread wasn't created by calling
`Thread::spawn`, we need to call that function in `std::rt::init`.
This is mainly useful for system tools like debuggers and profilers
which might show the thread name to a user. Prior to these changes, gdb
and WinDbg would show all thread names except the main thread's name to
a user. I've validated that this patch resolves the issue for both
debuggers.
Lazily allocate and initialize pthread locks.
Lazily allocate and initialize pthread locks.
This allows {Mutex, Condvar, RwLock}::new() to be const, while still using the platform's native locks for features like priority inheritance and debug tooling. E.g. on macOS, we cannot directly use the (private) APIs that pthread's locks are implemented with, making it impossible for us to use anything other than pthread while still preserving priority inheritance, etc.
This PR doesn't yet make the public APIs const. That's for a separate PR with an FCP.
Tracking issue: https://github.com/rust-lang/rust/issues/93740
The oldest occurence is from 9e224c2bf1,
which is from the pre-1.0 days. In the years since then, std::sys still
hasn't been exported, and the last attempt was met with strong criticism:
https://github.com/rust-lang/rust/pull/97151
Thus, removing the "yet" part makes a lot of sense.
Normally, `Thread::spawn` takes care of setting the thread's name, if
one was provided, but since the main thread wasn't created by calling
`Thread::spawn`, we need to call that function in `std::rt::init`.
This is mainly useful for system tools like debuggers and profilers
which might show the thread name to a user. Prior to these changes, gdb
and WinDbg would show all thread names except the main thread's name to
a user. I've validated that this patch resolves the issue for both
debuggers.
I wrote `state` where I should've used `s`.
This removes the unnecessary `s` variable to prevent that mistake.
Fortunately, this typo didn't affect the correctness of the lock, as the
second half of the condition (!has_writers_waiting) is enough for
correctness, which explains why this mistake didn't show up during
testing.
From reading the source code, it appears like the desired semantic of
std::unix::rand is to always provide some bytes and never block. For
that reason GRND_NONBLOCK is checked before calling getrandom(0), so
that getrandom(0) won't block. If it would block, then the function
falls back to using /dev/urandom, which for the time being doesn't
block. There are some drawbacks to using /dev/urandom, however, and so
getrandom(GRND_INSECURE) was created as a replacement for this exact
circumstance.
getrandom(GRND_INSECURE) is the same as /dev/urandom, except:
- It won't leave a warning in dmesg if used at early boot time, which is
a common occurance (and the reason why I found this issue);
- It won't introduce a tiny delay at early boot on newer kernels when
/dev/urandom tries to opportunistically create jitter entropy;
- It only requires 1 syscall, rather than 3.
Other than that, it returns the same "quality" of randomness as
/dev/urandom, and never blocks.
It's only available on kernels ≥5.6, so we try to use it, cache the
result of that attempt, and fall back to to the previous code if it
didn't work.
In the previous implementation, if the standard streams were open,
but the RLIMIT_NOFILE value was below three, the poll would fail
with EINVAL:
> ERRORS: EINVAL The nfds value exceeds the RLIMIT_NOFILE value.
Switch to the existing fcntl based implementation to avoid the issue.
std: directly use pthread in UNIX parker implementation
`Mutex` and `Condvar` are being replaced by more efficient implementations, which need thread parking themselves (see #93740). Therefore we should use the `pthread` synchronization primitives directly. Also, we can avoid allocating the mutex and condition variable because the `Parker` struct is being placed in an `Arc` anyways.
This basically is just a copy of the current `Mutex` and `Condvar` code, which will however be removed (again, see #93740). An alternative implementation could be to use dedicated private `OsMutex` and `OsCondvar` types, but all the other platforms supported by std actually have their own thread parking primitives.
I used `Pin` to guarantee a stable address for the `Parker` struct, while the current implementation does not, rather using extra unsafe declaration. Since the thread struct is shared anyways, I assumed this would not add too much clutter while being clearer.