Automatically convert paths to verbatim for filesystem operations that support it
This allows using longer paths without the user needing to `canonicalize` or manually prefix paths. If the path is already verbatim then this has no effect.
Fixes: #32689
As a security measure, Windows 11 introduces a new temporary directory API, GetTempPath2.
When the calling process is running as SYSTEM, a separate temporary directory
will be returned inaccessible to non-SYSTEM processes. For non-SYSTEM processes
the behavior will be the same as before.
removing TLS support in x86_64-unknown-none-hermitkernel
HermitCore's kernel itself doesn't support TLS. Consequently, the entries in x86_64-unknown-none-hermitkernel should be removed. This commit should help to finalize #89062.
linux/aarch64 Now() should be actually_monotonic()
While issues have been seen on arm64 platforms the Arm architecture requires
that the counter monotonically increases and that it must provide a uniform
view of system time (e.g. it must not be possible for a core to receive a
message from another core with a time stamp and observe time going backwards
(ARM DDI 0487G.b D11.1.2). While there have been a few 64bit SoCs that have
bugs (#49281, #56940) which cause time to not monotonically increase, these have
been fixed in the Linux kernel and we shouldn't penalize all Arm SoCs for those
who refuse to update their kernels:
SUN50I_ERRATUM_UNKNOWN1 - Allwinner A64 / Pine A64 - fixed in 5.1
FSL_ERRATUM_A008585 - Freescale LS2080A/LS1043A - fixed in 4.10
HISILICON_ERRATUM_161010101 - Hisilicon 1610 - fixed in 4.11
ARM64_ERRATUM_858921 - Cortex A73 - fixed in 4.12
255a3f3e18 std: Force `Instant::now()` to be monotonic added a Mutex to work around
this problem and a small test program using glommio shows the majority of time spent
acquiring and releasing this Mutex. 3914a7b0da tries to improve this, but actually
makes it worse on big systems as for 128b atomics a ldxp/stxp pair (and successful loop)
for v8.4 systems that don't support FEAT_LSE2 is required which is expensive as a lock
and because of how the load/store-exclusives scale on large Arm systems is both unfair
to threads and tends to go backwards in performance.
A small sample program using glommio improves by 70x on a 32 core Graviton2
system with this change.
[fuchsia] Update process info struct
The fuchsia platform is in the process of softly transitioning over to
using a new value for ZX_INFO_PROCESS with a new corresponding struct.
This change migrates libstd.
See [fxrev.dev/510478](https://fxrev.dev/510478) and [fxbug.dev/30751](https://fxbug.dev/30751) for more detail.
Use BCryptGenRandom instead of RtlGenRandom on Windows.
This removes usage of RtlGenRandom on Windows, in favour of BCryptGenRandom.
BCryptGenRandom isn't available on XP, but we dropped XP support a while ago.
The fuchsia platform is in the process of softly transitioning over to
using a new value for ZX_INFO_PROCESS with a new corresponding struct.
This change migrates libstd.
See fxrev.dev/510478 and fxbug.dev/30751 for more detail.
Fix ctrl-c causing reads of stdin to return empty on Windows.
Pressing ctrl+c (or ctrl+break) on Windows caused a blocking read of stdin to unblock and return empty, unlike other platforms which continue to block.
On ctrl-c, `ReadConsoleW` will return success, but also set `LastError` to `ERROR_OPERATION_ABORTED`.
This change detects this case, and re-tries the call to `ReadConsoleW`.
Fixes#89177. See issue for further details.
Tested on Windows 7 and Windows 10 with both MSVC and GNU toolchains
Add new tier-3 target: armv7-unknown-linux-uclibceabihf
This change adds a new tier-3 target: armv7-unknown-linux-uclibceabihf
This target is primarily used in embedded linux devices where system resources are slim and glibc is deemed too heavyweight. Cross compilation C toolchains are available [here](https://toolchains.bootlin.com/) or via [buildroot](https://buildroot.org).
The change is based largely on a previous PR #79380 with a few minor modifications. The author of that PR was unable to push the PR forward, and graciously allowed me to take it over.
Per the [target tier 3 policy](https://github.com/rust-lang/rfcs/blob/master/text/2803-target-tier-policy.md), I volunteer to be the "target maintainer".
This is my first PR to Rust itself, so I apologize if I've missed things!
Rename `std:🧵:available_conccurrency` to `std:🧵:available_parallelism`
_Tracking issue: https://github.com/rust-lang/rust/issues/74479_
This PR renames `std:🧵:available_conccurrency` to `std:🧵:available_parallelism`.
## Rationale
The API was initially named `std:🧵:hardware_concurrency`, mirroring the [C++ API of the same name](https://en.cppreference.com/w/cpp/thread/thread/hardware_concurrency). We eventually decided to omit any reference to the word "hardware" after [this comment](https://github.com/rust-lang/rust/pull/74480#issuecomment-662045841). And so we ended up with `available_concurrency` instead.
---
For a talk I was preparing this week I was reading through ["Understanding and expressing scalable concurrency" (A. Turon, 2013)](http://aturon.github.io/academic/turon-thesis.pdf), and the following passage stood out to me (emphasis mine):
> __Concurrency is a system-structuring mechanism.__ An interactive system that deals with disparate asynchronous events is naturally structured by division into concurrent threads with disparate responsibilities. Doing so creates a better fit between problem and solution, and can also decrease the average latency of the system by preventing long-running computations from obstructing quicker ones.
> __Parallelism is a resource.__ A given machine provides a certain capacity for parallelism, i.e., a bound on the number of computations it can perform simultaneously. The goal is to maximize throughput by intelligently using this resource. For interactive systems, parallelism can decrease latency as well.
_Chapter 2.1: Concurrency is not Parallelism. Page 30._
---
_"Concurrency is a system-structuring mechanism. Parallelism is a resource."_ — It feels like this accurately captures the way we should be thinking about these APIs. What this API returns is not "the amount of concurrency available to the program" which is a property of the program, and thus even with just a single thread is effectively unbounded. But instead it returns "the amount of _parallelism_ available to the program", which is a resource hard-constrained by the machine's capacity (and can be further restricted by e.g. operating systems).
That's why I'd like to propose we rename this API from `available_concurrency` to `available_parallelism`. This still meets the criteria we previously established of not attempting to define what exactly we mean by "hardware", "threads", and other such words. Instead we only talk about "concurrency" as an abstract resource available to our program.
r? `@joshtriplett`
Manual Debug for Unix ExitCode ExitStatus ExitStatusError
These structs have misleading names. An ExitStatus[Error] is actually a Unix wait status; an ExitCode is actually an exit status. These misleading names appear in the `Debug` output.
The `Display` impls on Unix have been improved, but the `Debug` impls are still misleading, as reported in #74832.
Fix this by pretending that these internal structs are called `unix_exit_status` and `unix_wait_status` as applicable. (We can't actually rename the structs because of the way that the cross-platform machinery works: the names are cross-platform.)
After this change, this program
```
#![feature(exit_status_error)]
fn main(){
let x = std::process::Command::new("false").status().unwrap();
dbg!(x.exit_ok());
eprintln!("x={:?}",x);
}
```
produces this output
```
[src/main.rs:4] x.exit_ok() = Err(
ExitStatusError(
unix_wait_status(
256,
),
),
)
x=ExitStatus(unix_wait_status(256))
```
Closes#74832
Remove unnecessary unsafe block in `process_unix`
Because it's nested under this unsafe fn!
This block isn't detected as unnecessary because of a bug in the compiler: #88260.
This allows using longer paths for filesystem operations without the user needing to `canonicalize` or manually prefix paths.
If the path is already verbatim than this has no effect.
On MinGW toolchains the various features (such as function sections)
necessary to eliminate dead function references are disabled due to
various bugs. This means that the windows sockets library will most
likely remain linked to any mingw toolchain built program that also
utilizes libstd.
That said, I made an attempt to also enable `function-sections` and
`--gc-sections` during my experiments, but the symbol references
remained, sadly.
Restructure std::rt
These changes should reduce binary size slightly while at the same slightly improving performance of startup, thread spawning and `std:🧵:current()`. I haven't verified if the compiler is able to optimize some of these cases already, but at least for some others the compiler is unable to do these optimizations as they slightly change behavior in cases where program startup would crash anyway by omitting a backtrace and panic location.
I can remove 6f6bb16 if preferred.
The reference automatically coerces to a pointer. Writing an explicit
cast here is slightly misleading because that's most commonly used when
a pointer needs to be converted from one pointer type to another, e.g.
`*const c_void` to `*const sigaction` or vice versa.
SOLID[1] is an embedded development platform provided by Kyoto
Microcomputer Co., Ltd. This commit introduces a basic Tier 3 support
for SOLID.
# New Targets
The following targets are added:
- `aarch64-kmc-solid_asp3`
- `armv7a-kmc-solid_asp3-eabi`
- `armv7a-kmc-solid_asp3-eabihf`
SOLID's target software system can be divided into two parts: an
RTOS kernel, which is responsible for threading and synchronization,
and Core Services, which provides filesystems, networking, and other
things. The RTOS kernel is a μITRON4.0[2][3]-derived kernel based on
the open-source TOPPERS RTOS kernels[4]. For uniprocessor systems
(more precisely, systems where only one processor core is allocated for
SOLID), this will be the TOPPERS/ASP3 kernel. As μITRON is
traditionally only specified at the source-code level, the ABI is
unique to each implementation, which is why `asp3` is included in the
target names.
More targets could be added later, as we support other base kernels
(there are at least three at the point of writing) and are interested
in supporting other processor architectures in the future.
# C Compiler
Although SOLID provides its own supported C/C++ build toolchain, GNU Arm
Embedded Toolchain seems to work for the purpose of building Rust.
# Unresolved Questions
A μITRON4 kernel can support `Thread::unpark` natively, but it's not
used by this commit's implementation because the underlying kernel
feature is also used to implement `Condvar`, and it's unclear whether
`std` should guarantee that parking tokens are not clobbered by other
synchronization primitives.
# Unsupported or Unimplemented Features
Most features are implemented. The following features are not
implemented due to the lack of native support:
- `fs::File::{file_attr, truncate, duplicate, set_permissions}`
- `fs::{symlink, link, canonicalize}`
- Process creation
- Command-line arguments
Backtrace generation is not really a good fit for embedded targets, so
it's intentionally left unimplemented. Unwinding is functional, however.
## Dynamic Linking
Dynamic linking is not supported. The target platform supports dynamic
linking, but enabling this in Rust causes several problems.
- The linker invocation used to build the shared object of `std` is
too long for the platform-provided linker to handle.
- A linker script with specific requirements is required for the
compiled shared object to be actually loadable.
As such, we decided to disable dynamic linking for now. Regardless, the
users can try to create shared objects by manually invoking the linker.
## Executable
Building an executable is not supported as the notion of "executable
files" isn't well-defined for these targets.
[1] https://solid.kmckk.com/SOLID/
[2] http://ertl.jp/ITRON/SPEC/mitron4-e.html
[3] https://en.wikipedia.org/wiki/ITRON_project
[4] https://toppers.jp/
Fix WinUWP std compilation errors due to I/O safety
I/O safety for Windows has landed in #87329. However, it does not cover UWP specific parts and prevents all UWP targets from building. See https://github.com/YtFlow/Maple/issues/18. This PR fixes these compile errors when building std for UWP targets.
This is a straightforward wrapper that uses the existing helpers for C
string handling and errno handling.
Having this available is convenient for UNIX utility programs written in
Rust, and avoids having to call unsafe functions like `libc::chown`
directly and handle errors manually, in a program that may otherwise be
entirely safe code.
In addition, these functions provide a more Rustic interface by
accepting appropriate traits and using `None` rather than `-1`.