Improve UdpSocket documentation
I tried working with `UdpSocket` and ran into `EINVAL` errors with no clear indication of what causes the error. Also, it was uncharacteristically hard to figure this module out, compared to other Rust `std` modules.
1. `send` and `send_to` return a `usize` This one is just clarity. Usually, returned `usize`s indicate that the buffer might have only been sent partially. This is not the case with UDP. Since that `usize` must always be `buffer.len()`, I have documented that.
2. `bind` limits `connect` and `send_to` When you bind to a limited address space like localhost, you can only `connect` to addresses in that same address space. Error kind: `AddrNotAvailable`.
3. `connect`ing to localhost locks you to localhost On Linux, if you first `connect` to localhost, subsequent `connect`s to
non-localhost addresses fail. Error kind: `InvalidInput`.
For debugging the third one, it was really hard to find someone else who already had that problem. I only managed to find this thread: https://www.mail-archive.com/netdev@vger.kernel.org/msg159519.html
I tried working with `UdpSocket` and ran into `EINVAL` errors with no
clear indication of what causes the error. Also, it was uncharacteristically
hard to figure this module out, compared to other Rust `std` modules.
1. `send` and `send_to` return a `usize`
This one is just clarity. Usually, returned `usize`s indicate that the
buffer might have only been sent partially. This is not the case with
UDP. Since that `usize` must always be `buffer.len()`, I have documented
that.
2. `bind` limits `connect` and `send_to`
When you bind to a limited address space like localhost, you can only
`connect` to addresses in that same address space. Error kind:
`AddrNotAvailable`.
3. `connect`ing to localhost locks you to localhost
On Linux, if you first `connect` to localhost, subsequent `connect`s to
non-localhost addresses fail. Error kind: `InvalidInput`.
Co-authored-by: Jubilee <46493976+workingjubilee@users.noreply.github.com>
This updates the standard library's documentation to use the new syntax. The
documentation is worthwhile to update as it should be more idiomatic
(particularly for features like this, which are nice for users to get acquainted
with). The general codebase is likely more hassle than benefit to update: it'll
hurt git blame, and generally updates can be done by folks updating the code if
(and when) that makes things more readable with the new format.
A few places in the compiler and library code are updated (mostly just due to
already having been done when this commit was first authored).