This commit applies the stabilization/deprecations of the 1.16.0 release, as
tracked by the rust-lang/rust issue tracker and the final-comment-period tag.
The following APIs were stabilized:
* `VecDeque::truncate`
* `VecDeque::resize`
* `String::insert_str`
* `Duration::checked_{add,sub,div,mul}`
* `str::replacen`
* `SocketAddr::is_ipv{4,6}`
* `IpAddr::is_ipv{4,6}`
* `str::repeat`
* `Vec::dedup_by`
* `Vec::dedup_by_key`
* `Result::unwrap_or_default`
* `<*const T>::wrapping_offset`
* `<*mut T>::wrapping_offset`
* `CommandExt::creation_flags` (on Windows)
* `File::set_permissions`
* `String::split_off`
The following APIs were deprecated
* `EnumSet` - replaced with other ecosystem abstractions, long since unstable
Closes#27788Closes#35553Closes#35774Closes#36436Closes#36949Closes#37079Closes#37087Closes#37516Closes#37827Closes#37916Closes#37966Closes#38080
This is done by adding a function that can return a filename
to pass to backtrace_create_state. The filename is obtained in
a safe way by first getting the filename, locking the file so it can't
be moved, and then getting the filename again and making sure it's the same.
See: https://github.com/rust-lang/rust/pull/37359#issuecomment-260123399
Issue: #33985
std: Add a nonblocking `Child::try_wait` method
This commit adds a new method to the `Child` type in the `std::process` module
called `try_wait`. This method is the same as `wait` except that it will not
block the calling thread and instead only attempt to collect the exit status. On
Unix this means that we call `waitpid` with the `WNOHANG` flag and on Windows it
just means that we pass a 0 timeout to `WaitForSingleObject`.
Currently it's possible to build this method out of tree, but it's unfortunately
tricky to do so. Specifically on Unix you essentially lose ownership of the pid
for the process once a call to `waitpid` has succeeded. Although `Child` tracks
this state internally to be resilient to multiple calls to `wait` or a `kill`
after a successful wait, if the child is waited on externally then the state
inside of `Child` is not updated. This means that external implementations of
this method must be extra careful to essentially not use a `Child`'s methods
after a call to `waitpid` has succeeded (even in a nonblocking fashion).
By adding this functionality to the standard library it should help canonicalize
these external implementations and ensure they can continue to robustly reuse
the `Child` type from the standard library without worrying about pid ownership.
Symlink creation on Windows has in the past basically required admin;
it’s being opened up a bit in the Creators Update, so that at least
people who have put their computers into Developer Mode will be able to
create symlinks without special privileges. (Microsoft are being
cautious about it all; the Developer Mode requirement makes it so that
it this won’t be as helpful as I’d like, but it’s still an improvement
over requiring admin.)
Because of compatibility concerns, they’ve hidden this new functionality
behind a new flag in the CreateSymbolicLink dwFlags:
SYMBOLIC_LINK_FLAG_ALLOW_UNPRIVILEGED_CREATE. So we add this flag in
order to join the party.
Older Windows doesn’t like this new flag, though, so if we encounter
ERROR_INVALID_PARAMETER we try again without the new flag.
Sources:
- https://blogs.windows.com/buildingapps/2016/12/02/symlinks-windows-10/
is the official announcement (search for CreateSymbolicLink)
- https://news.ycombinator.com/item?id=13096354 on why the new flag.
- https://twitter.com/richturn_ms/status/818167548269051905 confirming
that Developer Mode will still be required.
This commit adds a new method to the `Child` type in the `std::process` module
called `try_wait`. This method is the same as `wait` except that it will not
block the calling thread and instead only attempt to collect the exit status. On
Unix this means that we call `waitpid` with the `WNOHANG` flag and on Windows it
just means that we pass a 0 timeout to `WaitForSingleObject`.
Currently it's possible to build this method out of tree, but it's unfortunately
tricky to do so. Specifically on Unix you essentially lose ownership of the pid
for the process once a call to `waitpid` has succeeded. Although `Child` tracks
this state internally to be resilient to multiple calls to `wait` or a `kill`
after a successful wait, if the child is waited on externally then the state
inside of `Child` is not updated. This means that external implementations of
this method must be extra careful to essentially not use a `Child`'s methods
after a call to `waitpid` has succeeded (even in a nonblocking fashion).
By adding this functionality to the standard library it should help canonicalize
these external implementations and ensure they can continue to robustly reuse
the `Child` type from the standard library without worrying about pid ownership.
This commit fixes a mistake introduced in #31618 where overlapped handles were
leaked to child processes on Windows. On Windows once a handle is in overlapped
mode it should always have I/O executed with an instance of `OVERLAPPED`. Most
child processes, however, are not prepared to have their stdio handles in
overlapped mode as they don't use `OVERLAPPED` on reads/writes to the handle.
Now we haven't had any odd behavior in Rust up to this point, and the original
bug was introduced almost a year ago. I believe this is because it turns out
that if you *don't* pass an `OVERLAPPED` then the system will [supply one for
you][link]. In this case everything will go awry if you concurrently operate on
the handle. In Rust, however, the stdio handles are always locked, and there's
no way to not use them unlocked in libstd. Due to that change we've always had
synchronized access to these handles, which means that Rust programs typically
"just work".
Conversely, though, this commit fixes the test case included, which exhibits
behavior that other programs Rust spawns may attempt to execute. Namely, the
stdio handles may be concurrently used and having them in overlapped mode wreaks
havoc.
[link]: https://blogs.msdn.microsoft.com/oldnewthing/20121012-00/?p=6343Closes#38811
std: Clamp max read/write sizes on Unix
Turns out that even though all these functions take a `size_t` they don't
actually work that well with anything larger than the maximum value of
`ssize_t`, the return value. Furthermore it looks like OSX rejects any
read/write requests larger than `INT_MAX - 1`. Handle all these cases by just
clamping the maximum size of a read/write on Unix to a platform-specific value.
Closes#38590
Ctrl-Z returns from Stdin.read() when reading from the console on Windows
Fixes#19914.
Fixes read(), read_to_string(), read_to_end(), etc.
r? @alexcrichton
Turns out that even though all these functions take a `size_t` they don't
actually work that well with anything larger than the maximum value of
`ssize_t`, the return value. Furthermore it looks like OSX rejects any
read/write requests larger than `INT_MAX - 1`. Handle all these cases by just
clamping the maximum size of a read/write on Unix to a platform-specific value.
Closes#38590
This adds a CommandExt trait for Windows along with an implementation of it
for std::process::Command with methods to set the process creation flags that
are passed to CreateProcess.
On unix like systems, the underlying file corresponding to any given path may
change at any time. This function makes it possible to set the permissions of
the a file corresponding to a `File` object even if its path changes.
It is good practice to implement Debug for public types, and
indicating what directory you're reading seems useful.
Signed-off-by: David Henningsson <diwic@ubuntu.com>
These functions allow to read from and write to a file in one atomic
action from multiple threads, avoiding the race between the seek and the
read.
The functions are named `{read,write}_at` on non-Windows (which don't
change the file cursor), and `seek_{read,write}` on Windows (which
change the file cursor).
Use monotonic time in condition variables.
Configure condition variables to use monotonic time using
pthread_condattr_setclock on systems where this is possible.
This fixes the issue when thread waiting on condition variable is
woken up too late when system time is moved backwards.
Configure condition variables to use monotonic time using
pthread_condattr_setclock on systems where this is possible.
This fixes the issue when thread waiting on condition variable is
woken up too late when system time is moved backwards.
DoubleEndedIterator for Args
This PR implements the DoubleEndedIterator trait for the `std::env::Args[Os]` structure, as well
as the internal implementations.
It is primarily motivated by me, as I happened to implement a simple `reversor` program many times
now, which so far had to use code like this:
```Rust
for arg in std::env::args().skip(1).collect::<Vec<_>>().iter().rev() {}
```
... even though I would have loved to do this instead:
```Rust
for arg in std::env::args().skip(1).rev() {}
```
The latter is more natural, and I did not find a reason for not implementing it.
After all, on every system, the number of arguments passed to the program are known
at runtime.
To my mind, it follows KISS, and does not try to be smart at all. Also, there are no unit-tests,
primarily as I did not find any existing tests for the `Args` struct either.
The windows implementation is basically a copy-pasted variant of the `next()` method implementation,
and I could imagine sharing most of the code instead. Actually I would be happy if the reviewer would
ask for it.
The number of arguments given to a process is always known, which
makes implementing DoubleEndedIterator possible.
That way, the Iterator::rev() method becomes usable, among others.
Signed-off-by: Sebastian Thiel <byronimo@gmail.com>
Tidy for DoubleEndedIterator
I chose to not create a new feature for it, even though
technically, this makes me lie about the original availability
of the implementation.
Verify with @alexchrichton
Setup feature flag for new std::env::Args iterators
Add test for Args reverse iterator
It's somewhat depending on the input of the test program,
but made in such a way that should be somewhat flexible to changes
to the way it is called.
Deduplicate windows ArgsOS code for DEI
DEI = DoubleEndedIterator
Move env::args().rev() test to run-pass
It must be controlling it's arguments for full isolation.
Remove superfluous feature name
Assert all arguments returned by env::args().rev()
Let's be very sure it works as we expect, why take chances.
Fix rval of os_string_from_ptr
A trait cannot be returned, but only the corresponding object.
Deref pointers to actually operate on the argument
Put unsafe to correct location
std: Clean out deprecated APIs
This primarily removes a lot of `sync::Static*` APIs and rejiggers the
associated implementations. While doing this it was discovered that the
`is_poisoned` method can actually result in a data race for the Mutex/RwLock
primitives, so the inner `Cell<bool>` was changed to an `AtomicBool` to prevent
the associated data race. Otherwise the usage/gurantees should be the same
they were before.
This primarily removes a lot of `sync::Static*` APIs and rejiggers the
associated implementations. While doing this it was discovered that the
`is_poisoned` method can actually result in a data race for the Mutex/RwLock
primitives, so the inner `Cell<bool>` was changed to an `AtomicBool` to prevent
the associated data race. Otherwise the usage/gurantees should be the same
they were before.