This commit applies rustfmt with rust-lang/rust's default settings to
files in src/libstd/sys *that are not involved in any currently open PR*
to minimize merge conflicts. THe list of files involved in open PRs was
determined by querying GitHub's GraphQL API with this script:
https://gist.github.com/dtolnay/aa9c34993dc051a4f344d1b10e4487e8
With the list of files from the script in outstanding_files, the
relevant commands were:
$ find src/libstd/sys -name '*.rs' \
| xargs rustfmt --edition=2018 --unstable-features --skip-children
$ rg libstd/sys outstanding_files | xargs git checkout --
Repeating this process several months apart should get us coverage of
most of the rest of the files.
To confirm no funny business:
$ git checkout $THIS_COMMIT^
$ git show --pretty= --name-only $THIS_COMMIT \
| xargs rustfmt --edition=2018 --unstable-features --skip-children
$ git diff $THIS_COMMIT # there should be no difference
This commit removes the `rand` crate from the standard library facade as
well as the `__rand` module in the standard library. Neither of these
were used in any meaningful way in the standard library itself. The only
need for randomness in libstd is to initialize the thread-local keys of
a `HashMap`, and that unconditionally used `OsRng` defined in the
standard library anyway.
The cruft of the `rand` crate and the extra `rand` support in the
standard library makes libstd slightly more difficult to port to new
platforms, namely WebAssembly which doesn't have any randomness at all
(without interfacing with JS). The purpose of this commit is to clarify
and streamline randomness in libstd, focusing on how it's only required
in one location, hashmap seeds.
Note that the `rand` crate out of tree has almost always been a drop-in
replacement for the `rand` crate in-tree, so any usage (accidental or
purposeful) of the crate in-tree should switch to the `rand` crate on
crates.io. This then also has the further benefit of avoiding
duplication (mostly) between the two crates!
This commit updates the OS random number generator on Windows to match the
upstream implementation in the `rand` crate. First proposed in
rust-lang-nursery/rand#111 this implementation uses a "private" API of
`RtlGenRandom`. Despite the [documentation][dox] indicating this is a private
function its widespread use in Chromium and Firefox as well as [comments] from
Microsoft internally indicates that it's highly unlikely to break.
Another motivation for switching this is to also attempt to make progress
on #44911. It may be the case that this function succeeds while the previous
implementation may fail in "weird" scenarios.
[dox]: https://msdn.microsoft.com/en-us/library/windows/desktop/aa387694(v=vs.85).aspx
[comments]: https://github.com/rust-lang-nursery/rand/issues/111#issuecomment-316140155
CryptGenRandom takes a DWORD (u32) for the length so it only supports
writing u32::MAX bytes at a time.
Casting the length from a usize caused truncation meaning the whole
buffer was not always filled.