Symlink creation on Windows has in the past basically required admin;
it’s being opened up a bit in the Creators Update, so that at least
people who have put their computers into Developer Mode will be able to
create symlinks without special privileges. (Microsoft are being
cautious about it all; the Developer Mode requirement makes it so that
it this won’t be as helpful as I’d like, but it’s still an improvement
over requiring admin.)
Because of compatibility concerns, they’ve hidden this new functionality
behind a new flag in the CreateSymbolicLink dwFlags:
SYMBOLIC_LINK_FLAG_ALLOW_UNPRIVILEGED_CREATE. So we add this flag in
order to join the party.
Older Windows doesn’t like this new flag, though, so if we encounter
ERROR_INVALID_PARAMETER we try again without the new flag.
Sources:
- https://blogs.windows.com/buildingapps/2016/12/02/symlinks-windows-10/
is the official announcement (search for CreateSymbolicLink)
- https://news.ycombinator.com/item?id=13096354 on why the new flag.
- https://twitter.com/richturn_ms/status/818167548269051905 confirming
that Developer Mode will still be required.
This commit adds a new method to the `Child` type in the `std::process` module
called `try_wait`. This method is the same as `wait` except that it will not
block the calling thread and instead only attempt to collect the exit status. On
Unix this means that we call `waitpid` with the `WNOHANG` flag and on Windows it
just means that we pass a 0 timeout to `WaitForSingleObject`.
Currently it's possible to build this method out of tree, but it's unfortunately
tricky to do so. Specifically on Unix you essentially lose ownership of the pid
for the process once a call to `waitpid` has succeeded. Although `Child` tracks
this state internally to be resilient to multiple calls to `wait` or a `kill`
after a successful wait, if the child is waited on externally then the state
inside of `Child` is not updated. This means that external implementations of
this method must be extra careful to essentially not use a `Child`'s methods
after a call to `waitpid` has succeeded (even in a nonblocking fashion).
By adding this functionality to the standard library it should help canonicalize
these external implementations and ensure they can continue to robustly reuse
the `Child` type from the standard library without worrying about pid ownership.
This commit fixes a mistake introduced in #31618 where overlapped handles were
leaked to child processes on Windows. On Windows once a handle is in overlapped
mode it should always have I/O executed with an instance of `OVERLAPPED`. Most
child processes, however, are not prepared to have their stdio handles in
overlapped mode as they don't use `OVERLAPPED` on reads/writes to the handle.
Now we haven't had any odd behavior in Rust up to this point, and the original
bug was introduced almost a year ago. I believe this is because it turns out
that if you *don't* pass an `OVERLAPPED` then the system will [supply one for
you][link]. In this case everything will go awry if you concurrently operate on
the handle. In Rust, however, the stdio handles are always locked, and there's
no way to not use them unlocked in libstd. Due to that change we've always had
synchronized access to these handles, which means that Rust programs typically
"just work".
Conversely, though, this commit fixes the test case included, which exhibits
behavior that other programs Rust spawns may attempt to execute. Namely, the
stdio handles may be concurrently used and having them in overlapped mode wreaks
havoc.
[link]: https://blogs.msdn.microsoft.com/oldnewthing/20121012-00/?p=6343Closes#38811
Ctrl-Z returns from Stdin.read() when reading from the console on Windows
Fixes#19914.
Fixes read(), read_to_string(), read_to_end(), etc.
r? @alexcrichton
On unix like systems, the underlying file corresponding to any given path may
change at any time. This function makes it possible to set the permissions of
the a file corresponding to a `File` object even if its path changes.
This commit is an implementation of [RFC 1513] which allows applications to
alter the behavior of panics at compile time. A new compiler flag, `-C panic`,
is added and accepts the values `unwind` or `panic`, with the default being
`unwind`. This model affects how code is generated for the local crate, skipping
generation of landing pads with `-C panic=abort`.
[RFC 1513]: https://github.com/rust-lang/rfcs/blob/master/text/1513-less-unwinding.md
Panic implementations are then provided by crates tagged with
`#![panic_runtime]` and lazily required by crates with
`#![needs_panic_runtime]`. The panic strategy (`-C panic` value) of the panic
runtime must match the final product, and if the panic strategy is not `abort`
then the entire DAG must have the same panic strategy.
With the `-C panic=abort` strategy, users can expect a stable method to disable
generation of landing pads, improving optimization in niche scenarios,
decreasing compile time, and decreasing output binary size. With the `-C
panic=unwind` strategy users can expect the existing ability to isolate failure
in Rust code from the outside world.
Organizationally, this commit dismantles the `sys_common::unwind` module in
favor of some bits moving part of it to `libpanic_unwind` and the rest into the
`panicking` module in libstd. The custom panic runtime support is pretty similar
to the custom allocator support with the only major difference being how the
panic runtime is injected (takes the `-C panic` flag into account).
Removes all unstable and deprecated APIs prior to the 1.8 release. All APIs that
are deprecated in the 1.8 release are sticking around for the rest of this
cycle.
Some notable changes are:
* The `dynamic_lib` module was moved into `rustc_back` as the compiler still
relies on a few bits and pieces.
* The `DebugTuple` formatter now special-cases an empty struct name with only
one field to append a trailing comma.
Semantically there's actually no reason for us to spawn threads as part of the
call to `wait_with_output`, and that's generally an incredibly heavyweight
operation for just reading a few bytes (especially when stderr probably rarely
has bytes!). An equivalent operation in terms of what's implemented today would
be to just drain both pipes of all contents and then call `wait` on the child
process itself.
On Unix we can implement this through some convenient use of the `select`
function, whereas on Windows we can make use of overlapped I/O. Note that on
Windows this requires us to use named pipes instead of anonymous pipes, but
they're semantically the same under the hood.
Also back out keepalive support for TCP since the API is perhaps not
actually what we want. You can't read the interval on Windows, and
we should probably separate the functionality of turning keepalive on
and overriding the interval.
Fix `read_link` to also be able to read the target of junctions on Windows.
Also the path returned should not include a NT namespace, and there were
some problems with permissions.
Have all Cargo-built crates pass `--cfg cargobuild` and then add appropriate
`#[cfg]` definitions to all crates to avoid linking anything if this is passed.
This should help allow libstd to compile with both the makefiles and with Cargo.
Tracking issue: #30014
This implements the RFC and makes a few other changes.
I have added a few extra tests, and made the Windows and
Unix code as similar as possible.
Part of the RFC mentions the unstable OpenOptionsExt trait
on Windows (see #27720). I have added a few extra methods
to future-proof it for CreateFile2.
This is a standard "clean out libstd" commit which removes all 1.5-and-before
deprecated functionality as it's now all been deprecated for at least one entire
cycle.
This commit is an implementation of [RFC 1288][rfc] which adds two new unstable
types to the `std::time` module. The `Instant` type is used to represent
measurements of a monotonically increasing clock suitable for measuring time
withing a process for operations such as benchmarks or just the elapsed time to
do something. An `Instant` favors panicking when bugs are found as the bugs are
programmer errors rather than typical errors that can be encountered.
[rfc]: https://github.com/rust-lang/rfcs/pull/1288
The `SystemTime` type is used to represent a system timestamp and is not
monotonic. Very few guarantees are provided about this measurement of the system
clock, but a fixed point in time (`UNIX_EPOCH`) is provided to learn about the
relative distance from this point for any particular time stamp.
This PR takes the same implementation strategy as the `time` crate on crates.io,
namely:
| Platform | Instant | SystemTime |
|------------|--------------------------|--------------------------|
| Windows | QueryPerformanceCounter | GetSystemTimeAsFileTime |
| OSX | mach_absolute_time | gettimeofday |
| Unix | CLOCK_MONOTONIC | CLOCK_REALTIME |
These implementations can perhaps be refined over time, but they currently
satisfy the requirements of the `Instant` and `SystemTime` types while also
being portable across implementations and revisions of each platform.
* Delete `sys::unix::{c, sync}` as these are now all folded into libc itself
* Update all references to use `libc` as a result.
* Update all references to the new flat namespace.
* Moves all windows bindings into sys::c
As discovered in #29298, `env::set_var("", "")` will panic, but it turns out
that it *also* deadlocks on Unix systems. This happens because if a panic
happens while holding the environment lock, we then go try to read
RUST_BACKTRACE, grabbing the environment lock, causing a deadlock.
Specifically, the changes made here are:
* The environment lock is pushed into `std::sys` instead of `std::env`. This
also only puts it in the Unix implementation, not Windows where the functions
are already threadsafe.
* The `std::sys` implementation now returns `io::Result` so panics are
explicitly at the `std::env` level.
Note: for now, this change only affects `-windows-gnu` builds.
So why was this `libgcc` dylib dependency needed in the first place?
The stack unwinder needs to know about locations of unwind tables of all the modules loaded in the current process. The easiest portable way of achieving this is to have each module register itself with the unwinder when loaded into the process. All modules compiled by GCC do this by calling the __register_frame_info() in their startup code (that's `crtbegin.o` and `crtend.o`, which are automatically linked into any gcc output).
Another important piece is that there should be only one copy of the unwinder (and thus unwind tables registry) in the process. This pretty much means that the unwinder must be in a shared library (unless everything is statically linked).
Now, Rust compiler tries very hard to make sure that any given Rust crate appears in the final output just once. So if we link the unwinder statically to one of Rust's crates, everything should be fine.
Unfortunately, GCC startup objects are built under assumption that `libgcc` is the one true place for the unwind info registry, so I couldn't find any better way than to replace them. So out go `crtbegin`/`crtend`, in come `rsbegin`/`rsend`!
A side benefit of this change is that rustc is now more in control of the command line that goes to the linker, so we could stop using `gcc` as the linker driver and just invoke `ld` directly.
As discovered in #29298, `env::set_var("", "")` will panic, but it turns out
that it *also* deadlocks on Unix systems. This happens because if a panic
happens while holding the environment lock, we then go try to read
RUST_BACKTRACE, grabbing the environment lock, causing a deadlock.
Specifically, the changes made here are:
* The environment lock is pushed into `std::sys` instead of `std::env`. This
also only puts it in the Unix implementation, not Windows where the functions
are already threadsafe.
* The `std::sys` implementation now returns `io::Result` so panics are
explicitly at the `std::env` level. The panic messages have also been improved
in these situations.
This commit adds #[derive(Clone)] to std::fs::Metadata, making that struct
cloneable. Although the exact contents of that struct differ between OSes,
they all have it contain only value types, meaning that the data can be re-used without repercussions.
It also adds #[derive(Clone)] to every type used by that struct across all
OSes, including the various Unix `stat` structs and Windows's
`WIN32_FILE_ATTRIBUTE_DATA`.
This commit removes all morestack support from the compiler which entails:
* Segmented stacks are no longer emitted in codegen.
* We no longer build or distribute libmorestack.a
* The `stack_exhausted` lang item is no longer required
The only current use of the segmented stack support in LLVM is to detect stack
overflow. This is no longer really required, however, because we already have
guard pages for all threads and registered signal handlers watching for a
segfault on those pages (to print out a stack overflow message). Additionally,
major platforms (aka Windows) already don't use morestack.
This means that Rust is by default less likely to catch stack overflows because
if a function takes up more than one page of stack space it won't hit the guard
page. This is what the purpose of morestack was (to catch this case), but it's
better served with stack probes which have more cross platform support and no
runtime support necessary. Until LLVM supports this for all platform it looks
like morestack isn't really buying us much.
cc #16012 (still need stack probes)
Closes#26458 (a drive-by fix to help diagnostics on stack overflow)
Previously on Windows a directory junction would return false from `is_dir`,
causing various odd behavior, specifically calls to `create_dir_all` might fail
when they would otherwise continue to succeed.
Closes#26716
This was added after Windows 7 SP1, so it's not always available. Instead use
the `SetHandleInformation` function to flag a socket as not inheritable. This is
not atomic with respect to creating new processes, but it mirrors what Unix does
with respect to possibly using the atomic option in the future.
Closes#26543
This commit enables executables linked against the standard library to run on
Windows XP. There are two main components of this commit:
* APIs not available on XP are shimmed to have a fallback implementation and use
runtime detection to determine if they are available.
* Mutexes on Windows were reimplemented to use critical sections on XP where
rwlocks are not available.
The APIs which are not available on XP are:
* SetFileInformationByHandle - this is just used by `File::truncate` and that
function just returns an error now.
* SetThreadStackGuarantee - this is used by the stack overflow support on
windows, but if this isn't available then it's just ignored (it seems
non-critical).
* All condition variable APIs are missing - the shims added for these apis
simply always panic for now. We may eventually provide a fallback
implementation, but for now the standard library does not rely on condition
variables for normal use.
* RWLocks, like condition variables, are missing entirely. The same story for
condition variables is taken here. These APIs are all now panicking stubs as
the standard library doesn't rely on RWLocks for normal use.
Currently, as an optimization, we use SRWLOCKs for the standard `sync::Mutex`
implementation on Windows, which is indeed required for normal operation of the
standard library. To allow the standard library to run on XP, this commit
reimplements mutexes on Windows to use SRWLOCK instances *if available* and
otherwise a CriticalSection is used (with some checking for recursive
locking).
With all these changes put together, a 32-bit MSVC-built executable can run on
Windows XP and print "hello world"
Closes#12842Closes#19992Closes#24776
This commits adds a method to the `std::process` module to get the process
identifier of the child as a `u32`. On Windows the underlying identifier is
already a `u32`, and on Unix the type is typically defined as `c_int` (`i32` for
almost all our supported platforms), but the actually pid is normally a small
positive number.
Eventually we may add functions to load information about a process based on its
identifier or the ability to terminate a process based on its identifier, but
for now this function should enable this sort of functionality to exist outside
the standard library.
Much of this code hasn't been updated in quite some time and this commit does a
small audit of the functionality:
* Implementation functions now centralize all functionality on a locally defined
`Thread` type.
* The `detach` method has been removed in favor of a `Drop` implementation. This
notably fixes leaking thread handles on Windows.
* The `Thread` structure is now appropriately annotated with `Send` and `Sync`
automatically on Windows and in a custom fashion on Unix.
* The unsafety of creating a thread has been pushed out to the right boundaries
now.
Closes#24442
On Windows, when you create a symbolic link you must specify whether it
points to a directory or a file, even if it is created dangling, while
on Unix, the same symbolic link could point to a directory, a file, or
nothing at all. Furthermore, on Windows special privilege is necessary
to use a symbolic link, while on Unix, you can generally create a
symbolic link in any directory you have write privileges to.
This means that it is unlikely to be able to use symbolic links purely
portably; anyone who uses them will need to think about the cross
platform implications. This means that using platform-specific APIs
will make it easier to see where code will need to differ between the
platforms, rather than trying to provide some kind of compatibility
wrapper.
Furthermore, `soft_link` has no precedence in any other API, so to avoid
confusion, move back to the more standard `symlink` terminology.
Create a `std::os::unix::symlink` for the Unix version that is
destination type agnostic, as well as `std::os::windows::{symlink_file,
symlink_dir}` for Windows.
Because this is a stable API, leave a compatibility wrapper in
`std::fs::soft_link`, which calls `symlink` on Unix and `symlink_file`
on Windows, preserving the existing behavior of `soft_link`.
This commit removes the last remnants of file descriptors from the Windows
implementation of `std::sys` by using `CreatePipe` to create anonymous pipes
instead of the `pipe` shim provided in msvcrt.
This commit modifies the socket creation functions on windows to always specify
the `WSA_FLAG_OVERLAPPED` and `WSA_FLAG_NO_HANDLE_INHERIT` flags by default. The
overlapped flag enables IOCP APIs on Windows to be used with the socket at no
cost, enabling better interoperation with external libraries. The no handle
inherit flag mirrors the upcoming change to Unix to set CLOEXEC by default for
all handles.
Closes#24206
This commit removes the last remnants of file descriptors from the Windows
implementation of `std::sys` by using `CreatePipe` to create anonymous pipes
instead of the `pipe` shim provided in msvcrt.
This commit modifies the socket creation functions on windows to always specify
the `WSA_FLAG_OVERLAPPED` and `WSA_FLAG_NO_HANDLE_INHERIT` flags by default. The
overlapped flag enables IOCP APIs on Windows to be used with the socket at no
cost, enabling better interoperation with external libraries. The no handle
inherit flag mirrors the upcoming change to Unix to set CLOEXEC by default for
all handles.
Closes#24206
The current implementation of using GetFinalPathNameByHandle actually reads all
intermediate links instead of just looking at the current link. This commit
alters the behavior of the function to use a different API which correctly reads
only one level of the soft link.
[breaking-change]
This commit is an implementation of [RFC #1011][rfc] which adds an `exit`
function to the standard library for immediately terminating the current process
with a specified exit code.
[rfc]: https://github.com/rust-lang/rfcs/pull/1011