And while doing the updates for that, also uses `FieldIdx` in `ProjectionKind::Field` and `TypeckResults::field_indices`.
There's more places that could use it (like `rustc_const_eval` and `LayoutS`), but I tried to keep this PR from exploding to *even more* places.
Part 2/? of https://github.com/rust-lang/compiler-team/issues/606
Since structs are always `VariantIdx(0)`, there's a bunch of files where the only reason they had `VariantIdx` or `vec::Idx` imported at all was to get the first variant.
So this uses a constant for that, and adds some doc-comments to `VariantIdx` while I'm there, since it doesn't have any today.
There are several indications that we should not ZST as a ScalarInt:
- We had two ways to have ZST valtrees, either an empty `Branch` or a `Leaf` with a ZST in it.
`ValTree::zst()` used the former, but the latter could possibly arise as well.
- Likewise, the interpreter had `Immediate::Uninit` and `Immediate::Scalar(Scalar::ZST)`.
- LLVM codegen already had to special-case ZST ScalarInt.
So instead add new ZST variants to those types that did not have other variants
which could be used for this purpose.