std: use an event-flag-based thread parker on SOLID
`Mutex` and `Condvar` are being replaced by more efficient implementations, which need thread parking themselves (see #93740). Therefore, the generic `Parker` needs to be replaced on all platforms where the new lock implementation will be used, which, after #96393, are SOLID, SGX and Hermit (more PRs coming soon).
SOLID, conforming to the [μITRON specification](http://www.ertl.jp/ITRON/SPEC/FILE/mitron-400e.pdf), has event flags, which are a thread parking primitive very similar to `Parker`. However, they do not make any atomic ordering guarantees (even though those can probably be assumed) and necessitate a system call even when the thread token is already available. Hence, this `Parker`, like the Windows parker, uses an extra atomic state variable.
I future-proofed the code by wrapping the event flag in a `WaitFlag` structure, as both SGX and Hermit can share the Parker implementation, they just have slightly different primitives (SGX uses signals and Hermit has a thread blocking API).
`````@kawadakk````` I assume you are the target maintainer? Could you test this for me?
Mutex and Condvar are being replaced by more efficient implementations, which need thread parking themselves (see #93740). Therefore use the pthread synchronization primitives directly. Also, avoid allocating because the Parker struct is being placed in an Arc anyways.
Add fast futex-based thread parker for Windows.
This adds a fast futex-based thread parker for Windows. It either uses WaitOnAddress+WakeByAddressSingle or NT Keyed Events (NtWaitForKeyedEvent+NtReleaseKeyedEvent), depending on which is available. Together, this makes this thread parker work for Windows XP and up. Before this change, park()/unpark() did not work on Windows XP: it needs condition variables, which only exist since Windows Vista.
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Unfortunately, NT Keyed Events are an undocumented Windows API. However:
- This API is relatively simple with obvious behaviour, and there are several (unofficial) articles documenting the details. [1]
- parking_lot has been using this API for years (on Windows versions before Windows 8). [2] Many big projects extensively use parking_lot, such as servo and the Rust compiler itself.
- It is the underlying API used by Windows SRW locks and Windows critical sections. [3] [4]
- The source code of the implementations of Wine, ReactOs, and Windows XP are available and match the expected behaviour.
- The main risk with an undocumented API is that it might change in the future. But since we only use it for older versions of Windows, that's not a problem.
- Even if these functions do not block or wake as we expect (which is unlikely, see all previous points), this implementation would still be memory safe. The NT Keyed Events API is only used to sleep/block in the right place.
[1]\: http://www.locklessinc.com/articles/keyed_events/
[2]\: https://github.com/Amanieu/parking_lot/commit/43abbc964e
[3]\: https://docs.microsoft.com/en-us/archive/msdn-magazine/2012/november/windows-with-c-the-evolution-of-synchronization-in-windows-and-c
[4]\: Windows Internals, Part 1, ISBN 9780735671300
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The choice of fallback API is inspired by parking_lot(_core), but the implementation of this thread parker is different. While parking_lot has no use for a fast path (park() directly returning if unpark() was already called), this implementation has a fast path that returns without even checking which waiting/waking API to use, as the same atomic variable with compatible states is used in all cases.