add test against crashing with --html-after-content file
correctly add --html-after-content to env not args
formatting fix for rustdoc-call-locations-after-content/rmake.rs
Use local crate source file as default span in `render_call_locations`
- avoids unwrapping the first file added to the source map as a local file in
`href_from_span`
move test to tests/rustdoc-gui, rename to scrape_examples_ice
test link is correct
use rustdocflags, rename path in example, track lock file
factor out duplicate function calls
use compile-flags to make sure the after.html file is actually included in the rustdoc call
fix goml go-to path
increment assert-count in sidebar-source-code.goml
adjust crate-search width in search-result-display.goml
renamed Bar in scrape_examples_ice test
make crate name shorter ..
`CheckAttrVisitor::check_doc_keyword` checks `#[doc(keyword = "..")]`
attributes to ensure they are on an empty module, and that the value is
a non-empty identifier.
The `rustc::existing_doc_keyword` lint checks these attributes to ensure
that the value is the name of a keyword.
It's silly to have two different checking mechanisms for these
attributes. This commit does the following.
- Changes `check_doc_keyword` to check that the value is the name of a
keyword (avoiding the need for the identifier check, which removes a
dependency on `rustc_lexer`).
- Removes the lint.
- Updates tests accordingly.
There is one hack: the `SelfTy` FIXME case used to used to be handled by
disabling the lint, but now is handled with a special case in
`is_doc_keyword`. That hack will go away if/when the FIXME is fixed.
Co-Authored-By: Guillaume Gomez <guillaume1.gomez@gmail.com>
This adds labels to the icons and moves them away from the search box.
These changes are made together, because they work together, but are based on
several complaints:
* The [+/-] thing are a Reddit-ism. They don't look like buttons, but look
like syntax
<https://rust-lang.zulipchat.com/#narrow/stream/266220-t-rustdoc/topic/More.20visual.20difference.20for.20the.20.2B.2F-.20.20Icons>,
<https://github.com/rust-lang/rust/issues/59851>
(some of these are laundry lists with more suggestions, but they all
mention [+/-] looking wrong)
* The settings, help, and summary buttons are also too hard to recognize
<https://lwn.net/Articles/987070/>,
<https://github.com/rust-lang/rust/issues/90310>,
<https://github.com/rust-lang/rust/issues/14475#issuecomment-274241997>,
<https://internals.rust-lang.org/t/improve-rustdoc-design/12758>
("Not all functionality is self-explanatory, for example the [+] button in
the top right corner, the theme picker or the settings button.")
The toggle-all and toggle-individual buttons both need done at once, since we
want them to look like they go together. This changes them from both being
[+/-] to both being arrows.
Settings and Help are also migrated, so that the whole group can benefit from
being described using actual words.
Additionally, the Help button is only shown on SERPs, not all the time.
This is done for two major reasons:
* Most of what's in there is search-related. The things that aren't are
keyboard commands, and the search box tells you about that anyway.
Pressing <kbd>?</kbd> will temporarily show the button and its popover.
* I'm trading it off by showing the help button, even on mobile.
It's useful since you can use the search engine suggestions there.
* The three buttons were causing line wrapping on too many desktop layouts.
rustdoc: allow resizing the sidebar / hiding the top bar
Fixes#97306
Preview: http://notriddle.com/rustdoc-html-demo-4/sidebar-resize/std/index.html

## Summary
This feature adds:
1. A checkbox to the Settings popover to hide the persistent navigation bar (the sidebar on large viewports and the top bar on small ones).
2. On large viewports, it adds a resize handle to the persistent sidebar. Resizing it into nothing is equivalent to turning off the persistent navigation bar checkbox in Settings.
3. If the navigation bar is hidden, a toolbar button to the left of the search appears. Clicking it brings the navigation bar back.
## Motivation
While "mobile mode" is definitely a good default, it's not the only reason people have wanted to hide the sidebar:
* Some people use tiling window managers, and don't like rustdoc's current breakpoints. Changing the breakpoints might help with that, but there's no perfect solution, because there's a gap between "huge screen" and "smartphone" where reasonable people can disagree about whether it makes sense for the sidebar to be on-screen. https://github.com/rust-lang/rust/issues/97306
* Some people ask for ways to reduce on-screen clutter because it makes it easier to focus. There's not a media query for that (and if there was, privacy-conscious users would turn it off). https://github.com/rust-lang/rust/issues/59829
This feature is designed to avoid these problems. Resizing the sidebar especially helps, because it provides a way to hide the sidebar without adding a new top-level button (which would add clutter), and it provides a way to make rustdoc play nicer in complex, custom screen layouts.
## Guide and Reference-level explanation
On a desktop or laptop with a mouse, resize the sidebar by dragging its right edge.
On any browser, including mobile phones, the sticky top bar or side bar can be hidden from the Settings area (the button with the cog wheel, next to the search bar). When it's hidden, a convenient button will appear on the search bar's left.
## Drawbacks
This adds more JavaScript code to the render blocking area.
## Rationale and alternatives
The most obvious way to allow people to hide the sidebar would have been to let them "manually enter mobile mode." The upside is that it's a feature we already have. The downside is that it's actually really hard to come up with a terse description. Is it:
* A Setting that forces desktop viewers to always have the mobile-style top bar? If so, how do we label it? Should it be visible on mobile, and, if so, does it just not do anything?
* A persistent hide/show sidebar button, present on desktop, just like on mobile? That's clutter that I'd like to avoid.
## Prior art
* The new file browser in GitHub uses a similar divider with a mouse-over indicator
* mdBook and macOS Finder both allow you to resize the sidebar to nothing as a gesture to hide it
* https://www.nngroup.com/articles/drag-drop/
## Future possibilities
https://rust-lang.zulipchat.com/#narrow/stream/266220-rustdoc/topic/Table.20of.20contents proposes a new, second sidebar (a table of contents). How should it fit in with this feature? Should it be resizeable? Hideable? Can it be accessed on mobile?
This is an attempt to balance three problems, each of which would
be violated by a simpler implementation:
- A type alias should show all the `impl` blocks for the target
type, and vice versa, if they're applicable. If nothing was
done, and rustdoc continues to match them up in HIR, this
would not work.
- Copying the target type's docs into its aliases' HTML pages
directly causes far too much redundant HTML text to be generated
when a crate has large numbers of methods and large numbers
of type aliases.
- Using JavaScript exclusively for type alias impl docs would
be a functional regression, and could make some docs very hard
to find for non-JS readers.
- Making sure that only applicable docs are show in the
resulting page requires a type checkers. Do not reimplement
the type checker in JavaScript.
So, to make it work, rustdoc stashes these type-alias-inlined docs
in a JSONP "database-lite". The file is generated in `write_shared.rs`,
included in a `<script>` tag added in `print_item.rs`, and `main.js`
takes care of patching the additional docs into the DOM.
The format of `trait.impl` and `type.impl` JS files are superficially
similar. Each line, except the JSONP wrapper itself, belongs to a crate,
and they are otherwise separate (rustdoc should be idempotent). The
"meat" of the file is HTML strings, so the frontend code is very simple.
Links are relative to the doc root, though, so the frontend needs to fix
that up, and inlined docs can reuse these files.
However, there are a few differences, caused by the sophisticated
features that type aliases have. Consider this crate graph:
```text
---------------------------------
| crate A: struct Foo<T> |
| type Bar = Foo<i32> |
| impl X for Foo<i8> |
| impl Y for Foo<i32> |
---------------------------------
|
----------------------------------
| crate B: type Baz = A::Foo<i8> |
| type Xyy = A::Foo<i8> |
| impl Z for Xyy |
----------------------------------
```
The type.impl/A/struct.Foo.js JS file has a structure kinda like this:
```js
JSONP({
"A": [["impl Y for Foo<i32>", "Y", "A::Bar"]],
"B": [["impl X for Foo<i8>", "X", "B::Baz", "B::Xyy"], ["impl Z for Xyy", "Z", "B::Baz"]],
});
```
When the type.impl file is loaded, only the current crate's docs are
actually used. The main reason to bundle them together is that there's
enough duplication in them for DEFLATE to remove the redundancy.
The contents of a crate are a list of impl blocks, themselves
represented as lists. The first item in the sublist is the HTML block,
the second item is the name of the trait (which goes in the sidebar),
and all others are the names of type aliases that successfully match.
This way:
- There's no need to generate these files for types that have no aliases
in the current crate. If a dependent crate makes a type alias, it'll
take care of generating its own docs.
- There's no need to reimplement parts of the type checker in
JavaScript. The Rust backend does the checking, and includes its
results in the file.
- Docs defined directly on the type alias are dropped directly in the
HTML by `render_assoc_items`, and are accessible without JavaScript.
The JSONP file will not list impl items that are known to be part
of the main HTML file already.
[JSONP]: https://en.wikipedia.org/wiki/JSONP
Helps with #90929
This changes the search results, specifically, when there's more than
one impl with an associated item with the same name. For example,
the search queries `simd<i8> -> simd<i8>` and `simd<i64> -> simd<i64>`
don't link to the same function, but most of the functions have the
same names.
This change should probably be FCP-ed, especially since it adds a new
anchor link format for `main.js` to handle, so that URLs like
`struct.Vec.html#impl-AsMut<[T]>-for-Vec<T,+A>/method.as_mut` redirect
to `struct.Vec.html#method.as_mut-2`. It's a strange design, but there
are a few reasons for it:
* I'd like to avoid making the HTML bigger. Obviously, fixing this bug
is going to add at least a little more data to the search index, but
adding more HTML penalises viewers for the benefit of searchers.
* Breaking `struct.Vec.html#method.len` would also be a disappointment.
On the other hand:
* The path-style anchors might be less prone to link rot than the numbered
anchors. It's definitely less likely to have URLs that appear to "work",
but silently point at the wrong thing.
* This commit arranges the path-style anchor to redirect to the numbered
anchor. Nothing stops rustdoc from doing the opposite, making path-style
anchors the default and redirecting the "legacy" numbered ones.