improve dangling/oob errors and make them more uniform
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@@ -459,7 +459,7 @@ impl<'tcx, M: Machine<'tcx>> InterpCx<'tcx, M> {
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Ok(match self.ptr_try_get_alloc_id(ptr) {
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Err(addr) => {
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// We couldn't get a proper allocation.
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throw_ub!(DanglingIntPointer(addr, msg));
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throw_ub!(DanglingIntPointer { addr, inbounds_size: size, msg });
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}
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Ok((alloc_id, offset, prov)) => {
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let (alloc_size, _alloc_align, ret_val) = alloc_size(alloc_id, offset, prov)?;
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@@ -470,7 +470,7 @@ impl<'tcx, M: Machine<'tcx>> InterpCx<'tcx, M> {
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alloc_id,
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alloc_size,
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ptr_offset: self.target_usize_to_isize(offset.bytes()),
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ptr_size: size,
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inbounds_size: size,
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msg,
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})
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}
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@@ -1443,7 +1443,13 @@ impl<'tcx, M: Machine<'tcx>> InterpCx<'tcx, M> {
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ptr: Pointer<Option<M::Provenance>>,
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) -> InterpResult<'tcx, (AllocId, Size, M::ProvenanceExtra)> {
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self.ptr_try_get_alloc_id(ptr).map_err(|offset| {
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err_ub!(DanglingIntPointer(offset, CheckInAllocMsg::InboundsTest)).into()
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err_ub!(DanglingIntPointer {
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addr: offset,
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// We don't know the actually required size.
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inbounds_size: Size::ZERO,
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msg: CheckInAllocMsg::InboundsTest
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})
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.into()
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})
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}
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}
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