Resurrecting the runtime unit tests, and modifying them so they compile under the latest refactoring changes.
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67
src/rt/test/rust_test_runtime.cpp
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67
src/rt/test/rust_test_runtime.cpp
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#include "rust_test_runtime.h"
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rust_test_runtime::rust_test_runtime() {
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}
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rust_test_runtime::~rust_test_runtime() {
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}
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#define DOMAINS 32
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#define TASKS 32
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void
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rust_domain_test::worker::run() {
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rust_scheduler *handle = kernel->get_scheduler();
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for (int i = 0; i < TASKS; i++) {
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handle->create_task(NULL, "child");
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}
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sync::random_sleep(1000);
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}
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bool
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rust_domain_test::run() {
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rust_srv srv;
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rust_kernel kernel(&srv);
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array_list<worker *> workers;
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for (int i = 0; i < DOMAINS; i++) {
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worker *worker = new rust_domain_test::worker (&kernel);
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workers.append(worker);
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worker->start();
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}
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// We don't join the worker threads here in order to simulate ad-hoc
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// termination of domains. If we join_all_domains before all domains
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// are actually spawned, this could crash, thus the reason for the
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// sleep below.
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sync::sleep(100);
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return true;
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}
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void task_entry() {
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printf("task entry\n");
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}
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void
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rust_task_test::worker::run() {
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rust_scheduler *scheduler = kernel->get_scheduler();
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scheduler->root_task->start((uintptr_t)&task_entry, (uintptr_t)NULL);
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scheduler->start_main_loop(0);
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}
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bool
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rust_task_test::run() {
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rust_srv srv;
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rust_kernel kernel(&srv);
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array_list<worker *> workers;
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for (int i = 0; i < DOMAINS; i++) {
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worker *worker = new rust_task_test::worker (&kernel, this);
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workers.append(worker);
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worker->start();
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}
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sync::random_sleep(1000);
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return true;
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}
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