Add inRustProject when-clause for commands.
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@@ -12,10 +12,13 @@ import { log, assert, isValidExecutable } from './util';
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import { PersistentState } from './persistent_state';
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import { fetchRelease, download } from './net';
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import { activateTaskProvider } from './tasks';
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import { setContextValue } from './util';
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import { exec } from 'child_process';
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let ctx: Ctx | undefined;
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const RUST_PROJECT_CONTEXT_NAME = "inRustProject";
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export async function activate(context: vscode.ExtensionContext) {
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// Register a "dumb" onEnter command for the case where server fails to
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// start.
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@@ -54,6 +57,8 @@ export async function activate(context: vscode.ExtensionContext) {
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// This a horribly, horribly wrong way to deal with this problem.
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ctx = await Ctx.create(config, context, serverPath, workspaceFolder.uri.fsPath);
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setContextValue(RUST_PROJECT_CONTEXT_NAME, true);
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// Commands which invokes manually via command palette, shortcut, etc.
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// Reloading is inspired by @DanTup maneuver: https://github.com/microsoft/vscode/issues/45774#issuecomment-373423895
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@@ -109,6 +114,7 @@ export async function activate(context: vscode.ExtensionContext) {
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}
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export async function deactivate() {
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setContextValue(RUST_PROJECT_CONTEXT_NAME, undefined);
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await ctx?.client.stop();
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ctx = undefined;
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}
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@@ -94,3 +94,8 @@ export function isValidExecutable(path: string): boolean {
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return res.status === 0;
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}
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/** Sets ['when'](https://code.visualstudio.com/docs/getstarted/keybindings#_when-clause-contexts) clause contexts */
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export function setContextValue(key: string, value: any): Thenable<void> {
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return vscode.commands.executeCommand('setContext', key, value);
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}
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