Various minor/cosmetic improvements to code

This commit is contained in:
Alexander Regueiro
2018-11-27 02:59:49 +00:00
parent 4a45578bc5
commit ee89c088b0
457 changed files with 2384 additions and 2360 deletions

View File

@@ -93,7 +93,7 @@
//! Threads are represented via the [`Thread`] type, which you can get in one of
//! two ways:
//!
//! * By spawning a new thread, e.g. using the [`thread::spawn`][`spawn`]
//! * By spawning a new thread, e.g., using the [`thread::spawn`][`spawn`]
//! function, and calling [`thread`][`JoinHandle::thread`] on the [`JoinHandle`].
//! * By requesting the current thread, using the [`thread::current`] function.
//!
@@ -124,7 +124,7 @@
//! thread, use [`Thread::name`]. A couple examples of where the name of a thread gets used:
//!
//! * If a panic occurs in a named thread, the thread name will be printed in the panic message.
//! * The thread name is provided to the OS where applicable (e.g. `pthread_setname_np` in
//! * The thread name is provided to the OS where applicable (e.g., `pthread_setname_np` in
//! unix-like platforms).
//!
//! ## Stack size
@@ -422,7 +422,7 @@ impl Builder {
///
/// - ensure that [`join`][`JoinHandle::join`] is called before any referenced
/// data is dropped
/// - use only types with `'static` lifetime bounds, i.e. those with no or only
/// - use only types with `'static` lifetime bounds, i.e., those with no or only
/// `'static` references (both [`thread::Builder::spawn`][`Builder::spawn`]
/// and [`thread::spawn`][`spawn`] enforce this property statically)
///
@@ -692,7 +692,7 @@ pub fn yield_now() {
/// already poison themselves when a thread panics while holding the lock.
///
/// This can also be used in multithreaded applications, in order to send a
/// message to other threads warning that a thread has panicked (e.g. for
/// message to other threads warning that a thread has panicked (e.g., for
/// monitoring purposes).
///
/// # Examples
@@ -1078,7 +1078,7 @@ struct Inner {
/// Threads are represented via the `Thread` type, which you can get in one of
/// two ways:
///
/// * By spawning a new thread, e.g. using the [`thread::spawn`][`spawn`]
/// * By spawning a new thread, e.g., using the [`thread::spawn`][`spawn`]
/// function, and calling [`thread`][`JoinHandle::thread`] on the
/// [`JoinHandle`].
/// * By requesting the current thread, using the [`thread::current`] function.