Make the randomize feature of rustc_abi additive
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@@ -76,15 +76,14 @@ pub struct ReprOptions {
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pub align: Option<Align>,
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pub pack: Option<Align>,
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pub flags: ReprFlags,
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#[cfg(feature = "randomize")]
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/// The seed to be used for randomizing a type's layout
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///
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/// Note: This could technically be a `Hash128` which would
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/// Note: This could technically be a `u128` which would
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/// be the "most accurate" hash as it'd encompass the item and crate
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/// hash without loss, but it does pay the price of being larger.
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/// Everything's a tradeoff, a 64-bit seed should be sufficient for our
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/// purposes (primarily `-Z randomize-layout`)
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pub field_shuffle_seed: rustc_data_structures::stable_hasher::Hash64,
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pub field_shuffle_seed: u64,
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}
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impl ReprOptions {
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