Remove codegen_unit from MiscCodegenMethods

This commit is contained in:
bjorn3
2024-12-13 09:39:26 +00:00
parent 6f69710780
commit c593c01703
7 changed files with 29 additions and 42 deletions

View File

@@ -219,17 +219,22 @@ pub fn compile_codegen_unit(
let mono_items = cgu.items_in_deterministic_order(tcx);
for &(mono_item, data) in &mono_items {
mono_item.predefine::<Builder<'_, '_, '_>>(&cx, data.linkage, data.visibility);
mono_item.predefine::<Builder<'_, '_, '_>>(
&cx,
cgu_name.as_str(),
data.linkage,
data.visibility,
);
}
// ... and now that we have everything pre-defined, fill out those definitions.
for &(mono_item, item_data) in &mono_items {
mono_item.define::<Builder<'_, '_, '_>>(&mut cx, item_data);
mono_item.define::<Builder<'_, '_, '_>>(&mut cx, cgu_name.as_str(), item_data);
}
// If this codegen unit contains the main function, also create the
// wrapper here
maybe_create_entry_wrapper::<Builder<'_, '_, '_>>(&cx);
maybe_create_entry_wrapper::<Builder<'_, '_, '_>>(&cx, cx.codegen_unit);
// Finalize debuginfo
if cx.sess().opts.debuginfo != DebugInfo::None {