Rollup merge of #145368 - rcvalle:rust-cfi-fix-142284, r=dianqk
CFI: Make `lto` and `linker-plugin-lto` work the same for `compiler_builtins` Fix rust-lang/rust#142284 by ensuring that `#![no_builtins]` crates can still emit bitcode when proper (i.e., non-rustc) LTO (i.e., -Clinker-plugin-lto) is used.
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@@ -138,23 +138,12 @@ impl ModuleConfig {
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let emit_obj = if !should_emit_obj {
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EmitObj::None
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} else if sess.target.obj_is_bitcode
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|| (sess.opts.cg.linker_plugin_lto.enabled() && !no_builtins)
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{
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} else if sess.target.obj_is_bitcode || sess.opts.cg.linker_plugin_lto.enabled() {
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// This case is selected if the target uses objects as bitcode, or
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// if linker plugin LTO is enabled. In the linker plugin LTO case
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// the assumption is that the final link-step will read the bitcode
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// and convert it to object code. This may be done by either the
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// native linker or rustc itself.
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//
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// Note, however, that the linker-plugin-lto requested here is
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// explicitly ignored for `#![no_builtins]` crates. These crates are
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// specifically ignored by rustc's LTO passes and wouldn't work if
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// loaded into the linker. These crates define symbols that LLVM
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// lowers intrinsics to, and these symbol dependencies aren't known
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// until after codegen. As a result any crate marked
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// `#![no_builtins]` is assumed to not participate in LTO and
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// instead goes on to generate object code.
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EmitObj::Bitcode
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} else if need_bitcode_in_object(tcx) {
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EmitObj::ObjectCode(BitcodeSection::Full)
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