Revert vita's c_char back to i8
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@@ -39,7 +39,6 @@ mod c_char_definition {
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// These are the targets on which c_char is unsigned. Usually the
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// signedness is the same for all target_os values on a given architecture
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// but there are some exceptions (see isSignedCharDefault() in clang).
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//
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// aarch64:
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// Section 10 "Arm C and C++ language mappings" in Procedure Call Standard for the Arm®
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// 64-bit Architecture (AArch64) says C/C++ char is unsigned byte.
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@@ -97,14 +96,19 @@ mod c_char_definition {
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// are promoted to int as if from type signed char by default, unless the /J compilation
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// option is used."
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// https://learn.microsoft.com/en-us/cpp/cpp/fundamental-types-cpp?view=msvc-170#character-types
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// Vita:
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// Chars are signed by default on the Vita, and VITASDK follows that convention.
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// https://github.com/vitasdk/buildscripts/blob/09c533b771591ecde88864b6acad28ffb688dbd4/patches/gcc/0001-gcc-10.patch#L33-L34
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//
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// L4Re:
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// The kernel builds with -funsigned-char on all targets (but useserspace follows the
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// The kernel builds with -funsigned-char on all targets (but userspace follows the
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// architecture defaults). As we only have a target for userspace apps so there are no
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// special cases for L4Re below.
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// https://github.com/rust-lang/rust/pull/132975#issuecomment-2484645240
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if #[cfg(all(
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not(windows),
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not(target_vendor = "apple"),
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not(target_os = "vita"),
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any(
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target_arch = "aarch64",
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target_arch = "arm",
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