rename control_flow_graph to graph
This commit is contained in:
417
src/librustc_data_structures/graph/implementation/mod.rs
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417
src/librustc_data_structures/graph/implementation/mod.rs
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// Copyright 2012-2014 The Rust Project Developers. See the COPYRIGHT
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// file at the top-level directory of this distribution and at
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// http://rust-lang.org/COPYRIGHT.
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//
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// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
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// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
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// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
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// option. This file may not be copied, modified, or distributed
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// except according to those terms.
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//! A graph module for use in dataflow, region resolution, and elsewhere.
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//!
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//! # Interface details
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//!
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//! You customize the graph by specifying a "node data" type `N` and an
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//! "edge data" type `E`. You can then later gain access (mutable or
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//! immutable) to these "user-data" bits. Currently, you can only add
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//! nodes or edges to the graph. You cannot remove or modify them once
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//! added. This could be changed if we have a need.
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//!
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//! # Implementation details
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//!
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//! The main tricky thing about this code is the way that edges are
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//! stored. The edges are stored in a central array, but they are also
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//! threaded onto two linked lists for each node, one for incoming edges
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//! and one for outgoing edges. Note that every edge is a member of some
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//! incoming list and some outgoing list. Basically you can load the
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//! first index of the linked list from the node data structures (the
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//! field `first_edge`) and then, for each edge, load the next index from
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//! the field `next_edge`). Each of those fields is an array that should
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//! be indexed by the direction (see the type `Direction`).
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use bitvec::BitVector;
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use std::fmt::Debug;
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use std::usize;
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use snapshot_vec::{SnapshotVec, SnapshotVecDelegate};
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#[cfg(test)]
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mod tests;
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pub struct Graph<N, E> {
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nodes: SnapshotVec<Node<N>>,
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edges: SnapshotVec<Edge<E>>,
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}
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pub struct Node<N> {
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first_edge: [EdgeIndex; 2], // see module comment
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pub data: N,
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}
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#[derive(Debug)]
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pub struct Edge<E> {
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next_edge: [EdgeIndex; 2], // see module comment
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source: NodeIndex,
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target: NodeIndex,
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pub data: E,
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}
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impl<N> SnapshotVecDelegate for Node<N> {
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type Value = Node<N>;
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type Undo = ();
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fn reverse(_: &mut Vec<Node<N>>, _: ()) {}
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}
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impl<N> SnapshotVecDelegate for Edge<N> {
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type Value = Edge<N>;
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type Undo = ();
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fn reverse(_: &mut Vec<Edge<N>>, _: ()) {}
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}
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#[derive(Copy, Clone, PartialEq, Eq, Debug, Hash)]
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pub struct NodeIndex(pub usize);
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#[derive(Copy, Clone, PartialEq, Eq, Debug, Hash)]
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pub struct EdgeIndex(pub usize);
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pub const INVALID_EDGE_INDEX: EdgeIndex = EdgeIndex(usize::MAX);
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// Use a private field here to guarantee no more instances are created:
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#[derive(Copy, Clone, Debug, PartialEq)]
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pub struct Direction {
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repr: usize,
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}
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pub const OUTGOING: Direction = Direction { repr: 0 };
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pub const INCOMING: Direction = Direction { repr: 1 };
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impl NodeIndex {
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/// Returns unique id (unique with respect to the graph holding associated node).
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pub fn node_id(&self) -> usize {
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self.0
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}
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}
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impl<N: Debug, E: Debug> Graph<N, E> {
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pub fn new() -> Graph<N, E> {
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Graph {
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nodes: SnapshotVec::new(),
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edges: SnapshotVec::new(),
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}
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}
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pub fn with_capacity(nodes: usize, edges: usize) -> Graph<N, E> {
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Graph {
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nodes: SnapshotVec::with_capacity(nodes),
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edges: SnapshotVec::with_capacity(edges),
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}
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}
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// # Simple accessors
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#[inline]
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pub fn all_nodes(&self) -> &[Node<N>] {
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&self.nodes
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}
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#[inline]
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pub fn len_nodes(&self) -> usize {
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self.nodes.len()
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}
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#[inline]
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pub fn all_edges(&self) -> &[Edge<E>] {
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&self.edges
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}
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#[inline]
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pub fn len_edges(&self) -> usize {
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self.edges.len()
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}
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// # Node construction
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pub fn next_node_index(&self) -> NodeIndex {
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NodeIndex(self.nodes.len())
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}
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pub fn add_node(&mut self, data: N) -> NodeIndex {
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let idx = self.next_node_index();
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self.nodes.push(Node {
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first_edge: [INVALID_EDGE_INDEX, INVALID_EDGE_INDEX],
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data,
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});
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idx
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}
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pub fn mut_node_data(&mut self, idx: NodeIndex) -> &mut N {
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&mut self.nodes[idx.0].data
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}
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pub fn node_data(&self, idx: NodeIndex) -> &N {
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&self.nodes[idx.0].data
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}
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pub fn node(&self, idx: NodeIndex) -> &Node<N> {
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&self.nodes[idx.0]
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}
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// # Edge construction and queries
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pub fn next_edge_index(&self) -> EdgeIndex {
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EdgeIndex(self.edges.len())
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}
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pub fn add_edge(&mut self, source: NodeIndex, target: NodeIndex, data: E) -> EdgeIndex {
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debug!("graph: add_edge({:?}, {:?}, {:?})", source, target, data);
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let idx = self.next_edge_index();
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// read current first of the list of edges from each node
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let source_first = self.nodes[source.0].first_edge[OUTGOING.repr];
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let target_first = self.nodes[target.0].first_edge[INCOMING.repr];
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// create the new edge, with the previous firsts from each node
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// as the next pointers
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self.edges.push(Edge {
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next_edge: [source_first, target_first],
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source,
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target,
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data,
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});
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// adjust the firsts for each node target be the next object.
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self.nodes[source.0].first_edge[OUTGOING.repr] = idx;
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self.nodes[target.0].first_edge[INCOMING.repr] = idx;
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return idx;
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}
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pub fn edge(&self, idx: EdgeIndex) -> &Edge<E> {
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&self.edges[idx.0]
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}
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// # Iterating over nodes, edges
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pub fn enumerated_nodes(&self) -> impl Iterator<Item = (NodeIndex, &Node<N>)> {
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self.nodes
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.iter()
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.enumerate()
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.map(|(idx, n)| (NodeIndex(idx), n))
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}
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pub fn enumerated_edges(&self) -> impl Iterator<Item = (EdgeIndex, &Edge<E>)> {
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self.edges
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.iter()
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.enumerate()
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.map(|(idx, e)| (EdgeIndex(idx), e))
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}
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pub fn each_node<'a>(&'a self, mut f: impl FnMut(NodeIndex, &'a Node<N>) -> bool) -> bool {
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//! Iterates over all edges defined in the graph.
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self.enumerated_nodes()
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.all(|(node_idx, node)| f(node_idx, node))
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}
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pub fn each_edge<'a>(&'a self, mut f: impl FnMut(EdgeIndex, &'a Edge<E>) -> bool) -> bool {
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//! Iterates over all edges defined in the graph
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self.enumerated_edges()
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.all(|(edge_idx, edge)| f(edge_idx, edge))
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}
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pub fn outgoing_edges(&self, source: NodeIndex) -> AdjacentEdges<N, E> {
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self.adjacent_edges(source, OUTGOING)
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}
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pub fn incoming_edges(&self, source: NodeIndex) -> AdjacentEdges<N, E> {
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self.adjacent_edges(source, INCOMING)
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}
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pub fn adjacent_edges(&self, source: NodeIndex, direction: Direction) -> AdjacentEdges<N, E> {
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let first_edge = self.node(source).first_edge[direction.repr];
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AdjacentEdges {
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graph: self,
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direction,
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next: first_edge,
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}
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}
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pub fn successor_nodes<'a>(
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&'a self,
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source: NodeIndex,
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) -> impl Iterator<Item = NodeIndex> + 'a {
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self.outgoing_edges(source).targets()
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}
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pub fn predecessor_nodes<'a>(
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&'a self,
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target: NodeIndex,
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) -> impl Iterator<Item = NodeIndex> + 'a {
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self.incoming_edges(target).sources()
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}
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pub fn depth_traverse<'a>(
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&'a self,
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start: NodeIndex,
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direction: Direction,
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) -> DepthFirstTraversal<'a, N, E> {
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DepthFirstTraversal::with_start_node(self, start, direction)
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}
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pub fn nodes_in_postorder<'a>(
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&'a self,
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direction: Direction,
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entry_node: NodeIndex,
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) -> Vec<NodeIndex> {
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let mut visited = BitVector::new(self.len_nodes());
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let mut stack = vec![];
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let mut result = Vec::with_capacity(self.len_nodes());
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let mut push_node = |stack: &mut Vec<_>, node: NodeIndex| {
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if visited.insert(node.0) {
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stack.push((node, self.adjacent_edges(node, direction)));
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}
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};
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for node in Some(entry_node)
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.into_iter()
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.chain(self.enumerated_nodes().map(|(node, _)| node))
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{
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push_node(&mut stack, node);
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while let Some((node, mut iter)) = stack.pop() {
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if let Some((_, child)) = iter.next() {
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let target = child.source_or_target(direction);
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// the current node needs more processing, so
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// add it back to the stack
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stack.push((node, iter));
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// and then push the new node
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push_node(&mut stack, target);
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} else {
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result.push(node);
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}
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}
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}
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assert_eq!(result.len(), self.len_nodes());
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result
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}
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}
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// # Iterators
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pub struct AdjacentEdges<'g, N, E>
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where
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N: 'g,
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E: 'g,
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{
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graph: &'g Graph<N, E>,
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direction: Direction,
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next: EdgeIndex,
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}
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impl<'g, N: Debug, E: Debug> AdjacentEdges<'g, N, E> {
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fn targets(self) -> impl Iterator<Item = NodeIndex> + 'g {
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self.into_iter().map(|(_, edge)| edge.target)
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}
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fn sources(self) -> impl Iterator<Item = NodeIndex> + 'g {
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self.into_iter().map(|(_, edge)| edge.source)
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}
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}
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impl<'g, N: Debug, E: Debug> Iterator for AdjacentEdges<'g, N, E> {
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type Item = (EdgeIndex, &'g Edge<E>);
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fn next(&mut self) -> Option<(EdgeIndex, &'g Edge<E>)> {
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let edge_index = self.next;
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if edge_index == INVALID_EDGE_INDEX {
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return None;
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}
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let edge = self.graph.edge(edge_index);
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self.next = edge.next_edge[self.direction.repr];
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Some((edge_index, edge))
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}
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fn size_hint(&self) -> (usize, Option<usize>) {
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// At most, all the edges in the graph.
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(0, Some(self.graph.len_edges()))
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}
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}
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pub struct DepthFirstTraversal<'g, N, E>
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where
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N: 'g,
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E: 'g,
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{
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graph: &'g Graph<N, E>,
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stack: Vec<NodeIndex>,
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visited: BitVector,
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direction: Direction,
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}
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impl<'g, N: Debug, E: Debug> DepthFirstTraversal<'g, N, E> {
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pub fn with_start_node(
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graph: &'g Graph<N, E>,
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start_node: NodeIndex,
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direction: Direction,
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) -> Self {
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let mut visited = BitVector::new(graph.len_nodes());
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visited.insert(start_node.node_id());
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DepthFirstTraversal {
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graph,
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stack: vec![start_node],
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visited,
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direction,
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}
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}
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fn visit(&mut self, node: NodeIndex) {
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if self.visited.insert(node.node_id()) {
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self.stack.push(node);
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}
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}
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}
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impl<'g, N: Debug, E: Debug> Iterator for DepthFirstTraversal<'g, N, E> {
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type Item = NodeIndex;
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fn next(&mut self) -> Option<NodeIndex> {
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let next = self.stack.pop();
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if let Some(idx) = next {
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for (_, edge) in self.graph.adjacent_edges(idx, self.direction) {
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let target = edge.source_or_target(self.direction);
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self.visit(target);
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}
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}
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next
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}
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fn size_hint(&self) -> (usize, Option<usize>) {
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// We will visit every node in the graph exactly once.
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let remaining = self.graph.len_nodes() - self.visited.count();
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(remaining, Some(remaining))
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}
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}
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impl<'g, N: Debug, E: Debug> ExactSizeIterator for DepthFirstTraversal<'g, N, E> {}
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impl<E> Edge<E> {
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pub fn source(&self) -> NodeIndex {
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self.source
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}
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pub fn target(&self) -> NodeIndex {
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self.target
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}
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pub fn source_or_target(&self, direction: Direction) -> NodeIndex {
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if direction == OUTGOING {
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self.target
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} else {
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self.source
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}
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}
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}
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Reference in New Issue
Block a user