Add rounding to integers
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@@ -1,10 +1,12 @@
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macro_rules! implement {
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{
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impl $type:ident {
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int_type = $int_type:ident,
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floor = $floor_intrinsic:literal,
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ceil = $ceil_intrinsic:literal,
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round = $round_intrinsic:literal,
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trunc = $trunc_intrinsic:literal,
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round_to_int = $round_to_int_intrinsic:literal,
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}
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} => {
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mod $type {
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@@ -18,6 +20,8 @@ macro_rules! implement {
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fn round_intrinsic(x: crate::$type) -> crate::$type;
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#[link_name = $trunc_intrinsic]
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fn trunc_intrinsic(x: crate::$type) -> crate::$type;
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#[link_name = $round_to_int_intrinsic]
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fn round_to_int_intrinsic(x: crate::$type) -> crate::$int_type;
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}
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impl crate::$type {
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@@ -55,6 +59,13 @@ macro_rules! implement {
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pub fn fract(self) -> Self {
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self - self.trunc()
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}
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/// Returns the nearest integer to each lane. Round half-way cases away from 0.0.
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#[must_use = "method returns a new vector and does not mutate the original value"]
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#[inline]
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pub fn round_to_int(self) -> crate::$int_type {
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unsafe { round_to_int_intrinsic(self) }
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}
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}
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}
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}
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@@ -62,63 +73,77 @@ macro_rules! implement {
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implement! {
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impl f32x2 {
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int_type = i32x2,
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floor = "llvm.floor.v2f32",
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ceil = "llvm.ceil.v2f32",
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round = "llvm.round.v2f32",
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trunc = "llvm.trunc.v2f32",
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round_to_int = "llvm.lround.i32.v2f32",
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}
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}
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implement! {
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impl f32x4 {
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int_type = i32x4,
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floor = "llvm.floor.v4f32",
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ceil = "llvm.ceil.v4f32",
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round = "llvm.round.v4f32",
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trunc = "llvm.trunc.v4f32",
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round_to_int = "llvm.lround.i32.v4f32",
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}
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}
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implement! {
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impl f32x8 {
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int_type = i32x8,
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floor = "llvm.floor.v8f32",
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ceil = "llvm.ceil.v8f32",
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round = "llvm.round.v8f32",
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trunc = "llvm.trunc.v8f32",
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round_to_int = "llvm.lround.i32.v8f32",
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}
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}
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implement! {
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impl f32x16 {
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int_type = i32x16,
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floor = "llvm.floor.v16f32",
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ceil = "llvm.ceil.v16f32",
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round = "llvm.round.v16f32",
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trunc = "llvm.trunc.v16f32",
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round_to_int = "llvm.lround.i32.v16f32",
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}
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}
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implement! {
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impl f64x2 {
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int_type = i64x2,
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floor = "llvm.floor.v2f64",
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ceil = "llvm.ceil.v2f64",
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round = "llvm.round.v2f64",
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trunc = "llvm.trunc.v2f64",
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round_to_int = "llvm.lround.i64.v2f64",
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}
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}
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implement! {
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impl f64x4 {
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int_type = i64x4,
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floor = "llvm.floor.v4f64",
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ceil = "llvm.ceil.v4f64",
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round = "llvm.round.v4f64",
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trunc = "llvm.trunc.v4f64",
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round_to_int = "llvm.lround.i64.v4f64",
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}
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}
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implement! {
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impl f64x8 {
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int_type = i64x8,
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floor = "llvm.floor.v8f64",
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ceil = "llvm.ceil.v8f64",
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round = "llvm.round.v8f64",
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trunc = "llvm.trunc.v8f64",
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round_to_int = "llvm.lround.i64.v8f64",
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}
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}
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