Add new module for project loading stuff
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@@ -30,7 +30,7 @@ pub struct Config {
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pub cargo: CargoConfig,
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pub rustfmt: RustfmtConfig,
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pub check: Option<FlycheckConfig>,
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pub flycheck: Option<FlycheckConfig>,
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pub inlay_hints: InlayHintsConfig,
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pub completion: CompletionConfig,
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@@ -147,7 +147,7 @@ impl Config {
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cargo: CargoConfig::default(),
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rustfmt: RustfmtConfig::Rustfmt { extra_args: Vec::new() },
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check: Some(FlycheckConfig::CargoCommand {
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flycheck: Some(FlycheckConfig::CargoCommand {
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command: "check".to_string(),
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all_targets: true,
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all_features: false,
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@@ -227,14 +227,14 @@ impl Config {
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if let Some(false) = get(value, "/checkOnSave/enable") {
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// check is disabled
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self.check = None;
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self.flycheck = None;
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} else {
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// check is enabled
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match get::<Vec<String>>(value, "/checkOnSave/overrideCommand") {
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// first see if the user has completely overridden the command
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Some(mut args) if !args.is_empty() => {
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let command = args.remove(0);
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self.check = Some(FlycheckConfig::CustomCommand {
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self.flycheck = Some(FlycheckConfig::CustomCommand {
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command,
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args,
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});
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@@ -242,7 +242,7 @@ impl Config {
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// otherwise configure command customizations
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_ => {
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if let Some(FlycheckConfig::CargoCommand { command, extra_args, all_targets, all_features, features })
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= &mut self.check
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= &mut self.flycheck
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{
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set(value, "/checkOnSave/extraArgs", extra_args);
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set(value, "/checkOnSave/command", command);
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