Prevent name collisions with internal implementation details
The implementation of the linkage attribute inside extern blocks defines symbols starting with _rust_extern_with_linkage_. If someone tries to also define this symbol you will get a symbol conflict or even an ICE. By adding an unpredictable component to the symbol name, this becomes less of an issue.
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@@ -5,7 +5,7 @@ use rustc_codegen_ssa::common;
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use rustc_codegen_ssa::traits::*;
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use rustc_hir::LangItem;
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use rustc_hir::def::DefKind;
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use rustc_hir::def_id::DefId;
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use rustc_hir::def_id::{DefId, LOCAL_CRATE};
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use rustc_middle::middle::codegen_fn_attrs::{CodegenFnAttrFlags, CodegenFnAttrs};
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use rustc_middle::mir::interpret::{
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Allocation, ConstAllocation, ErrorHandled, InitChunk, Pointer, Scalar as InterpScalar,
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@@ -191,8 +191,8 @@ fn check_and_apply_linkage<'ll, 'tcx>(
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// linkage and there are no definitions), then
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// `extern_with_linkage_foo` will instead be initialized to
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// zero.
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let mut real_name = "_rust_extern_with_linkage_".to_string();
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real_name.push_str(sym);
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let real_name =
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format!("_rust_extern_with_linkage_{:016x}_{sym}", cx.tcx.stable_crate_id(LOCAL_CRATE));
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let g2 = cx.define_global(&real_name, llty).unwrap_or_else(|| {
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cx.sess().dcx().emit_fatal(SymbolAlreadyDefined {
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span: cx.tcx.def_span(def_id),
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