Prevent name collisions with internal implementation details
The implementation of the linkage attribute inside extern blocks defines symbols starting with _rust_extern_with_linkage_. If someone tries to also define this symbol you will get a symbol conflict or even an ICE. By adding an unpredictable component to the symbol name, this becomes less of an issue.
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@@ -6,6 +6,7 @@ use rustc_codegen_ssa::traits::{
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BaseTypeCodegenMethods, ConstCodegenMethods, StaticCodegenMethods,
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};
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use rustc_hir::def::DefKind;
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use rustc_hir::def_id::LOCAL_CRATE;
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use rustc_middle::middle::codegen_fn_attrs::{CodegenFnAttrFlags, CodegenFnAttrs};
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use rustc_middle::mir::interpret::{
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self, ConstAllocation, ErrorHandled, Scalar as InterpScalar, read_target_uint,
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@@ -384,8 +385,8 @@ fn check_and_apply_linkage<'gcc, 'tcx>(
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// linkage and there are no definitions), then
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// `extern_with_linkage_foo` will instead be initialized to
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// zero.
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let mut real_name = "_rust_extern_with_linkage_".to_string();
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real_name.push_str(sym);
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let real_name =
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format!("_rust_extern_with_linkage_{:016x}_{sym}", cx.tcx.stable_crate_id(LOCAL_CRATE));
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let global2 = cx.define_global(&real_name, gcc_type, is_tls, attrs.link_section);
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// TODO(antoyo): set linkage.
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let value = cx.const_ptrcast(global1.get_address(None), gcc_type);
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