Bump main thread priority on windows

This commit is contained in:
Aleksey Kladov
2020-01-26 12:02:56 +01:00
parent 40109941db
commit 493a903f22
3 changed files with 23 additions and 0 deletions

View File

@@ -57,6 +57,25 @@ pub fn main_loop(
) -> Result<()> {
log::info!("server_config: {:#?}", config);
// Windows scheduler implements priority boosts: if thread waits for an
// event (like a condvar), and event fires, priority of the thread is
// temporary bumped. This optimization backfires in our case: each time the
// `main_loop` schedules a task to run on a threadpool, the worker threads
// gets a higher priority, and (on a machine with fewer cores) displaces the
// main loop! We work-around this by marking the main loop as a
// higher-priority thread.
//
// https://docs.microsoft.com/en-us/windows/win32/procthread/scheduling-priorities
// https://docs.microsoft.com/en-us/windows/win32/procthread/priority-boosts
// https://github.com/rust-analyzer/rust-analyzer/issues/2835
#[cfg(windows)]
unsafe {
use winapi::um::processthreadsapi::*;
let thread = GetCurrentThread();
let thread_priority_above_normal = 1;
SetThreadPriority(thread, thread_priority_above_normal);
}
let mut loop_state = LoopState::default();
let mut world_state = {
let feature_flags = {