Replace some u64 hashes with Hash64
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@@ -48,6 +48,7 @@ use std::ops::{Add, AddAssign, Mul, RangeInclusive, Sub};
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use std::str::FromStr;
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use bitflags::bitflags;
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use rustc_data_structures::stable_hasher::Hash64;
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#[cfg(feature = "nightly")]
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use rustc_data_structures::stable_hasher::StableOrd;
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use rustc_index::{Idx, IndexSlice, IndexVec};
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@@ -140,7 +141,7 @@ pub struct ReprOptions {
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/// hash without loss, but it does pay the price of being larger.
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/// Everything's a tradeoff, a 64-bit seed should be sufficient for our
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/// purposes (primarily `-Z randomize-layout`)
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pub field_shuffle_seed: u64,
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pub field_shuffle_seed: Hash64,
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}
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impl ReprOptions {
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@@ -1727,7 +1728,7 @@ pub struct LayoutData<FieldIdx: Idx, VariantIdx: Idx> {
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/// transmuted to `Foo<U>` we aim to create probalistically distinct seeds so that Foo can choose
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/// to reorder its fields based on that information. The current implementation is a conservative
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/// approximation of this goal.
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pub randomization_seed: u64,
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pub randomization_seed: Hash64,
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}
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impl<FieldIdx: Idx, VariantIdx: Idx> LayoutData<FieldIdx, VariantIdx> {
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@@ -1781,7 +1782,7 @@ impl<FieldIdx: Idx, VariantIdx: Idx> LayoutData<FieldIdx, VariantIdx> {
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align,
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max_repr_align: None,
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unadjusted_abi_align: align.abi,
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randomization_seed,
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randomization_seed: Hash64::new(randomization_seed),
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}
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}
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}
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