Auto merge of #88469 - patrick-gu:master, r=dtolnay

Add links in docs for some primitive types

This pull request adds additional links in existing documentation of some of the primitive types.

Where items are linked only once, I have used the `[link](destination)` format. For items in `std`, I have linked directly to the HTML, since although the primitives are in `core`, they are not displayed on `core` documentation. I was unsure of what length I should keep lines of documentation to, so I tried to keep them within reason.

Additionally, I have avoided excessively linking to keywords like `self` when they are not relevant to the documentation. I can add these links if it would be an improvement.

I hope this can improve Rust. Please let me know if there's anything I did wrong!
This commit is contained in:
bors
2021-09-05 01:56:25 +00:00
4 changed files with 33 additions and 25 deletions

View File

@@ -3,16 +3,16 @@
#[doc(alias = "false")]
/// The boolean type.
///
/// The `bool` represents a value, which could only be either `true` or `false`. If you cast
/// a `bool` into an integer, `true` will be 1 and `false` will be 0.
/// The `bool` represents a value, which could only be either [`true`] or [`false`]. If you cast
/// a `bool` into an integer, [`true`] will be 1 and [`false`] will be 0.
///
/// # Basic usage
///
/// `bool` implements various traits, such as [`BitAnd`], [`BitOr`], [`Not`], etc.,
/// which allow us to perform boolean operations using `&`, `|` and `!`.
///
/// `if` requires a `bool` value as its conditional. [`assert!`], which is an
/// important macro in testing, checks whether an expression is `true` and panics
/// [`if`] requires a `bool` value as its conditional. [`assert!`], which is an
/// important macro in testing, checks whether an expression is [`true`] and panics
/// if it isn't.
///
/// ```
@@ -20,9 +20,12 @@
/// assert!(!bool_val);
/// ```
///
/// [`true`]: keyword.true.html
/// [`false`]: keyword.false.html
/// [`BitAnd`]: ops::BitAnd
/// [`BitOr`]: ops::BitOr
/// [`Not`]: ops::Not
/// [`if`]: keyword.if.html
///
/// # Examples
///
@@ -574,8 +577,8 @@ mod prim_pointer {}
///
/// # Editions
///
/// Prior to Rust 1.53, arrays did not implement `IntoIterator` by value, so the method call
/// `array.into_iter()` auto-referenced into a slice iterator. Right now, the old behavior
/// Prior to Rust 1.53, arrays did not implement [`IntoIterator`] by value, so the method call
/// `array.into_iter()` auto-referenced into a [slice iterator](slice::iter). Right now, the old behavior
/// is preserved in the 2015 and 2018 editions of Rust for compatibility, ignoring
/// `IntoIterator` by value. In the future, the behavior on the 2015 and 2018 edition
/// might be made consistent to the behavior of later editions.
@@ -833,7 +836,7 @@ mod prim_str {}
/// ```
///
/// The sequential nature of the tuple applies to its implementations of various
/// traits. For example, in `PartialOrd` and `Ord`, the elements are compared
/// traits. For example, in [`PartialOrd`] and [`Ord`], the elements are compared
/// sequentially until the first non-equal set is found.
///
/// For more about tuples, see [the book](../book/ch03-02-data-types.html#the-tuple-type).
@@ -1037,14 +1040,16 @@ mod prim_usize {}
/// References, both shared and mutable.
///
/// A reference represents a borrow of some owned value. You can get one by using the `&` or `&mut`
/// operators on a value, or by using a `ref` or `ref mut` pattern.
/// operators on a value, or by using a [`ref`](keyword.ref.html) or
/// <code>[ref](keyword.ref.html) [mut](keyword.mut.html)</code> pattern.
///
/// For those familiar with pointers, a reference is just a pointer that is assumed to be
/// aligned, not null, and pointing to memory containing a valid value of `T` - for example,
/// `&bool` can only point to an allocation containing the integer values `1` (`true`) or `0`
/// (`false`), but creating a `&bool` that points to an allocation containing
/// the value `3` causes undefined behaviour.
/// In fact, `Option<&T>` has the same memory representation as a
/// <code>&[bool]</code> can only point to an allocation containing the integer values `1`
/// ([`true`](keyword.true.html)) or `0` ([`false`](keyword.false.html)), but creating a
/// <code>&[bool]</code> that points to an allocation containing the value `3` causes
/// undefined behaviour.
/// In fact, <code>[Option]\<&T></code> has the same memory representation as a
/// nullable but aligned pointer, and can be passed across FFI boundaries as such.
///
/// In most cases, references can be used much like the original value. Field access, method
@@ -1140,7 +1145,7 @@ mod prim_usize {}
/// * [`ExactSizeIterator`]
/// * [`FusedIterator`]
/// * [`TrustedLen`]
/// * [`Send`] \(note that `&T` references only get `Send` if `T: Sync`)
/// * [`Send`] \(note that `&T` references only get `Send` if <code>T: [Sync]</code>)
/// * [`io::Write`]
/// * [`Read`]
/// * [`Seek`]
@@ -1172,7 +1177,8 @@ mod prim_ref {}
/// Function pointers are pointers that point to *code*, not data. They can be called
/// just like functions. Like references, function pointers are, among other things, assumed to
/// not be null, so if you want to pass a function pointer over FFI and be able to accommodate null
/// pointers, make your type `Option<fn()>` with your required signature.
/// pointers, make your type [`Option<fn()>`](core::option#options-and-pointers-nullable-pointers)
/// with your required signature.
///
/// ### Safety
///