Handle Win64 builtins ABI change in LLVM 14

As of https://reviews.llvm.org/D110413, these no longer use the
unadjusted ABI (and use normal C ABI instead, passing i128
indirectly and returning it as <2 x i64>).

To support both LLVM 14 and older versions, rustc will expose a
"llvm14-builtins-abi" target feature, based on which
compiler-builtins can chose the appropriate ABI.

This is needed for rust-lang/rust#93577.
This commit is contained in:
Nikita Popov
2022-02-13 17:54:35 +01:00
committed by Nikita Popov
parent e771805ee5
commit 0575846f80

View File

@@ -109,16 +109,6 @@ intrinsics! {
}
}
#[unadjusted_on_win64]
pub extern "C" fn __floattisf(i: i128) -> f32 {
int_to_float(i)
}
#[unadjusted_on_win64]
pub extern "C" fn __floattidf(i: i128) -> f64 {
int_to_float(i)
}
#[arm_aeabi_alias = __aeabi_ui2f]
pub extern "C" fn __floatunsisf(i: u32) -> f32 {
int_to_float(i)
@@ -140,16 +130,6 @@ intrinsics! {
pub extern "C" fn __floatundidf(i: u64) -> f64 {
int_to_float(i)
}
#[unadjusted_on_win64]
pub extern "C" fn __floatuntisf(i: u128) -> f32 {
int_to_float(i)
}
#[unadjusted_on_win64]
pub extern "C" fn __floatuntidf(i: u128) -> f64 {
int_to_float(i)
}
}
fn float_to_int<F: Float, I: Int>(f: F) -> I
@@ -224,11 +204,6 @@ intrinsics! {
float_to_int(f)
}
#[unadjusted_on_win64]
pub extern "C" fn __fixsfti(f: f32) -> i128 {
float_to_int(f)
}
#[arm_aeabi_alias = __aeabi_d2iz]
pub extern "C" fn __fixdfsi(f: f64) -> i32 {
float_to_int(f)
@@ -239,11 +214,6 @@ intrinsics! {
float_to_int(f)
}
#[unadjusted_on_win64]
pub extern "C" fn __fixdfti(f: f64) -> i128 {
float_to_int(f)
}
#[arm_aeabi_alias = __aeabi_f2uiz]
pub extern "C" fn __fixunssfsi(f: f32) -> u32 {
float_to_int(f)
@@ -254,11 +224,6 @@ intrinsics! {
float_to_int(f)
}
#[unadjusted_on_win64]
pub extern "C" fn __fixunssfti(f: f32) -> u128 {
float_to_int(f)
}
#[arm_aeabi_alias = __aeabi_d2uiz]
pub extern "C" fn __fixunsdfsi(f: f64) -> u32 {
float_to_int(f)
@@ -268,6 +233,87 @@ intrinsics! {
pub extern "C" fn __fixunsdfdi(f: f64) -> u64 {
float_to_int(f)
}
}
// The ABI for the following intrinsics changed in LLVM 14. On Win64, they now
// use Win64 ABI rather than unadjusted ABI. Pick the correct ABI based on the
// llvm14-builtins-abi target feature.
#[cfg(target_feature = "llvm14-builtins-abi")]
intrinsics! {
pub extern "C" fn __floattisf(i: i128) -> f32 {
int_to_float(i)
}
pub extern "C" fn __floattidf(i: i128) -> f64 {
int_to_float(i)
}
pub extern "C" fn __floatuntisf(i: u128) -> f32 {
int_to_float(i)
}
pub extern "C" fn __floatuntidf(i: u128) -> f64 {
int_to_float(i)
}
#[win64_128bit_abi_hack]
pub extern "C" fn __fixsfti(f: f32) -> i128 {
float_to_int(f)
}
#[win64_128bit_abi_hack]
pub extern "C" fn __fixdfti(f: f64) -> i128 {
float_to_int(f)
}
#[win64_128bit_abi_hack]
pub extern "C" fn __fixunssfti(f: f32) -> u128 {
float_to_int(f)
}
#[win64_128bit_abi_hack]
pub extern "C" fn __fixunsdfti(f: f64) -> u128 {
float_to_int(f)
}
}
#[cfg(not(target_feature = "llvm14-builtins-abi"))]
intrinsics! {
#[unadjusted_on_win64]
pub extern "C" fn __floattisf(i: i128) -> f32 {
int_to_float(i)
}
#[unadjusted_on_win64]
pub extern "C" fn __floattidf(i: i128) -> f64 {
int_to_float(i)
}
#[unadjusted_on_win64]
pub extern "C" fn __floatuntisf(i: u128) -> f32 {
int_to_float(i)
}
#[unadjusted_on_win64]
pub extern "C" fn __floatuntidf(i: u128) -> f64 {
int_to_float(i)
}
#[unadjusted_on_win64]
pub extern "C" fn __fixsfti(f: f32) -> i128 {
float_to_int(f)
}
#[unadjusted_on_win64]
pub extern "C" fn __fixdfti(f: f64) -> i128 {
float_to_int(f)
}
#[unadjusted_on_win64]
pub extern "C" fn __fixunssfti(f: f32) -> u128 {
float_to_int(f)
}
#[unadjusted_on_win64]
pub extern "C" fn __fixunsdfti(f: f64) -> u128 {