Store hashes in special types so they aren't accidentally encoded as numbers
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@@ -9,6 +9,7 @@ use std::str::FromStr;
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use bitflags::bitflags;
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use rustc_data_structures::intern::Interned;
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use rustc_data_structures::stable_hasher::Hash64;
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#[cfg(feature = "nightly")]
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use rustc_data_structures::stable_hasher::StableOrd;
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use rustc_index::vec::{IndexSlice, IndexVec};
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@@ -77,12 +78,12 @@ pub struct ReprOptions {
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pub flags: ReprFlags,
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/// The seed to be used for randomizing a type's layout
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///
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/// Note: This could technically be a `[u8; 16]` (a `u128`) which would
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/// Note: This could technically be a `Hash128` which would
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/// be the "most accurate" hash as it'd encompass the item and crate
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/// hash without loss, but it does pay the price of being larger.
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/// Everything's a tradeoff, a `u64` seed should be sufficient for our
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/// Everything's a tradeoff, a 64-bit seed should be sufficient for our
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/// purposes (primarily `-Z randomize-layout`)
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pub field_shuffle_seed: u64,
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pub field_shuffle_seed: Hash64,
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}
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impl ReprOptions {
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