202 lines
5.4 KiB
Rust
202 lines
5.4 KiB
Rust
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use rowan::{TextRange, TextUnit};
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use self::CharComponentKind::*;
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pub struct Parser<'a> {
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pub(super) src: &'a str,
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pub(super) pos: usize,
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}
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impl<'a> Parser<'a> {
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pub fn new(src: &'a str) -> Parser<'a> {
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Parser { src, pos: 0 }
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}
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// Utility methods
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pub fn peek(&self) -> Option<char> {
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if self.pos == self.src.len() {
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return None;
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}
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self.src[self.pos..].chars().next()
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}
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pub fn advance(&mut self) -> char {
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let next = self
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.peek()
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.expect("cannot advance if end of input is reached");
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self.pos += next.len_utf8();
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next
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}
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pub fn skip_whitespace(&mut self) {
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while self.peek().map(|c| c.is_whitespace()) == Some(true) {
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self.advance();
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}
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}
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pub fn get_pos(&self) -> TextUnit {
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(self.pos as u32).into()
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}
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// Char parsing methods
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fn parse_unicode_escape(&mut self, start: TextUnit) -> CharComponent {
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match self.peek() {
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Some('{') => {
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self.advance();
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// Parse anything until we reach `}`
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while let Some(next) = self.peek() {
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self.advance();
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if next == '}' {
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break;
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}
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}
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let end = self.get_pos();
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CharComponent::new(TextRange::from_to(start, end), UnicodeEscape)
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}
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Some(_) | None => {
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let end = self.get_pos();
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CharComponent::new(TextRange::from_to(start, end), UnicodeEscape)
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}
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}
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}
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fn parse_ascii_code_escape(&mut self, start: TextUnit) -> CharComponent {
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let code_start = self.get_pos();
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while let Some(next) = self.peek() {
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if next == '\'' || (self.get_pos() - code_start == 2.into()) {
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break;
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}
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self.advance();
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}
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let end = self.get_pos();
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CharComponent::new(TextRange::from_to(start, end), AsciiCodeEscape)
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}
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fn parse_escape(&mut self, start: TextUnit) -> CharComponent {
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if self.peek().is_none() {
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return CharComponent::new(TextRange::from_to(start, start), AsciiEscape);
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}
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let next = self.advance();
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let end = self.get_pos();
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let range = TextRange::from_to(start, end);
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match next {
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'x' => self.parse_ascii_code_escape(start),
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'u' => self.parse_unicode_escape(start),
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_ => CharComponent::new(range, AsciiEscape),
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}
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}
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pub fn parse_char_component(&mut self) -> Option<CharComponent> {
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let next = self.peek()?;
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// Ignore character close
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if next == '\'' {
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return None;
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}
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let start = self.get_pos();
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self.advance();
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if next == '\\' {
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Some(self.parse_escape(start))
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} else {
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let end = self.get_pos();
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Some(CharComponent::new(
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TextRange::from_to(start, end),
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CodePoint,
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))
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}
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}
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pub fn parse_ignore_newline(&mut self, start: TextUnit) -> Option<StringComponent> {
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// In string literals, when a `\` occurs immediately before the newline, the `\`,
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// the newline, and all whitespace at the beginning of the next line are ignored
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match self.peek() {
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Some('\n') | Some('\r') => {
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self.skip_whitespace();
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Some(StringComponent::new(
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TextRange::from_to(start, self.get_pos()),
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StringComponentKind::IgnoreNewline,
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))
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}
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_ => None,
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}
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}
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pub fn parse_string_component(&mut self) -> Option<StringComponent> {
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let next = self.peek()?;
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// Ignore string close
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if next == '"' {
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return None;
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}
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let start = self.get_pos();
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self.advance();
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if next == '\\' {
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// Strings can use `\` to ignore newlines, so we first try to parse one of those
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// before falling back to parsing char escapes
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self.parse_ignore_newline(start).or_else(|| {
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let char_component = self.parse_escape(start);
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Some(StringComponent::new(
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char_component.range,
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StringComponentKind::Char(char_component.kind),
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))
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})
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} else {
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let end = self.get_pos();
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Some(StringComponent::new(
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TextRange::from_to(start, end),
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StringComponentKind::Char(CodePoint),
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))
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}
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}
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}
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#[derive(Debug, Eq, PartialEq, Clone)]
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pub struct StringComponent {
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pub range: TextRange,
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pub kind: StringComponentKind,
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}
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impl StringComponent {
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fn new(range: TextRange, kind: StringComponentKind) -> StringComponent {
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StringComponent { range, kind }
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}
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}
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#[derive(Debug, Eq, PartialEq, Clone)]
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pub enum StringComponentKind {
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IgnoreNewline,
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Char(CharComponentKind),
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}
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#[derive(Debug, Eq, PartialEq, Clone)]
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pub struct CharComponent {
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pub range: TextRange,
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pub kind: CharComponentKind,
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}
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impl CharComponent {
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fn new(range: TextRange, kind: CharComponentKind) -> CharComponent {
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CharComponent { range, kind }
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}
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}
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#[derive(Debug, Eq, PartialEq, Clone)]
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pub enum CharComponentKind {
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CodePoint,
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AsciiEscape,
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AsciiCodeEscape,
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UnicodeEscape,
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}
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