130 lines
3.0 KiB
Rust
130 lines
3.0 KiB
Rust
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use core::f64;
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const TINY: f64 = 1.0e-300;
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#[inline]
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pub fn sqrt(x: f64) -> f64 {
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let mut z: f64;
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let sign: u32 = 0x80000000;
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let mut ix0: i32;
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let mut s0: i32;
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let mut q: i32;
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let mut m: i32;
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let mut t: i32;
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let mut i: i32;
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let mut r: u32;
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let mut t1: u32;
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let mut s1: u32;
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let mut ix1: u32;
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let mut q1: u32;
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ix0 = (x.to_bits() >> 32) as i32;
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ix1 = x.to_bits() as u32;
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/* take care of Inf and NaN */
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if (ix0&0x7ff00000) == 0x7ff00000 {
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return x*x + x; /* sqrt(NaN)=NaN, sqrt(+inf)=+inf, sqrt(-inf)=sNaN */
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}
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/* take care of zero */
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if ix0 <= 0 {
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if ((ix0&!(sign as i32))|ix1 as i32) == 0 {
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return x; /* sqrt(+-0) = +-0 */
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}
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if ix0 < 0 {
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return (x - x) / (x - x); /* sqrt(-ve) = sNaN */
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}
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}
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/* normalize x */
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m = ix0>>20;
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if m == 0 { /* subnormal x */
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while ix0 == 0 {
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m -= 21;
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ix0 |= (ix1>>11) as i32;
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ix1 <<= 21;
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}
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i=0;
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while (ix0&0x00100000) == 0 {
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i += 1;
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ix0 <<= 1;
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}
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m -= i - 1;
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ix0 |= (ix1>>(32-i)) as i32;
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ix1 <<= i;
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}
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m -= 1023; /* unbias exponent */
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ix0 = (ix0&0x000fffff)|0x00100000;
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if (m & 1) == 1 { /* odd m, double x to make it even */
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ix0 += ix0 + ((ix1&sign)>>31) as i32;
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ix1 += ix1;
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}
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m >>= 1; /* m = [m/2] */
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/* generate sqrt(x) bit by bit */
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ix0 += ix0 + ((ix1&sign)>>31) as i32;
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ix1 += ix1;
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q = 0; /* [q,q1] = sqrt(x) */
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q1 = 0;
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s0 = 0;
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s1 = 0;
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r = 0x00200000; /* r = moving bit from right to left */
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while r != 0 {
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t = s0 + r as i32;
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if t <= ix0 {
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s0 = t + r as i32;
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ix0 -= t;
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q += r as i32;
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}
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ix0 += ix0 + ((ix1&sign)>>31) as i32;
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ix1 += ix1;
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r >>= 1;
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}
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r = sign;
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while r != 0 {
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t1 = s1 + r;
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t = s0;
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if t < ix0 || (t == ix0 && t1 <= ix1) {
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s1 = t1 + r;
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if (t1&sign) == sign && (s1&sign) == 0 {
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s0 += 1;
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}
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ix0 -= t;
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if ix1 < t1 {
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ix0 -= 1;
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}
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ix1 -= t1;
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q1 += r;
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}
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ix0 += ix0 + ((ix1&sign)>>31) as i32;
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ix1 += ix1;
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r >>= 1;
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}
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/* use floating add to find out rounding direction */
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if (ix0 as u32|ix1) != 0 {
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z = 1.0 - TINY; /* raise inexact flag */
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if z >= 1.0 {
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z = 1.0 + TINY;
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if q1 == 0xffffffff {
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q1 = 0;
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q+=1;
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} else if z > 1.0 {
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if q1 == 0xfffffffe {
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q += 1;
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}
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q1 += 2;
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} else {
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q1 += q1 & 1;
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}
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}
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}
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ix0 = (q>>1) + 0x3fe00000;
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ix1 = q1>>1;
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if (q&1) == 1 {
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ix1 |= sign;
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}
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ix0 += m << 20;
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f64::from_bits((ix0 as u64) << 32 | ix1 as u64)
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}
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