add a few examples for stack
This commit is contained in:
84
assignment2/Stack_LL.cpp
Normal file
84
assignment2/Stack_LL.cpp
Normal file
@@ -0,0 +1,84 @@
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#include <stdio.h>
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struct Node {
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float data;
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Node *next;
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};
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class Stack {
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private: //the data differs from the array
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Node *listpointer;
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public: //the functions (methods) are identical
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Stack();
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~Stack();
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void Push(float newthing);
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void Pop();
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float Top();
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bool isEmpty();
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};
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Stack::Stack() {
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// constructor
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listpointer = NULL;
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}
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Stack::~Stack() {
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// destructor
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}
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void Stack::Push(float newthing) {
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// place the new thing on top of the stack
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Node *temp;
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temp = new Node; //same as add node to front of linked-list
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temp->data = newthing;
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temp->next = listpointer; //NOTE: no overflow problem
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listpointer = temp;
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}
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void Stack::Pop() {
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// remove top item from the stack
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Node *p;
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p = listpointer;
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if (listpointer != NULL) { // check to avoid underflow
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listpointer = listpointer->next;
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delete p; //always delete a TEMPORARY variable
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}
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}
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float Stack::Top() {
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// return the value of the top item
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return listpointer->data; //WARNING: what if listpointer is NULL?
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}
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bool Stack::isEmpty() {
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// returns true if the stack is empty
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if (listpointer == NULL) {
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return true;
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}
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return false;
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}
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Stack A, B;
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int main() {
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// main is the same as it was with the stack based on an array
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Stack A, B; //This is how to declare a stack
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A.Push(62.3);
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A.Push(2.4);
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B.Push(47.1);
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A.Pop();
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if (A.isEmpty()) {
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printf("Stack A is empty\n");
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} else {
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//float x = A.Top();
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//printf("Top item in A is %1.1f\n", x);
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printf("Top item in A is %1.1f\n", A.Top());
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}
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printf("Top item in A is %1.1f\n", A.Top());
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printf("Top item in B is %1.1f\n", B.Top());
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A.Pop();
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if (A.isEmpty()) {
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printf("Stack A is empty\n");
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}
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else printf("Top item in A is %1.1f\n", A.Top());
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}
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136
assignment2/Stack_LL_TwoorMore_PopTwo.cpp
Normal file
136
assignment2/Stack_LL_TwoorMore_PopTwo.cpp
Normal file
@@ -0,0 +1,136 @@
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#include <stdio.h>
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struct Node {
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float data;
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Node *next;
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};
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class Stack {
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private: //the data differs from the array
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Node *listpointer;
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public: //the functions (methods) are identical
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Stack();
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~Stack();
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void Push(float newthing);
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void Pop();
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float Top();
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bool isEmpty();
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bool TopTwo(float *array);
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void PopTwo();
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bool TwoorMore();
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};
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Stack::Stack() {
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// constructor
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listpointer = NULL;
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}
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Stack::~Stack() {
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// destructor
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}
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void Stack::Push(float newthing) {
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// place the new thing on top of the stack
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Node *temp;
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temp = new Node; //same as add node to front of linked-list
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temp->data = newthing;
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temp->next = listpointer; //NOTE: no overflow problem
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listpointer = temp;
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}
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void Stack::Pop() {
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// remove top item from the stack
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Node *p;
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p = listpointer;
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if (listpointer != NULL) { // check to avoid underflow
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listpointer = listpointer->next;
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delete p; //always delete a TEMPORARY variable
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}
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}
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void Stack::PopTwo() {
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// remove the 2 top items from the stack
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Node *p;
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p = listpointer;
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if (listpointer != NULL) { // check to avoid underflow
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listpointer = listpointer->next;
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delete p; //always delete a TEMPORARY variable
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}
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p = listpointer;
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if (listpointer != NULL) {
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listpointer = listpointer->next;
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delete p;
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}
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}
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float Stack::Top() {
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// return the value of the top item
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return listpointer->data; //WARNING: what if listpointer is NULL?
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}
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bool Stack::TopTwo(float *array) {
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// return a pointer to an array[2]
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array[0]=0;
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array[1]=0;
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if(listpointer==NULL) return false;
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else {
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if (listpointer->next==NULL) return false;
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else{
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array[0]=listpointer->data;
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array[1]=(listpointer->next)->data;
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return true; //success
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}
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}
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}
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bool Stack::isEmpty() {
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// returns true if the stack is empty
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if (listpointer == NULL) {
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return true;
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}
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return false;
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}
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bool Stack::TwoorMore() {
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// return true if the stack has at least two items
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if(listpointer==NULL) return false;
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else {
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if (listpointer->next==NULL) return false;
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else return true;
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}
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}
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Stack A; //This is how to declare a stack
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float temparray[2];
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int main() {
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A.Push(45.3);
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A.Push(62.3);
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A.Push(2.0);
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A.Push(3.0);
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A.Push(4.0);
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if (A.TwoorMore()) {
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printf("Stack A has more than two items\n");
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A.TopTwo(&temparray[0]);
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printf("two top items are %f and %f \n",temparray[0],temparray[1]);
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} else {
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printf("Stack A has less than two items\n");
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}
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A.PopTwo();
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if (A.TwoorMore()) {
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printf("Stack A has more than two items\n");
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A.TopTwo(&temparray[0]);
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printf("two top items are %f and %f \n",temparray[0],temparray[1]);
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} else {
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printf("Stack A has less than two items\n");
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}
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A.PopTwo();
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if (A.TwoorMore()) {
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printf("Stack A has more than two items\n");
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A.TopTwo(&temparray[0]);
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printf("two top items are %f and %f \n",temparray[0],temparray[1]);
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} else {
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printf("Stack A has less than two items\n");
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}
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}
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193
assignment2/Stack_LL_TwoorMore_PopTwo_with_returning_values.cpp
Normal file
193
assignment2/Stack_LL_TwoorMore_PopTwo_with_returning_values.cpp
Normal file
@@ -0,0 +1,193 @@
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#include <stdio.h>
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#include <iostream>
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using namespace std;
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struct Node {
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float data;
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Node *next;
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};
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class Stack {
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private: //the data differs from the array
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Node *listpointer;
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public: //the functions (methods) are identical
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Stack();
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~Stack();
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void Push(float newthing);
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void Pop();
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float Top();
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bool isEmpty();
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bool TopTwo(float *array);
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void PopTwo();
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bool TwoorMore();
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void PopTwoandReturn(float *a, float *b );
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void PopTwoandReturn2(float &a, float &b );
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};
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Stack::Stack() {
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// constructor
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listpointer = NULL;
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}
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Stack::~Stack() {
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// destructor
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}
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void Stack::Push(float newthing) {
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// place the new thing on top of the stack
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Node *temp;
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temp = new Node; //same as add node to front of linked-list
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temp->data = newthing;
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temp->next = listpointer; //NOTE: no overflow problem
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listpointer = temp;
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}
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void Stack::Pop() {
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// remove top item from the stack
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Node *p;
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p = listpointer;
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if (listpointer != NULL) { // check to avoid underflow
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listpointer = listpointer->next;
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delete p; //always delete a TEMPORARY variable
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}
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}
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void Stack::PopTwo() {
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// remove the 2 top items from the stack
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Node *p;
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p = listpointer;
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if (listpointer != NULL) { // check to avoid underflow
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listpointer = listpointer->next;
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delete p; //always delete a TEMPORARY variable
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}
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p = listpointer;
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if (listpointer != NULL) {
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listpointer = listpointer->next;
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delete p;
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}
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}
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void Stack::PopTwoandReturn(float *a, float *b ) {
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// remove the 2 top items from the stack
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Node *p;
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p = listpointer;
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if (listpointer != NULL) { // check to avoid underflow
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*a = listpointer->data;
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listpointer = listpointer->next;
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delete p; //always delete a TEMPORARY variable
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}
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p = listpointer;
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if (listpointer != NULL) {
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*b = listpointer->data;
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listpointer = listpointer->next;
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delete p;
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}
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}
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void Stack::PopTwoandReturn2(float &a, float &b ) {
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// remove the 2 top items from the stack
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Node *p;
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p = listpointer;
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if (listpointer != NULL) { // check to avoid underflow
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a = listpointer->data;
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listpointer = listpointer->next;
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delete p; //always delete a TEMPORARY variable
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}
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p = listpointer;
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if (listpointer != NULL) {
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b = listpointer->data;
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listpointer = listpointer->next;
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delete p;
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}
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}
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float Stack::Top() {
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// return the value of the top item
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return listpointer->data; //WARNING: what if listpointer is NULL?
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}
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bool Stack::TopTwo(float *array) {
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// return a pointer to an array[2]
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if(listpointer==NULL || listpointer->next==NULL) {
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return false;
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array[0]=0.0;
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array[1]=0.0;
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}//not two items
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else{
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array[0]=listpointer->data;
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array[1]=(listpointer->next)->data;
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return true; //success
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}
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}
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bool Stack::isEmpty() {
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// returns true if the stack is empty
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if (listpointer == NULL) {
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return true;
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}
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return false;
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}
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bool Stack::TwoorMore() {
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// return true if the stack has at least two items
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if(listpointer==NULL)return false;
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else{
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if(listpointer->next==NULL) return false;
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else return true;
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}
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}
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Stack A; //This is how to declare a stack
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float temparray[2];
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int main() {
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A.Push(1.0);
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A.Push(2.0);
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A.Push(3.0);
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A.Push(4.8);
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A.Push(5.3);
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A.Push(6.3);
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A.Push(7.0);
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A.Push(8.0);
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A.Push(9.0);
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A.Push(10.0);
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if (A.TwoorMore()) {
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printf("Stack A has more than two items\n");
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//A.TopTwo(&temparray[0]);
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A.TopTwo(temparray);
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printf("two top items are %f and %f \n",temparray[0],temparray[1]);
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} else {
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printf("Stack A has less than two items\n");
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}
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float a,b;
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A.PopTwoandReturn(&a,&b);
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printf("Return PopTwoandReturn %f %f \n",a,b);
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//or
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float *c,*d;
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c=new float;
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d=new float;
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A.PopTwoandReturn(c,d);
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printf("Return PopTwoandReturn %f %f \n",*c,*d);
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cout << "COUT Return PopTwoandReturn " << *c << " " << *d << endl;
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//or
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A.PopTwoandReturn2(a,b);
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printf("Return PopTwoandReturn2 %f %f \n",a,b);
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if (A.TwoorMore()) {
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printf("Stack A has more than two items\n");
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A.TopTwo(&temparray[0]);
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printf("two top items are %f and %f \n",temparray[0],temparray[1]);
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} else {
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printf("Stack A has less than two items\n");
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}
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A.PopTwo();
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if (A.TwoorMore()) {
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printf("Stack A has more than two items\n");
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A.TopTwo(&temparray[0]);
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printf("two top items are %f and %f \n",temparray[0],temparray[1]);
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} else {
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printf("Stack A has less than two items\n");
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}
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}
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67
assignment2/Stack_arrays.cpp
Normal file
67
assignment2/Stack_arrays.cpp
Normal file
@@ -0,0 +1,67 @@
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#include <stdio.h>
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class Stack {
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private:
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float data[100];
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int index;
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public:
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Stack();
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~Stack();
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void Push(float newthing);
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void Pop();
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float Top();
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bool isEmpty();
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};
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Stack::Stack() { //Note: no data type in front
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// constructor
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index = -1;
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}
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Stack::~Stack() {
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// destructor
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}
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void Stack::Push(float newthing) {
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// place the new thing on top of the stack
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index++;
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data[index] = newthing; //Warning: watch for overflow
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}
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void Stack::Pop() {
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// remove the top item from the stack
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if (index > -1) { index--; } //Takes care of underflow
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}
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float Stack::Top() {
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// return the value of the top item in the stack
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return data[index]; //Warning: what if stack is empty?
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}
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bool Stack::isEmpty() {
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// return true if the stack is empty
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if (index < 0) { return true; }
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return false;
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}
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Stack A, B; //This is how to declare a stack
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int main() {
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A.Push(62.3);
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A.Push(2.0);
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A.Push(3.0);
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A.Push(4.0);
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A.Pop();
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A.Pop();
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A.Pop();
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A.Pop();
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B.Push(5.0);
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if (A.isEmpty()) {
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printf("Stack A is empty\n");
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} else {
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float x = A.Top();
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printf("Top item in A is %1.1f\n", x);
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}
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}
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105
assignment2/Stack_arrays_TwoorMore_PopTwo.cpp
Normal file
105
assignment2/Stack_arrays_TwoorMore_PopTwo.cpp
Normal file
@@ -0,0 +1,105 @@
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#include <stdio.h>
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class Stack {
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private:
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float data[100];
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int index;
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public:
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Stack();
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~Stack();
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void Push(float newthing);
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void Pop();
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float Top();
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bool isEmpty();
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bool TopTwo(float *array);
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void PopTwo();
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bool TwoorMore();
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};
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Stack::Stack() { //Note: no data type in front
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// constructor
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index = -1;
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}
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Stack::~Stack() {
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// destructor
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}
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void Stack::Push(float newthing) {
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// place the new thing on top of the stack
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index++;
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data[index] = newthing; //Warning: watch for overflow
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}
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void Stack::Pop() {
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// remove the top item from the stack
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if (index > -1) { index--; } //Takes care of underflow
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}
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void Stack::PopTwo() {
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// remove the 2 top items from the stack
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if (index > -1) { index--; }
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if (index > -1) { index--; }
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}
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float Stack::Top() {
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// return the value of the top item in the stack
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return data[index]; //Warning: what if stack is empty?
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}
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bool Stack::TopTwo(float *array) {
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// return a pointer to an array[2]
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if(index>=1){
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array[0]=data[index];
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array[1]=data[index-1];
|
||||
return true; //success
|
||||
}
|
||||
else{ return false;}//less than two items
|
||||
}
|
||||
|
||||
bool Stack::isEmpty() {
|
||||
// return true if the stack is empty
|
||||
if (index < 0) { return true; }
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Stack::TwoorMore() {
|
||||
// return true if the stack has at least two items
|
||||
if (index >= 1 ) { return true; }
|
||||
return false;
|
||||
}
|
||||
|
||||
Stack A; //This is how to declare a stack
|
||||
float temparray[2];
|
||||
int main() {
|
||||
A.Push(45.3);
|
||||
A.Push(62.3);
|
||||
A.Push(2.0);
|
||||
A.Push(3.0);
|
||||
A.Push(4.0);
|
||||
if (A.TwoorMore()) {
|
||||
printf("Stack A has more than two items\n");
|
||||
A.TopTwo(&temparray[0]);
|
||||
printf("two top items are %f and %f \n",temparray[0],temparray[1]);
|
||||
} else {
|
||||
printf("Stack A has less than two items\n");
|
||||
}
|
||||
A.PopTwo();
|
||||
if (A.TwoorMore()) {
|
||||
printf("Stack A has more than two items\n");
|
||||
A.TopTwo(&temparray[0]);
|
||||
printf("two top items are %f and %f \n",temparray[0],temparray[1]);
|
||||
} else {
|
||||
printf("Stack A has less than two items\n");
|
||||
}
|
||||
A.PopTwo();
|
||||
if (A.TwoorMore()) {
|
||||
printf("Stack A has more than two items\n");
|
||||
A.TopTwo(&temparray[0]);
|
||||
printf("two top items are %f and %f \n",temparray[0],temparray[1]);
|
||||
} else {
|
||||
printf("Stack A has less than two items\n");
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,117 @@
|
||||
#include <stdio.h>
|
||||
|
||||
class Stack {
|
||||
private:
|
||||
float data[100];
|
||||
int index;
|
||||
public:
|
||||
Stack();
|
||||
~Stack();
|
||||
void Push(float newthing);
|
||||
void Pop();
|
||||
float Top();
|
||||
bool isEmpty();
|
||||
bool TopTwo(float *array);
|
||||
void PopTwo();
|
||||
bool TwoorMore();
|
||||
void PopTwoandReturn(float &a, float &b);
|
||||
};
|
||||
|
||||
Stack::Stack() { //Note: no data type in front
|
||||
// constructor
|
||||
index = -1;
|
||||
}
|
||||
|
||||
Stack::~Stack() {
|
||||
// destructor
|
||||
|
||||
}
|
||||
|
||||
void Stack::Push(float newthing) {
|
||||
// place the new thing on top of the stack
|
||||
index++;
|
||||
data[index] = newthing; //Warning: watch for overflow
|
||||
}
|
||||
|
||||
void Stack::Pop() {
|
||||
// remove the top item from the stack
|
||||
if (index > -1) { index--; } //Takes care of underflow
|
||||
}
|
||||
|
||||
void Stack::PopTwo() {
|
||||
// remove the 2 top items from the stack
|
||||
if (index > -1) { index--; }
|
||||
if (index > -1) { index--; }
|
||||
}
|
||||
|
||||
void Stack::PopTwoandReturn(float &a, float &b) {
|
||||
// remove the 2 top items from the stack
|
||||
if (index > -1) { a=data[index]; index--; }
|
||||
if (index > -1) { b=data[index]; index--; }
|
||||
}
|
||||
|
||||
float Stack::Top() {
|
||||
// return the value of the top item in the stack
|
||||
return data[index]; //Warning: what if stack is empty?
|
||||
}
|
||||
|
||||
bool Stack::TopTwo(float *array) {
|
||||
// return a pointer to an array[2]
|
||||
if(index>=1){
|
||||
array[0]=data[index];
|
||||
array[1]=data[index-1];
|
||||
return true; //success
|
||||
}
|
||||
else{ return false;}//less than two items
|
||||
}
|
||||
|
||||
bool Stack::isEmpty() {
|
||||
// return true if the stack is empty
|
||||
if (index < 0) { return true; }
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Stack::TwoorMore() {
|
||||
// return true if the stack has at least two items
|
||||
if (index >= 1 ) { return true; }
|
||||
return false;
|
||||
}
|
||||
|
||||
Stack A; //This is how to declare a stack
|
||||
float temparray[2];
|
||||
int main() {
|
||||
A.Push(45.3);
|
||||
A.Push(62.3);
|
||||
A.Push(2.0);
|
||||
A.Push(3.0);
|
||||
A.Push(4.0);
|
||||
if (A.TwoorMore()) {
|
||||
printf("Stack A has more than two items\n");
|
||||
A.TopTwo(&temparray[0]);
|
||||
printf("two top items are %f and %f \n",temparray[0],temparray[1]);
|
||||
} else {
|
||||
printf("Stack A has less than two items\n");
|
||||
}
|
||||
//A.PopTwo();
|
||||
float a,b;
|
||||
A.PopTwoandReturn(a,b);
|
||||
printf("PopTwo returning %f %f \n",a,b);
|
||||
if (A.TwoorMore()) {
|
||||
printf("Stack A has more than two items\n");
|
||||
A.TopTwo(&temparray[0]);
|
||||
printf("two top items are %f and %f \n",temparray[0],temparray[1]);
|
||||
} else {
|
||||
printf("Stack A has less than two items\n");
|
||||
}
|
||||
//A.PopTwo();
|
||||
A.PopTwoandReturn(a,b);
|
||||
printf("PopTwo returning %f %f \n",a,b);
|
||||
if (A.TwoorMore()) {
|
||||
printf("Stack A has more than two items\n");
|
||||
A.TopTwo(&temparray[0]);
|
||||
printf("two top items are %f and %f \n",temparray[0],temparray[1]);
|
||||
} else {
|
||||
printf("Stack A has less than two items\n");
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user