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websocket-sharp/Opcode.cs
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websocket-sharp/Opcode.cs
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#region License
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/*
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* Opcode.cs
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*
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* The MIT License
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*
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* Copyright (c) 2012-2016 sta.blockhead
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#endregion
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using System;
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namespace WebSocketSharp
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{
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/// <summary>
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/// Indicates the WebSocket frame type.
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/// </summary>
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/// <remarks>
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/// The values of this enumeration are defined in
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/// <see href="http://tools.ietf.org/html/rfc6455#section-5.2">
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/// Section 5.2</see> of RFC 6455.
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/// </remarks>
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internal enum Opcode : byte
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{
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/// <summary>
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/// Equivalent to numeric value 0. Indicates continuation frame.
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/// </summary>
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Cont = 0x0,
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/// <summary>
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/// Equivalent to numeric value 1. Indicates text frame.
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/// </summary>
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Text = 0x1,
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/// <summary>
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/// Equivalent to numeric value 2. Indicates binary frame.
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/// </summary>
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Binary = 0x2,
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/// <summary>
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/// Equivalent to numeric value 8. Indicates connection close frame.
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/// </summary>
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Close = 0x8,
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/// <summary>
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/// Equivalent to numeric value 9. Indicates ping frame.
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/// </summary>
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Ping = 0x9,
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/// <summary>
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/// Equivalent to numeric value 10. Indicates pong frame.
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/// </summary>
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Pong = 0xa
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}
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}
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