Files
csharp/tests/ByteBufferTests.cs
Frederik Carlier ff7a455ae7 RFC - Support WebSockets with channels (#66)
* Add support for demuxing streams from WebSockets.

* Add missing using statement, fix unit test
2018-01-02 20:45:53 -08:00

345 lines
14 KiB
C#

using System;
using System.Threading;
using System.Threading.Tasks;
using Xunit;
namespace k8s.tests
{
/// <summary>
/// Tests the <see cref="ByteBuffer"/> class.
/// </summary>
public class ByteBufferTests
{
private readonly byte[] writeData = new byte[] { 0xF0, 0xF1, 0xF2, 0xF3, 0xF4, 0xF5, 0xF6, 0xF7, 0xF8, 0xF9, 0xFA, 0xFB, 0xFC, 0xFD, 0xFE, 0xFF };
/// <summary>
/// Tests a sequential read and write operation.
/// </summary>
[Fact]
public void LinearReadWriteTest()
{
ByteBuffer buffer = new ByteBuffer(bufferSize: 0x10, maximumSize: 0x100);
// There's no real guarantee that this will be the case because the ArrayPool does not guarantee
// a specific buffer size. So let's assert this first to make sure the test fails should this
// assumption not hold.
Assert.Equal(0x10, buffer.Size);
// Assert the initial values.
Assert.Equal(0, buffer.AvailableReadableBytes);
Assert.Equal(0x10, buffer.AvailableWritableBytes);
Assert.Equal(0, buffer.ReadWaterMark);
Assert.Equal(0, buffer.WriteWaterMark);
// Write two bytes
buffer.Write(this.writeData, 0, 2);
Assert.Equal(2, buffer.AvailableReadableBytes);
Assert.Equal(0x0E, buffer.AvailableWritableBytes);
Assert.Equal(0, buffer.ReadWaterMark);
Assert.Equal(2, buffer.WriteWaterMark);
// Read two bytes, one byte at a time
byte[] readData = new byte[0x10];
var read = buffer.Read(readData, 0, 1);
Assert.Equal(1, read);
// Verify the result of the read operation.
Assert.Equal(0xF0, readData[0]);
Assert.Equal(0, readData[1]); // Make sure no additional data was read
// Check the state of the buffer
Assert.Equal(1, buffer.AvailableReadableBytes);
Assert.Equal(0x0F, buffer.AvailableWritableBytes);
Assert.Equal(1, buffer.ReadWaterMark);
Assert.Equal(2, buffer.WriteWaterMark);
// Read another byte
read = buffer.Read(readData, 1, 1);
Assert.Equal(1, read);
// Verify the result of the read operation.
Assert.Equal(0xF1, readData[1]);
Assert.Equal(0, readData[2]); // Make sure no additional data was read
// Check the state of the buffer
Assert.Equal(0, buffer.AvailableReadableBytes);
Assert.Equal(0x10, buffer.AvailableWritableBytes);
Assert.Equal(2, buffer.ReadWaterMark);
Assert.Equal(2, buffer.WriteWaterMark);
}
/// <summary>
/// Tests reading a writing which crosses the boundary (end) of the circular buffer.
/// </summary>
[Fact]
public void BoundaryReadWriteTest()
{
ByteBuffer buffer = new ByteBuffer(bufferSize: 0x10, maximumSize: 0x100);
// There's no real guarantee that this will be the case because the ArrayPool does not guarantee
// a specific buffer size. So let's assert this first to make sure the test fails should this
// assumption not hold.
Assert.Equal(0x10, buffer.Size);
// Write out 0x0A bytes to the buffer, to increase the high water level for writing bytes
buffer.Write(this.writeData, 0, 0x0A);
// Assert the initial values.
Assert.Equal(0x0A, buffer.AvailableReadableBytes);
Assert.Equal(0x06, buffer.AvailableWritableBytes);
Assert.Equal(0, buffer.ReadWaterMark);
Assert.Equal(0x0A, buffer.WriteWaterMark);
// Read 0x0A bytes, to increase the high water level for reading bytes
byte[] readData = new byte[0x10];
var read = buffer.Read(readData, 0, 0x0A);
Assert.Equal(0x0A, read);
Assert.Equal(0x00, buffer.AvailableReadableBytes);
Assert.Equal(0x10, buffer.AvailableWritableBytes);
Assert.Equal(0x0A, buffer.ReadWaterMark);
Assert.Equal(0x0A, buffer.WriteWaterMark);
// Write an additional 0x0A bytes, but now in reverse order. This will cause the data
// to be wrapped.
Array.Reverse(this.writeData);
buffer.Write(this.writeData, 0, 0x0A);
// Assert the resulting state of the buffer.
Assert.Equal(0x0A, buffer.AvailableReadableBytes);
Assert.Equal(0x06, buffer.AvailableWritableBytes);
Assert.Equal(0x0A, buffer.ReadWaterMark);
Assert.Equal(0x04, buffer.WriteWaterMark);
// Read ten bytes, this will be a wrapped read
read = buffer.Read(readData, 0, 0x0A);
Assert.Equal(0x0A, read);
// Verify the result of the read operation.
Assert.Equal(0xFF, readData[0]);
Assert.Equal(0xFE, readData[1]);
Assert.Equal(0xFD, readData[2]);
Assert.Equal(0xFC, readData[3]);
Assert.Equal(0xFB, readData[4]);
Assert.Equal(0xFA, readData[5]);
Assert.Equal(0xF9, readData[6]);
Assert.Equal(0xF8, readData[7]);
Assert.Equal(0xF7, readData[8]);
Assert.Equal(0xF6, readData[9]);
Assert.Equal(0, readData[10]); // Make sure no additional data was read
// Check the state of the buffer
Assert.Equal(0, buffer.AvailableReadableBytes);
Assert.Equal(0x10, buffer.AvailableWritableBytes);
Assert.Equal(4, buffer.ReadWaterMark);
Assert.Equal(4, buffer.WriteWaterMark);
}
/// <summary>
/// Tests resizing of the <see cref="ByteBuffer"/> class.
/// </summary>
[Fact]
public void ResizeWriteTest()
{
ByteBuffer buffer = new ByteBuffer(bufferSize: 0x10, maximumSize: 0x100);
// There's no real guarantee that this will be the case because the ArrayPool does not guarantee
// a specific buffer size. So let's assert this first to make sure the test fails should this
// assumption not hold.
Assert.Equal(0x10, buffer.Size);
// Write out 0x0A bytes to the buffer, to increase the high water level for writing bytes
buffer.Write(this.writeData, 0, 0x0A);
byte[] readData = new byte[0x20];
// Read these 0x0A bytes.
var read = buffer.Read(readData, 0, 0x0A);
Assert.Equal(0x0A, read);
// Assert the initial state of the buffer
Assert.Equal(0x00, buffer.AvailableReadableBytes);
Assert.Equal(0x10, buffer.AvailableWritableBytes);
Assert.Equal(0x0A, buffer.ReadWaterMark);
Assert.Equal(0x0A, buffer.WriteWaterMark);
// Write out 0x0A bytes to the buffer, this will cause the buffer to wrap
buffer.Write(this.writeData, 0, 0x0A);
Assert.Equal(0x0A, buffer.AvailableReadableBytes);
Assert.Equal(0x06, buffer.AvailableWritableBytes);
Assert.Equal(0x0A, buffer.ReadWaterMark);
Assert.Equal(0x04, buffer.WriteWaterMark);
// Write an additional 0x0A bytes, but now in reverse order. This will cause the buffer to be resized.
Array.Reverse(this.writeData);
buffer.Write(this.writeData, 0, 0x0A);
// Make sure the buffer has been resized.
Assert.Equal(0x20, buffer.Size);
Assert.Equal(0x14, buffer.AvailableReadableBytes); // 2 * 0x0A = 0x14
Assert.Equal(0x0C, buffer.AvailableWritableBytes); // 0x20 - 0x14 = 0x0C
Assert.Equal(0x1A, buffer.ReadWaterMark);
Assert.Equal(0x0E, buffer.WriteWaterMark);
// Read data, and verify the read data
read = buffer.Read(readData, 0, 0x14);
Assert.Equal(0xF0, readData[0]);
Assert.Equal(0xF1, readData[1]);
Assert.Equal(0xF2, readData[2]);
Assert.Equal(0xF3, readData[3]);
Assert.Equal(0xF4, readData[4]);
Assert.Equal(0xF5, readData[5]);
Assert.Equal(0xF6, readData[6]);
Assert.Equal(0xF7, readData[7]);
Assert.Equal(0xF8, readData[8]);
Assert.Equal(0xF9, readData[9]);
Assert.Equal(0xFF, readData[10]);
Assert.Equal(0xFE, readData[11]);
Assert.Equal(0xFD, readData[12]);
Assert.Equal(0xFC, readData[13]);
Assert.Equal(0xFB, readData[14]);
Assert.Equal(0xFA, readData[15]);
Assert.Equal(0xF9, readData[16]);
Assert.Equal(0xF8, readData[17]);
Assert.Equal(0xF7, readData[18]);
Assert.Equal(0xF6, readData[19]);
}
/// <summary>
/// Tests a call to <see cref="ByteBuffer.Read(byte[], int, int)"/> which wants to read more data
/// than is available.
/// </summary>
[Fact]
public void ReadTooMuchDataTest()
{
var buffer = new ByteBuffer();
var readData = new byte[0x10];
// Read 0x010 bytes of data when only 0x06 are available
buffer.Write(this.writeData, 0, 0x06);
var read = buffer.Read(readData, 0, readData.Length);
Assert.Equal(0x06, read);
Assert.Equal(0xF0, readData[0]);
Assert.Equal(0xF1, readData[1]);
Assert.Equal(0xF2, readData[2]);
Assert.Equal(0xF3, readData[3]);
Assert.Equal(0xF4, readData[4]);
Assert.Equal(0xF5, readData[5]);
Assert.Equal(0x00, readData[6]);
}
/// <summary>
/// Tests a call to <see cref="ByteBuffer.Read(byte[], int, int)"/> when no data is available; and makes
/// sure the call blocks until data is available.
/// </summary>
[Fact]
public void ReadBlocksUntilDataAvailableTest()
{
// Makes sure that the Read method does not return until data is available.
var buffer = new ByteBuffer();
var readData = new byte[0x10];
var read = 0;
// Kick off a read operation
var readTask = Task.Run(() => read = buffer.Read(readData, 0, readData.Length));
Thread.Sleep(250);
Assert.False(readTask.IsCompleted);
// Write data to the buffer
buffer.Write(this.writeData, 0, 0x03);
Thread.Sleep(250);
Assert.True(readTask.IsCompleted);
Assert.Equal(3, read);
Assert.Equal(0xF0, readData[0]);
Assert.Equal(0xF1, readData[1]);
Assert.Equal(0xF2, readData[2]);
Assert.Equal(0x00, readData[3]);
}
/// <summary>
/// Tests reading until the end of the file.
/// </summary>
[Fact]
public void ReadUntilEndOfFileTest()
{
ByteBuffer buffer = new ByteBuffer(bufferSize: 0x10, maximumSize: 0x100);
// There's no real guarantee that this will be the case because the ArrayPool does not guarantee
// a specific buffer size. So let's assert this first to make sure the test fails should this
// assumption not hold.
Assert.Equal(0x10, buffer.Size);
buffer.Write(this.writeData, 0, 2);
buffer.Write(this.writeData, 2, 2);
buffer.WriteEnd();
// Assert the initial state of the buffer
Assert.Equal(0x04, buffer.AvailableReadableBytes);
Assert.Equal(0x0C, buffer.AvailableWritableBytes);
Assert.Equal(0x00, buffer.ReadWaterMark);
Assert.Equal(0x04, buffer.WriteWaterMark);
// Read the data on a chunk-by-chunk basis
byte[] readData = new byte[0x03];
var read = buffer.Read(readData, 0, 3);
Assert.Equal(3, read);
Assert.Equal(0xF0, readData[0]);
Assert.Equal(0xF1, readData[1]);
Assert.Equal(0xF2, readData[2]);
read = buffer.Read(readData, 0, 3);
Assert.Equal(1, read);
Assert.Equal(0xF3, readData[0]);
}
/// <summary>
/// Tests reading until the end of a file, piecemeal.
/// </summary>
[Fact]
public void ReadUntilEndOfFileTest2()
{
ByteBuffer buffer = new ByteBuffer(bufferSize: 0x10, maximumSize: 0x100);
// There's no real guarantee that this will be the case because the ArrayPool does not guarantee
// a specific buffer size. So let's assert this first to make sure the test fails should this
// assumption not hold.
Assert.Equal(0x10, buffer.Size);
buffer.Write(this.writeData, 0, 2);
buffer.Write(this.writeData, 2, 2);
buffer.WriteEnd();
// Assert the initial state of the buffer
Assert.Equal(0x04, buffer.AvailableReadableBytes);
Assert.Equal(0x0C, buffer.AvailableWritableBytes);
Assert.Equal(0x00, buffer.ReadWaterMark);
Assert.Equal(0x04, buffer.WriteWaterMark);
// Read the data at once
byte[] readData = new byte[0x10];
var read = buffer.Read(readData, 0, 0x10);
Assert.Equal(4, read);
Assert.Equal(0xF0, readData[0]);
Assert.Equal(0xF1, readData[1]);
Assert.Equal(0xF2, readData[2]);
Assert.Equal(0xF3, readData[3]);
Assert.Equal(0x00, readData[4]);
read = buffer.Read(readData, 0, 0x10);
Assert.Equal(0, read);
}
}
}