// JAVASCRIPT-6: BRICK COLLISIONS // © 2018, wbamberg var canvas = document.getElementById("myCanvas"); var ctx = canvas.getContext("2d"); var ballRadius = 12; var x = ballRadius; var y = ballRadius; var dx = 2; var dy = -2; var paddleHeight = 100; var paddleWidth = 12; var paddleY = (canvas.height-paddleHeight)/2; var downPressed = false; var upPressed = false; var brickRowCount = 5; var brickColumnCount = 4; var brickWidth = 25; var brickHeight = 60; var brickPadding = 10; var brickOffsetTop = 30; var brickOffsetLeft = 400; var bricks = []; for(var c=0; c b.x && x < b.x+brickWidth && y > b.y && y < b.y+brickHeight) { dy = -dy; b.visible = 0; } } } } } function drawBall() { ctx.beginPath(); ctx.arc(x, y, ballRadius, 0, 2 * Math.PI); ctx.fillStyle = "#FF0000"; ctx.fill(); ctx.closePath(); } function drawPaddle() { ctx.beginPath(); ctx.rect(0, paddleY, paddleWidth, paddleHeight); ctx.fillStyle = "#333"; ctx.fill(); ctx.closePath(); } function drawBricks() { for(var c=0; c canvas.width-ballRadius) { dx = -dx; } else if (x + dx < ballRadius) { if (y > paddleY && y < paddleY + paddleHeight) { dx = -dx; } else { alert("GAME OVER"); document.location.reload(); clearInterval(interval); } } if(y + dy > canvas.height-ballRadius || y + dy < ballRadius) { dy = -dy; } if(downPressed && paddleY < canvas.height-paddleHeight) { paddleY += 4; } else if(upPressed && paddleY > 4) { paddleY -= 4; } x += dx; y += dy; } document.addEventListener("keydown", keyDownHandler, false); document.addEventListener("keyup", keyUpHandler, false); var interval = setInterval(draw, 10);