// JAVASCRIPT-1: MOVE BALL ON CANVAS // © 2018, wbamberg var canvas = document.getElementById("myCanvas"); var ctx = canvas.getContext("2d"); var ballRadius = 12; var x = ballRadius; var y = ballRadius; var dx = 2; var dy = -2; function drawBall() { ctx.beginPath(); ctx.arc(x, y, ballRadius, 0, 2 * Math.PI); ctx.fillStyle = "#FF0000"; ctx.fill(); ctx.closePath(); } function draw() { ctx.clearRect(0, 0, canvas.width, canvas.height); drawBall(); x += dx; y += dy; } setInterval(draw, 10);