114 lines
2.9 KiB
JavaScript
114 lines
2.9 KiB
JavaScript
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// JAVASCRIPT-5: SHOWING BRICKS
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// © 2018, wbamberg
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var canvas = document.getElementById("myCanvas");
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var ctx = canvas.getContext("2d");
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var ballRadius = 12;
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var x = ballRadius;
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var y = ballRadius;
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var dx = 2;
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var dy = -2;
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var paddleHeight = 100;
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var paddleWidth = 12;
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var paddleY = (canvas.height-paddleHeight)/2;
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var downPressed = false;
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var upPressed = false;
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var brickRowCount = 5;
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var brickColumnCount = 4;
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var brickWidth = 25;
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var brickHeight = 60;
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var brickPadding = 10;
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var brickOffsetTop = 30;
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var brickOffsetLeft = 400;
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var bricks = [];
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for(var c=0; c<brickColumnCount; c++) {
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bricks[c] = [];
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for(var r=0; r<brickRowCount; r++) {
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bricks[c][r] = { x: 0, y: 0 };
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}
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}
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function keyDownHandler(e) {
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if(e.key == "Down" || e.key == "ArrowDown") {
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downPressed = true;
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}
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else if(e.key == "Up" || e.key == "ArrowUp") {
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upPressed = true;
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}
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}
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function keyUpHandler(e) {
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if(e.key == "Down" || e.key == "ArrowDown") {
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downPressed = false;
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}
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else if(e.key == "Up" || e.key == "ArrowUp") {
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upPressed = false;
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}
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}
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function drawBall() {
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ctx.beginPath();
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ctx.arc(x, y, ballRadius, 0, 2 * Math.PI);
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ctx.fillStyle = "#FF0000";
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ctx.fill();
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ctx.closePath();
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}
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function drawPaddle() {
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ctx.beginPath();
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ctx.rect(0, paddleY, paddleWidth, paddleHeight);
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ctx.fillStyle = "#333";
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ctx.fill();
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ctx.closePath();
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}
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function drawBricks() {
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for(var c=0; c<brickColumnCount; c++) {
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for(var r=0; r<brickRowCount; r++) {
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var brickX = (c*(brickWidth+brickPadding))+brickOffsetLeft;
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var brickY = (r*(brickHeight+brickPadding))+brickOffsetTop;
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bricks[c][r].x = brickX;
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bricks[c][r].y = brickY;
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ctx.beginPath();
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ctx.rect(brickX, brickY, brickWidth, brickHeight);
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ctx.fillStyle = "#0095DD";
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ctx.fill();
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ctx.closePath();
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}
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}
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}
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function draw() {
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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drawBall();
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drawPaddle();
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drawBricks();
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if(x + dx > canvas.width-ballRadius) {
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dx = -dx;
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}
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else if (x + dx < ballRadius) {
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if (y > paddleY && y < paddleY + paddleHeight) {
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dx = -dx;
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}
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else {
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alert("GAME OVER");
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document.location.reload();
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clearInterval(interval);
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}
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}
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if(y + dy > canvas.height-ballRadius || y + dy < ballRadius) {
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dy = -dy;
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}
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if(downPressed && paddleY < canvas.height-paddleHeight) {
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paddleY += 4;
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}
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else if(upPressed && paddleY > 4) {
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paddleY -= 4;
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}
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x += dx;
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y += dy;
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}
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document.addEventListener("keydown", keyDownHandler, false);
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document.addEventListener("keyup", keyUpHandler, false);
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var interval = setInterval(draw, 10);
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