104 lines
2.6 KiB
Python
104 lines
2.6 KiB
Python
|
|
from types import *
|
||
|
|
import itertools
|
||
|
|
|
||
|
|
class corners():
|
||
|
|
def __init__(self, i, j):
|
||
|
|
# i, j are position of corner
|
||
|
|
self.i = i
|
||
|
|
self.j = j
|
||
|
|
def __str__(self):
|
||
|
|
return "[" + str(self.i) + ", " + str(self.j) + "]"
|
||
|
|
|
||
|
|
# return corner on the same line
|
||
|
|
def same_line(index, list):
|
||
|
|
for c in list:
|
||
|
|
if c.i == index:
|
||
|
|
return c
|
||
|
|
|
||
|
|
# return corner on the same column
|
||
|
|
def same_col(index, list):
|
||
|
|
for c in list:
|
||
|
|
if c.j == index:
|
||
|
|
return c
|
||
|
|
|
||
|
|
def search_corners(input):
|
||
|
|
corner_list = []
|
||
|
|
for i in range(0, len(input)):
|
||
|
|
for j in range(0, len(input[i])):
|
||
|
|
if (input[i][j] == "+"):
|
||
|
|
corner_list.append(corners(i,j))
|
||
|
|
return corner_list
|
||
|
|
|
||
|
|
# validate that 4 points form a
|
||
|
|
# rectangle by comparing distance to
|
||
|
|
# centroid of the rectangle for all corners
|
||
|
|
def possible_rect(quartet):
|
||
|
|
mid_x = 0
|
||
|
|
mid_y = 0
|
||
|
|
|
||
|
|
# centroid
|
||
|
|
for c in quartet:
|
||
|
|
mid_x = mid_x + c.i/4.0
|
||
|
|
mid_y = mid_y + c.j/4.0
|
||
|
|
|
||
|
|
# reference distance using first corner
|
||
|
|
dx = abs(quartet[0].i - mid_x)
|
||
|
|
dy = abs(quartet[0].j - mid_y)
|
||
|
|
|
||
|
|
# Check all the same distance from centroid are equals
|
||
|
|
for i in range(1, len(quartet)):
|
||
|
|
if abs(quartet[i].i - mid_x) != dx or abs(quartet[i].j - mid_y) != dy:
|
||
|
|
return False
|
||
|
|
return True
|
||
|
|
|
||
|
|
# validate path between two corners
|
||
|
|
def path(c1, c2, input):
|
||
|
|
if c1.i == c2.i:
|
||
|
|
for j in range(min(c1.j+1, c2.j+1), max(c1.j, c2.j)):
|
||
|
|
if input[c1.i][j] != "-" and input[c1.i][j] != "+":
|
||
|
|
return False
|
||
|
|
return True
|
||
|
|
elif c1.j == c2.j:
|
||
|
|
for i in range(min(c1.i+1, c2.i+1), max(c1.i, c2.i)):
|
||
|
|
if input[i][c1.j] != "|" and input[i][c1.j] != "+":
|
||
|
|
return False
|
||
|
|
return True
|
||
|
|
|
||
|
|
# validate path of rectangle
|
||
|
|
def validate_rect(rect, input):
|
||
|
|
# validate connection at every corner
|
||
|
|
# with neighbours on the same line and col
|
||
|
|
for i in range(0, len(rect)):
|
||
|
|
l = same_line(rect[i].i, rect[0:i]+rect[i+1:])
|
||
|
|
c = same_col(rect[i].j, rect[0:i]+rect[i+1:])
|
||
|
|
if not path(rect[i], l, input) or not path(rect[i], c, input):
|
||
|
|
return False
|
||
|
|
return True
|
||
|
|
|
||
|
|
# count number of rectangles
|
||
|
|
# inside ASCII in input lines
|
||
|
|
def count(lines=""):
|
||
|
|
nb_rect = 0
|
||
|
|
# test empty str
|
||
|
|
if lines=="":
|
||
|
|
return nb_rect
|
||
|
|
|
||
|
|
corners = search_corners(lines)
|
||
|
|
# no corners in str
|
||
|
|
if len(corners) == 0:
|
||
|
|
return nb_rect
|
||
|
|
|
||
|
|
# now let the magic begins
|
||
|
|
# all combinations of 4 corners (python ftw)
|
||
|
|
q = list(itertools.combinations(corners, r=4))
|
||
|
|
rectangles = []
|
||
|
|
for el in q:
|
||
|
|
if (possible_rect(el)):
|
||
|
|
rectangles.append(el)
|
||
|
|
|
||
|
|
# validate path in found rectangles
|
||
|
|
for rect in rectangles:
|
||
|
|
if (validate_rect(rect, lines)):
|
||
|
|
nb_rect = nb_rect + 1
|
||
|
|
return nb_rect
|