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<?xml version="1.0"?>
<doc>
<assembly>
<name>BasicFramework</name>
</assembly>
<members>
<member name="T:BasicFramework.FormAccountManage">
<summary>
一个简单的账户管理窗口类
</summary>
</member>
<member name="M:BasicFramework.FormAccountManage.#ctor(System.Func{System.String},System.Func{System.String,System.Boolean})">
<summary>
实例化一个简单的账户管理
</summary>
<param name="setAccounts">设置账户信息的方法</param>
<param name="getAccounts">获取账户信息的方法</param>
</member>
<member name="F:BasicFramework.FormAccountManage.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:BasicFramework.FormAccountManage.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:BasicFramework.FormAccountManage.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="T:BasicFramework.FormAuthorAdvertisement">
<summary>
显示作者一些信息的类,应当在软件系统中提供一处链接显示原作者信息,或者以彩蛋方式实现
</summary>
</member>
<member name="M:BasicFramework.FormAuthorAdvertisement.#ctor">
<summary>
示例化一个窗口,显示作者的相关信息
</summary>
</member>
<member name="F:BasicFramework.FormAuthorAdvertisement.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:BasicFramework.FormAuthorAdvertisement.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:BasicFramework.FormAuthorAdvertisement.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="T:BasicFramework.FormInputAndAction">
<summary>
支持输入一串字符串并相应数据
</summary>
</member>
<member name="M:BasicFramework.FormInputAndAction.#ctor(System.Func{System.String,System.Boolean},System.String,System.String,System.Int32)">
<summary>
实例化一个窗口支持输出和响应
</summary>
<param name="action">响应的方法</param>
<param name="text_default">默认的数据</param>
<param name="caption">标题</param>
<param name="length">允许输入的文本的最大长度</param>
</member>
<member name="F:BasicFramework.FormInputAndAction.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:BasicFramework.FormInputAndAction.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:BasicFramework.FormInputAndAction.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="F:BasicFramework.FormLogView.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:BasicFramework.FormLogView.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:BasicFramework.FormLogView.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="T:BasicFramework.FormPasswordModify">
<summary>
一个简单的修改密码的类
</summary>
</member>
<member name="M:BasicFramework.FormPasswordModify.#ctor(System.String,System.Func{System.String,System.Boolean},System.Int32,System.Int32)">
<summary>
实例化一个密码修改窗口,需要指定密码修改的方法
</summary>
<param name="password_old">旧密码,需要用来验证权限</param>
<param name="submitMethod">修改密码的真正方法</param>
<param name="passwordLengthMin">指定密码长度最小值,可不提供</param>
<param name="passwordLengthMax">指定密码长度最大值,可不提供</param>
</member>
<member name="F:BasicFramework.FormPasswordModify.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:BasicFramework.FormPasswordModify.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:BasicFramework.FormPasswordModify.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="T:BasicFramework.FormPopup">
<summary>
一个用于消息弹出显示的类
</summary>
</member>
<member name="M:BasicFramework.FormPopup.AddNewForm(BasicFramework.FormPopup)">
<summary>
新增一个显示的弹出窗口
</summary>
<param name="form"></param>
</member>
<member name="M:BasicFramework.FormPopup.ResetLocation">
<summary>
重置所有弹出窗口的位置
</summary>
</member>
<member name="M:BasicFramework.FormPopup.#ctor">
<summary>
实例化一个窗口信息弹出的对象
</summary>
</member>
<member name="M:BasicFramework.FormPopup.#ctor(System.String)">
<summary>
实例化一个窗口信息弹出的对象
</summary>
<param name="infotext">需要显示的文本</param>
</member>
<member name="M:BasicFramework.FormPopup.#ctor(System.String,System.Drawing.Color)">
<summary>
实例化一个窗口信息弹出的对象
</summary>
<param name="infotext">需要显示的文本</param>
<param name="infocolor">文本的颜色</param>
</member>
<member name="M:BasicFramework.FormPopup.#ctor(System.String,System.Drawing.Color,System.Int32)">
<summary>
实例化一个窗口信息弹出的对象
</summary>
<param name="infotext">需要显示的文本</param>
<param name="infocolor">文本的颜色</param>
<param name="existTime">指定窗口多少时间后消失,单位毫秒</param>
</member>
<member name="M:BasicFramework.FormPopup.LocationUpMove">
<summary>
窗体的位置进行向上调整
</summary>
</member>
<member name="M:BasicFramework.FormPopup.LocationUpMove(System.Int32)">
<summary>
窗体的位置进行向上调整
</summary>
</member>
<member name="F:BasicFramework.FormPopup.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:BasicFramework.FormPopup.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:BasicFramework.FormPopup.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="T:BasicFramework.SoftAnimation">
<summary>
系统框架支持的一些常用的动画特效
</summary>
</member>
<member name="P:BasicFramework.SoftAnimation.TimeFragment">
<summary>
最小的时间片段
</summary>
</member>
<member name="M:BasicFramework.SoftAnimation.BeginBackcolorAnimation(System.Windows.Forms.Control,System.Drawing.Color,System.Int32)">
<summary>
调整控件背景色
</summary>
<param name="control">控件</param>
<param name="color">设置的颜色</param>
<param name="time">时间</param>
</member>
<member name="T:BasicFramework.IFileSave">
<summary>
需要支持文件保存类的接口
</summary>
</member>
<member name="P:BasicFramework.IFileSave.FileSavePath">
<summary>
文件存储的路径
</summary>
</member>
<member name="M:BasicFramework.IFileSave.LoadByFile">
<summary>
从文件载入数据
</summary>
</member>
<member name="M:BasicFramework.IFileSave.SaveToFile">
<summary>
存储数据到文件
</summary>
</member>
<member name="T:BasicFramework.SoftMail">
<summary>
软件的邮箱类用于发送邮箱数据连续发送10次失败则禁止发送
</summary>
</member>
<member name="P:BasicFramework.SoftMail.SoftMailSendFailedCount">
<summary>
系统连续发送失败的次数,为了不影响系统,连续三次失败就禁止发送
</summary>
</member>
<member name="F:BasicFramework.SoftMail.MailSystem163">
<summary>
系统提供一个默认的163邮箱发送账号只要更改接收地址即可发送服务可能会被拦截
</summary>
</member>
<member name="F:BasicFramework.SoftMail.MailSystemQQ">
<summary>
系统提供一个默认的QQ邮箱发送账号只要更改接收地址即可发送服务发送成功概率比较高
</summary>
</member>
<member name="M:BasicFramework.SoftMail.#ctor(System.Action{System.Net.Mail.SmtpClient},System.String,System.String)">
<summary>
实例化一个邮箱发送类,需要指定初始化信息
</summary>
<param name="mailIni">初始化的方法</param>
<param name="addr_From">发送地址,应该和账户匹配</param>
<param name="addr_to">邮件接收地址</param>
</member>
<member name="P:BasicFramework.SoftMail.smtpClient">
<summary>
系统的邮件发送客户端
</summary>
</member>
<member name="P:BasicFramework.SoftMail.MailFromAddress">
<summary>
发送邮件的地址
</summary>
</member>
<member name="P:BasicFramework.SoftMail.MailSendAddress">
<summary>
邮件发送的地址
</summary>
</member>
<member name="M:BasicFramework.SoftMail.SendMail(System.Exception)">
<summary>
发生BUG至邮件地址需要提前指定发送地址否则失败
</summary>
<param name="ex">异常的BUG同样试用兼容类型</param>
<returns>是否发送成功,内容不正确会被视为垃圾邮件</returns>
</member>
<member name="M:BasicFramework.SoftMail.SendMail(System.String,System.String)">
<summary>
发送邮件至地址,需要提前指定发送地址,否则失败
</summary>
<param name="subject">邮件主题</param>
<param name="body">邮件内容</param>
<returns>是否发送成功,内容不正确会被视为垃圾邮件</returns>
</member>
<member name="M:BasicFramework.SoftMail.SendMail(System.Exception,System.String)">
<summary>
发生BUG至邮件地址需要提前指定发送地址否则失败
</summary>
<param name="ex">异常的BUG同样试用兼容类型</param>
<param name="addtion">额外信息</param>
<returns>是否发送成功,内容不正确会被视为垃圾邮件</returns>
</member>
<member name="M:BasicFramework.SoftMail.SendMail(System.String,System.String,System.String)">
<summary>
发送邮件的方法默认发送别名优先级是否HTML
</summary>
<param name="addr_to">接收地址</param>
<param name="subject">邮件主题</param>
<param name="body">邮件内容</param>
<returns>是否发送成功,内容不正确会被视为垃圾邮件</returns>
</member>
<member name="M:BasicFramework.SoftMail.SendMail(System.String,System.String,System.String[],System.String,System.String,System.Net.Mail.MailPriority,System.Boolean)">
<summary>
发送邮件的方法,需要提供完整的参数信息
</summary>
<param name="addr_from">发送地址</param>
<param name="name">发送别名</param>
<param name="addr_to">接收地址</param>
<param name="subject">邮件主题</param>
<param name="body">邮件内容</param>
<param name="priority">优先级</param>
<param name="isHtml">邮件内容是否是HTML语言</param>
<returns>发生是否成功,内容不正确会被视为垃圾邮件</returns>
</member>
<member name="T:BasicFramework.SoftPaint">
<summary>
静态类,包含了几个常用的画图方法,获取字符串,绘制小三角等
</summary>
</member>
<member name="T:BasicFramework.SoftSqlOperate">
<summary>
数据库操作的相关类,包含了常用的方法,避免大量的重复代码
</summary>
</member>
<member name="M:BasicFramework.SoftSqlOperate.ExecuteSql(System.String,System.String)">
<summary>
普通的执行SQL语句并返回影响行数该方法应该放到try-catch代码块中
</summary>
<param name="conStr">数据库的连接字符串</param>
<param name="cmdStr">sql语句适合插入更新删除</param>
<returns>返回受影响的行数</returns>
</member>
<member name="M:BasicFramework.SoftSqlOperate.ExecuteSelectTable(System.String,System.String)">
<summary>
选择数据表的执行SQL语句并返回影响行数该方法应该放到try-catch代码块中
</summary>
<param name="conStr">数据库的连接字符串</param>
<param name="cmdStr">sql语句适合插入更新删除</param>
<returns>结果数据表</returns>
</member>
<member name="M:BasicFramework.SoftSqlOperate.ExecuteSelectEnumerable``1(System.String,System.String)">
<summary>
选择指定类型数据集合执行SQL语句并返回影响行数该方法应该放到try-catch代码块中
</summary>
<param name="conStr">数据库的连接字符串</param>
<param name="cmdStr">sql语句适合插入更新删除</param>
<returns>结果数据集合</returns>
</member>
<member name="T:BasicFramework.ISqlDataType">
<summary>
数据库对应类的读取接口
</summary>
</member>
<member name="M:BasicFramework.ISqlDataType.LoadBySqlDataReader(System.Data.SqlClient.SqlDataReader)">
<summary>
根据sdr对象初始化数据的方法
</summary>
<param name="sdr"></param>
</member>
<member name="T:BasicFramework.SoftUserControls">
<summary>
一个用来管理多个用户控件显示的类
</summary>
</member>
<member name="P:BasicFramework.SoftUserControls.CurrentControl">
<summary>
当前的窗口
</summary>
</member>
<member name="T:BasicFramework.UserClock">
<summary>
一个时钟控件
</summary>
</member>
<member name="M:BasicFramework.UserClock.#ctor">
<summary>
实例化一个时钟控件
</summary>
</member>
<member name="P:BasicFramework.UserClock.当前时间">
<summary>
获取时钟的当前时间
</summary>
</member>
<member name="P:BasicFramework.UserClock.时钟指针颜色">
<summary>
获取或设置时钟指针的颜色
</summary>
</member>
<member name="P:BasicFramework.UserClock.分钟指针颜色">
<summary>
获取或设置时钟分钟指针颜色
</summary>
</member>
<member name="P:BasicFramework.UserClock.秒钟指针颜色">
<summary>
获取或设置秒钟指针颜色
</summary>
</member>
<member name="P:BasicFramework.UserClock.显示文本">
<summary>
获取或设置时钟的个性化文本
</summary>
</member>
<member name="P:BasicFramework.UserClock.显示文本字体">
<summary>
字体
</summary>
</member>
<member name="M:BasicFramework.UserClock.OnPaint(System.Windows.Forms.PaintEventArgs)">
<summary>
重绘控件显示
</summary>
<param name="e"></param>
</member>
<member name="F:BasicFramework.UserClock.components">
<summary>
必需的设计器变量。
</summary>
</member>
<member name="M:BasicFramework.UserClock.Dispose(System.Boolean)">
<summary>
清理所有正在使用的资源。
</summary>
<param name="disposing">如果应释放托管资源,为 true否则为 false。</param>
</member>
<member name="M:BasicFramework.UserClock.InitializeComponent">
<summary>
设计器支持所需的方法 - 不要
使用代码编辑器修改此方法的内容。
</summary>
</member>
<member name="T:BasicFramework.FormAbout">
<summary>
系统的关于类
</summary>
</member>
<member name="M:BasicFramework.FormAbout.#ctor(System.String,BasicFramework.SystemVersion,System.Int32,System.String)">
<summary>
实例化一个关于系统的窗口对象
</summary>
<param name="softName">应用程序的名称</param>
<param name="sv">系统的版本</param>
<param name="yearStart">应用起始年份</param>
<param name="belongName">本系统的版权归属人</param>
</member>
<member name="M:BasicFramework.FormAbout.#ctor(BasicFramework.SystemVersion,System.Int32,System.String)">
<summary>
实例化一个关于系统的窗口对象
</summary>
<param name="sv">系统的版本</param>
<param name="yearStart">版权起始年份</param>
<param name="belongName">本系统的版权归属人</param>
</member>
<member name="F:BasicFramework.FormAbout.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:BasicFramework.FormAbout.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:BasicFramework.FormAbout.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="T:BasicFramework.FormAboutVersion">
<summary>
关于版本的信息类
</summary>
</member>
<member name="M:BasicFramework.FormAboutVersion.#ctor(BasicFramework.SystemVersion)">
<summary>
实例化一个版本信息说明的窗口对象
</summary>
<param name="sv">系统的版本号</param>
</member>
<member name="F:BasicFramework.FormAboutVersion.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:BasicFramework.FormAboutVersion.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:BasicFramework.FormAboutVersion.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="T:BasicFramework.FormAccountChange">
<summary>
密码更改的窗口,需要使用一个委托方法来更新
</summary>
</member>
<member name="M:BasicFramework.FormAccountChange.#ctor(BasicFramework.UserAccount,System.Func{System.String,System.Boolean},System.Int32,System.Int32)">
<summary>
实例化一个密码更改窗口对象
</summary>
<param name="account">用户的账户</param>
<param name="passwordModify">修改密码的方法</param>
<param name="passwordLengthMax">允许最长的密码</param>
<param name="passwordLengthMin">允许最短的密码</param>
</member>
<member name="F:BasicFramework.FormAccountChange.Account">
<summary>
系统登录的账户
</summary>
</member>
<member name="M:BasicFramework.FormAccountChange.OnPasswordSumit(System.Object,System.EventArgs)">
<summary>
提交密码修改的代码,该方法需要继承重写才能实现
</summary>
<param name="sender">点击按钮</param>
<param name="e">普通的事件</param>
</member>
<member name="F:BasicFramework.FormAccountChange.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:BasicFramework.FormAccountChange.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:BasicFramework.FormAccountChange.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="T:BasicFramework.FormAuthorize">
<summary>
用来测试版软件授权的窗口
</summary>
</member>
<member name="M:BasicFramework.FormAuthorize.#ctor(BasicFramework.SoftAuthorize,System.String,System.Func{System.String,System.String})">
<summary>
实例化授权注册窗口
</summary>
<param name="authorize"></param>
<param name="aboutCode">提示关于怎么获取注册码的信息</param>
<param name="encrypt">加密的方法</param>
</member>
<member name="F:BasicFramework.FormAuthorize.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:BasicFramework.FormAuthorize.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:BasicFramework.FormAuthorize.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="T:BasicFramework.FormMaintenance">
<summary>
维护变更的窗口,用来维护服务器的状态,有可能处于维护中
</summary>
</member>
<member name="M:BasicFramework.FormMaintenance.#ctor(BasicFramework.ServerSettings)">
<summary>
实例化一个窗口对象,用来更改系统的维护状态,然后进行保存
</summary>
<param name="settings">服务器的参数对象</param>
</member>
<member name="F:BasicFramework.FormMaintenance.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:BasicFramework.FormMaintenance.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:BasicFramework.FormMaintenance.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="T:BasicFramework.FormPasswordCheck">
<summary>
密码检查的窗口
</summary>
</member>
<member name="M:BasicFramework.FormPasswordCheck.#ctor(System.String)">
<summary>
实例化一个检查输入密码的窗口
</summary>
<param name="pass">需要配对的密码</param>
</member>
<member name="F:BasicFramework.FormPasswordCheck.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:BasicFramework.FormPasswordCheck.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:BasicFramework.FormPasswordCheck.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="T:BasicFramework.FormUpdateLog">
<summary>
系统更新日志类窗体
</summary>
</member>
<member name="M:BasicFramework.FormUpdateLog.#ctor(BasicFramework.ClassSystemVersion)">
<summary>
实例化一个更新窗口的对象,用来呈现更新日志
</summary>
<param name="csv">包含了更新细节的一个对象,更新日志,更新内容</param>
</member>
<member name="F:BasicFramework.FormUpdateLog.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:BasicFramework.FormUpdateLog.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:BasicFramework.FormUpdateLog.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="T:BasicFramework.FormVersionControl">
<summary>
控制版本号的窗口类
</summary>
</member>
<member name="M:BasicFramework.FormVersionControl.#ctor(BasicFramework.ServerSettings)">
<summary>
</summary>
<param name="settings"></param>
</member>
<member name="F:BasicFramework.FormVersionControl.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:BasicFramework.FormVersionControl.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:BasicFramework.FormVersionControl.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="T:BasicFramework.FormWaitInfomation">
<summary>
延时指定时间的窗口类
</summary>
</member>
<member name="M:BasicFramework.FormWaitInfomation.#ctor(System.String,System.Int32,System.Drawing.Color,System.Drawing.Color)">
<summary>
实例化一个等待指定显示时间的窗口,时间一到,自动退出
</summary>
<param name="info">显示的文本</param>
<param name="waitTime">等待时间单位毫秒最低为100毫秒</param>
<param name="back">文本的背景色</param>
<param name="fore">文本的前景色</param>
</member>
<member name="M:BasicFramework.FormWaitInfomation.#ctor(System.String,System.Int32)">
<summary>
实例化一个等待指定显示时间的窗口,时间一到,自动退出
</summary>
<param name="info">显示的文本</param>
<param name="waitTime">等待时间,单位毫秒</param>
</member>
<member name="F:BasicFramework.FormWaitInfomation.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:BasicFramework.FormWaitInfomation.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:BasicFramework.FormWaitInfomation.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="T:BasicFramework.HuProcessBar">
<summary>
自定义的进度条控件
</summary>
</member>
<member name="M:BasicFramework.HuProcessBar.#ctor">
<summary>
实例化一个进度条控件
</summary>
</member>
<member name="P:BasicFramework.HuProcessBar.HasBorder">
<summary>
边框是否有无
</summary>
</member>
<member name="P:BasicFramework.HuProcessBar.ActiualPosition">
<summary>
实际画图的点位
</summary>
</member>
<member name="F:BasicFramework.HuProcessBar.components">
<summary>
必需的设计器变量。
</summary>
</member>
<member name="M:BasicFramework.HuProcessBar.Dispose(System.Boolean)">
<summary>
清理所有正在使用的资源。
</summary>
<param name="disposing">如果应释放托管资源,为 true否则为 false。</param>
</member>
<member name="M:BasicFramework.HuProcessBar.InitializeComponent">
<summary>
设计器支持所需的方法 - 不要修改
使用代码编辑器修改此方法的内容。
</summary>
</member>
<member name="T:BasicFramework.SoftBasic">
<summary>
一个软件基础类,提供常用的一些静态方法
</summary>
</member>
<member name="M:BasicFramework.SoftBasic.GetValueFromJsonObject``1(Newtonsoft.Json.Linq.JObject,System.String,``0)">
<summary>
一个泛型方法提供json对象的数据读取
</summary>
<typeparam name="T">读取的泛型</typeparam>
<param name="json">json对象</param>
<param name="value_name">值名称</param>
<param name="default_value">默认值</param>
<returns></returns>
</member>
<member name="M:BasicFramework.SoftBasic.JsonSetValue``1(Newtonsoft.Json.Linq.JObject,System.String,``0)">
<summary>
一个泛型方法提供json对象的数据写入
</summary>
<typeparam name="T">写入的泛型</typeparam>
<param name="json">json对象</param>
<param name="property">值名称</param>
<param name="value">值数据</param>
</member>
<member name="M:BasicFramework.SoftBasic.ShowExceptionMessage(System.Exception)">
<summary>
显示一个完整的错误信息
</summary>
<param name="ex"></param>
</member>
<member name="M:BasicFramework.SoftBasic.GetExceptionMessage(System.Exception)">
<summary>
获取一个异常的完整错误信息
</summary>
<param name="ex"></param>
<returns></returns>
</member>
<member name="F:BasicFramework.SoftBasic.FrameworkVersion">
<summary>
本框架的版本号
</summary>
</member>
<member name="M:BasicFramework.SoftBasic.ByteToHexString(System.Byte[])">
<summary>
字节数据转化成16进制表示的字符串
</summary>
<param name="InBytes">字节数组</param>
<returns>返回的字符串</returns>
</member>
<member name="M:BasicFramework.SoftBasic.ByteToHexString(System.String)">
<summary>
字符串数据转化成16进制表示的字符串
</summary>
<param name="InString">输入的字符串数据</param>
<returns>返回的字符串</returns>
</member>
<member name="T:BasicFramework.MessageBoard">
<summary>
系统的消息类,用来发送消息,和确认消息的
</summary>
</member>
<member name="P:BasicFramework.MessageBoard.NameSend">
<summary>
发送方名称
</summary>
</member>
<member name="P:BasicFramework.MessageBoard.NameReceive">
<summary>
接收方名称
</summary>
</member>
<member name="P:BasicFramework.MessageBoard.SendTime">
<summary>
发送时间
</summary>
</member>
<member name="P:BasicFramework.MessageBoard.Content">
<summary>
发送的消息内容
</summary>
</member>
<member name="T:BasicFramework.ServerArraySave`1">
<summary>
一个泛型类,支持数组的存储获取
</summary>
</member>
<member name="F:BasicFramework.ServerArraySave`1.all_items">
<summary>
所有临时存储的数据
</summary>
</member>
<member name="P:BasicFramework.ServerArraySave`1.MaxCache">
<summary>
临时消息存储的最大条数必须大于10
</summary>
</member>
<member name="P:BasicFramework.ServerArraySave`1.CurrentItem">
<summary>
获取最新添加进去的数据
</summary>
</member>
<member name="F:BasicFramework.ServerArraySave`1.lock_queue">
<summary>
将集合进行锁定
</summary>
</member>
<member name="M:BasicFramework.ServerArraySave`1.AddNewItem(`0)">
<summary>
新增一条数据
</summary>
</member>
<member name="M:BasicFramework.ServerArraySave`1.LoadByFile">
<summary>
不使用解密方法从文件读取数据
</summary>
</member>
<member name="M:BasicFramework.ServerArraySave`1.LoadByFile(System.Converter{System.String,System.String})">
<summary>
使用用户自定义的解密方法从文件读取数据
</summary>
<param name="decrypt">用户自定义的解密方法</param>
</member>
<member name="M:BasicFramework.ServerArraySave`1.SaveToFile">
<summary>
不使用加密方法保存数据到文件
</summary>
</member>
<member name="M:BasicFramework.ServerArraySave`1.SaveToFile(System.Converter{System.String,System.String})">
<summary>
使用用户自定义的加密方法保存数据到文件
</summary>
<param name="encrypt">用户自定义的加密方法</param>
</member>
<member name="P:BasicFramework.ServerArraySave`1.FileSavePath">
<summary>
文件存储的路径
</summary>
</member>
<member name="T:BasicFramework.ServerSettings">
<summary>
服务器的常用参数保存,包含了版本号,公告,是否允许登录,不能登录说明
</summary>
</member>
<member name="P:BasicFramework.ServerSettings.SystemVersion">
<summary>
系统的版本号,可以用来验证版本更新的依据
初始化1.0.0
</summary>
</member>
<member name="P:BasicFramework.ServerSettings.Announcement">
<summary>
系统的公告信息,默认为测试公告
</summary>
</member>
<member name="P:BasicFramework.ServerSettings.Can_Account_Login">
<summary>
是否允许账户登录
超级管理员账户除外
</summary>
</member>
<member name="P:BasicFramework.ServerSettings.Account_Forbidden_Reason">
<summary>
不允许登录系统的原因
</summary>
</member>
<member name="P:BasicFramework.ServerSettings.FileSavePath">
<summary>
文件存储的路径
</summary>
</member>
<member name="M:BasicFramework.ServerSettings.LoadByFile">
<summary>
加载存储的信息,程序刚运行时加载一次即可
</summary>
</member>
<member name="M:BasicFramework.ServerSettings.SaveToFile">
<summary>
在服务器退出之前进行保存
</summary>
</member>
<member name="T:BasicFramework.JsonSettings">
<summary>
用户客户端存储本地JSON数据的类包含了所有需要存储的信息
</summary>
</member>
<member name="M:BasicFramework.JsonSettings.#ctor">
<summary>
实例化一个设置的对象
</summary>
</member>
<member name="P:BasicFramework.JsonSettings.IsNewVersionRunning">
<summary>
指示系统是否是更新后第一次运行
</summary>
</member>
<member name="P:BasicFramework.JsonSettings.LoginName">
<summary>
上次系统登录的用户名
</summary>
</member>
<member name="P:BasicFramework.JsonSettings.Password">
<summary>
上次系统登录的密码
</summary>
</member>
<member name="P:BasicFramework.JsonSettings.FileSavePath">
<summary>
参数文件的存储路径
</summary>
</member>
<member name="P:BasicFramework.JsonSettings.SystemInfo">
<summary>
当前计算机的机器码,用来判定参数是否是正确的
</summary>
</member>
<member name="M:BasicFramework.JsonSettings.LoadSettings">
<summary>
使用默认的加密算法加载系统的设置信息,程序刚运行时就应该加载数据
</summary>
</member>
<member name="M:BasicFramework.JsonSettings.LoadSettings(System.Converter{System.String,System.String})">
<summary>
使用自定义的解密规则加载系统的设置信息,程序刚运行时就应该加载数据
</summary>
</member>
<member name="M:BasicFramework.JsonSettings.SaveSettings">
<summary>
使用默认的加密规则,将所有的参数进行存储
</summary>
</member>
<member name="M:BasicFramework.JsonSettings.SaveSettings(System.Converter{System.String,System.String})">
<summary>
使用指定的加密规则加密密码,然后将所有的参数进行存储
</summary>
</member>
<member name="T:BasicFramework.UserAccount">
<summary>
本系統的用账户类,包含了一些常用的数据信息,如果你想添加额外属性,请继承此类
</summary>
</member>
<member name="P:BasicFramework.UserAccount.UserName">
<summary>
用戶名稱,該信息是唯一的,不允許重複的
</summary>
</member>
<member name="P:BasicFramework.UserAccount.Password">
<summary>
用户登录的密码
</summary>
</member>
<member name="P:BasicFramework.UserAccount.Factory">
<summary>
账户所属的工厂名称或类别名称
</summary>
</member>
<member name="P:BasicFramework.UserAccount.Grade">
<summary>
用户的权限等级目前配置了4个等级
</summary>
</member>
<member name="P:BasicFramework.UserAccount.RegisterTime">
<summary>
该用户的注册日期,一旦注册,应该固定
</summary>
</member>
<member name="P:BasicFramework.UserAccount.LoginEnable">
<summary>
该用户是否允许登录
</summary>
</member>
<member name="P:BasicFramework.UserAccount.ForbidMessage">
<summary>
该用户不允许被登录的原因
</summary>
</member>
<member name="P:BasicFramework.UserAccount.LoginFrequency">
<summary>
该用户自注册以来登录的次数
</summary>
</member>
<member name="P:BasicFramework.UserAccount.LastLoginTime">
<summary>
该用户上次登录的时间
</summary>
</member>
<member name="P:BasicFramework.UserAccount.LastLoginIpAddress">
<summary>
该用户上次登录的IP地址
</summary>
</member>
<member name="P:BasicFramework.UserAccount.LoginFailedCount">
<summary>
该用户连续登录失败的计数,可以用来连续五次失败禁止账户登录
</summary>
</member>
<member name="P:BasicFramework.UserAccount.UserNameText">
<summary>
用于存储的名称
</summary>
</member>
<member name="P:BasicFramework.UserAccount.PasswordText">
<summary>
用于存储的名称
</summary>
</member>
<member name="M:BasicFramework.UserAccount.DeepCopy``1">
<summary>
深度拷贝当前的账户信息
</summary>
<typeparam name="T">返回的类型,应该为继承后的类型</typeparam>
<returns>新的对象</returns>
</member>
<member name="M:BasicFramework.UserAccount.ToString">
<summary>
获取账号的用户名
</summary>
<returns></returns>
</member>
<member name="M:BasicFramework.UserAccount.ToJsonString">
<summary>
获取本账号的JSON字符串用于在网络中数据传输
</summary>
<returns></returns>
</member>
<member name="T:BasicFramework.AccountGrade">
<summary>
账户的等级
</summary>
</member>
<member name="P:BasicFramework.AccountGrade.SuperAdministrator">
<summary>
超级管理员
</summary>
</member>
<member name="P:BasicFramework.AccountGrade.Admin">
<summary>
管理员
</summary>
</member>
<member name="P:BasicFramework.AccountGrade.Technology">
<summary>
技术员
</summary>
</member>
<member name="P:BasicFramework.AccountGrade.General">
<summary>
一般
</summary>
</member>
<member name="M:BasicFramework.AccountGrade.GetDescription(System.Int32)">
<summary>
获取对应等级的文本描述
</summary>
<param name="grade">等级数据</param>
<returns>等级描述</returns>
</member>
<member name="M:BasicFramework.AccountGrade.GetDescription">
<summary>
获取权限的数组
</summary>
<returns></returns>
</member>
<member name="M:BasicFramework.AccountGrade.GetDescription(System.Converter{System.Int32,System.String},System.Int32)">
<summary>
获取对应等级的文本描述
</summary>
<param name="grade">等级数据</param>
<param name="converter">用户自定义的转化名称</param>
<returns>等级描述</returns>
</member>
<member name="T:BasicFramework.ServerAccounts`1">
<summary>
服务器的账户管理类,如果你采用这种方式存储,必须仔细阅读说明手册
</summary>
<typeparam name="T">账户类该类必须派生自UserAccount类</typeparam>
</member>
<member name="M:BasicFramework.ServerAccounts`1.#ctor">
<summary>
初始化構造方法
</summary>
</member>
<member name="M:BasicFramework.ServerAccounts`1.#ctor(System.Collections.Generic.IEnumerable{`0})">
<summary>
初始化構造方法,将添加几个初始化账户
</summary>
</member>
<member name="P:BasicFramework.ServerAccounts`1.FileSavePath">
<summary>
所有的帳戶信息存儲的位置,只有設置了才進行保存
</summary>
</member>
<member name="M:BasicFramework.ServerAccounts`1.UpdatePassword(System.String,System.String)">
<summary>
更新指定账户的密码
</summary>
<param name="name"></param>
<param name="password"></param>
</member>
<member name="M:BasicFramework.ServerAccounts`1.WhereAccounts(System.Func{`0,System.Boolean})">
<summary>
筛选特定的账户信息
</summary>
<param name="selector"></param>
<returns></returns>
</member>
<member name="M:BasicFramework.ServerAccounts`1.ConvertAll``1(System.Converter{`0,``0})">
<summary>
将所有账户信息转换成另一种元素,并返回列表
</summary>
<typeparam name="TResult">目标类型</typeparam>
<param name="converter">转换方法</param>
<returns>转换后的结果列表</returns>
</member>
<member name="M:BasicFramework.ServerAccounts`1.CheckAccount(System.String,System.String,System.String)">
<summary>
檢查帳戶信息,並返回有說明的帳戶對象
</summary>
<param name="name">需要驗證的信息</param>
<param name="code">需要驗證的密碼</param>
<param name="ipAddress">登录的ip地址</param>
<returns>驗證結果對象</returns>
</member>
<member name="M:BasicFramework.ServerAccounts`1.AddNewAccount(System.String)">
<summary>
新增一个账户如果账户名称已经存在则返回False注册成功返回True
</summary>
<param name="json_account">账户对象的JSON表示方式</param>
<returns>成功True失败False</returns>
</member>
<member name="M:BasicFramework.ServerAccounts`1.AddNewAccount(`0)">
<summary>
新增一个账户如果账户名称已经存在则返回False注册成功返回True
</summary>
<param name="account">账户对象</param>
<returns>成功True失败False</returns>
</member>
<member name="M:BasicFramework.ServerAccounts`1.DeleteAccount(System.String)">
<summary>
删除一个账户信息,
</summary>
<param name="name"></param>
</member>
<member name="M:BasicFramework.ServerAccounts`1.CheckAccountJson(System.String,System.String,System.String)">
<summary>
檢查帳戶並返回帳戶對象的JSON字符串
</summary>
<param name="name">登录的用户名</param>
<param name="code">登录的密码</param>
<param name="ipAddress">检查的客户端的登录的ip地址</param>
<returns></returns>
</member>
<member name="M:BasicFramework.ServerAccounts`1.GetAllAccountsJson">
<summary>
獲取所有的帳戶的JSON字符串
</summary>
<returns></returns>
</member>
<member name="M:BasicFramework.ServerAccounts`1.LoadAllAccountsJson(System.String)">
<summary>
從所有帳戶的JSON字符串加載帳戶
</summary>
<param name="json"></param>
</member>
<member name="M:BasicFramework.ServerAccounts`1.SaveFile">
<summary>
使用Base64编码將所有的帳戶信息保存到文件
</summary>
</member>
<member name="M:BasicFramework.ServerAccounts`1.SaveFile(System.Converter{System.String,System.String})">
<summary>
使用自定义的加密方法将所有帳戶信息保存到文件
</summary>
</member>
<member name="M:BasicFramework.ServerAccounts`1.LoadByFile">
<summary>
使用Base64编码從文件加載所有的帳戶
</summary>
</member>
<member name="M:BasicFramework.ServerAccounts`1.LoadByFile(System.Converter{System.String,System.String})">
<summary>
使用自定义的解密方法加載所有的帳戶
</summary>
</member>
<member name="T:BasicFramework.SoftAuthorize">
<summary>
软件授权类
</summary>
</member>
<member name="M:BasicFramework.SoftAuthorize.#ctor">
<summary>
实例化一个软件授权类
</summary>
</member>
<member name="F:BasicFramework.SoftAuthorize.TextCode">
<summary>
注册码描述文本
</summary>
</member>
<member name="P:BasicFramework.SoftAuthorize.IsReleaseVersion">
<summary>
是否正式发行版,是的话就取消授权
</summary>
</member>
<member name="P:BasicFramework.SoftAuthorize.HasLoadByFile">
<summary>
指示是否加载过文件信息
</summary>
</member>
<member name="P:BasicFramework.SoftAuthorize.filePath">
<summary>
授权文件的存储路径
</summary>
</member>
<member name="P:BasicFramework.SoftAuthorize.IsSoftTrial">
<summary>
指示系统是否处于试用运行
</summary>
</member>
<member name="M:BasicFramework.SoftAuthorize.GetMachineCodeString">
<summary>
获取本机的机器码
</summary>
<returns></returns>
</member>
<member name="M:BasicFramework.SoftAuthorize.LoadByFile">
<summary>
加载授权文件的信息
</summary>
<returns></returns>
</member>
<member name="M:BasicFramework.SoftAuthorize.GetSaveString">
<summary>
获取存储的字符串
</summary>
<returns></returns>
</member>
<member name="M:BasicFramework.SoftAuthorize.SaveToFile">
<summary>
保存配置信息
</summary>
</member>
<member name="M:BasicFramework.SoftAuthorize.CheckAuthorize(System.String,System.Func{System.String,System.String})">
<summary>
检查该注册码是否是正确的注册码
</summary>
<param name="code"></param>
<param name="encrypt">数据加密的方法,必须用户指定</param>
<returns>是否注册成功</returns>
</member>
<member name="M:BasicFramework.SoftAuthorize.IsAuthorizeSuccess(System.Func{System.String,System.String})">
<summary>
检测授权是否成功
</summary>
<param name="encrypt">数据加密的方法,必须用户指定</param>
<returns>是否成功授权</returns>
</member>
<member name="M:BasicFramework.SoftAuthorize.GetInfo">
<summary>
获取本计算机唯一的机器码
</summary>
<returns></returns>
</member>
<member name="T:BasicFramework.MD5Code">
<summary>
字符串加密解密相关的自定义类
</summary>
</member>
<member name="M:BasicFramework.MD5Code.MD5Encrypt(System.String)">
<summary>
加密数据,采用对称加密的方式
</summary>
<param name="pToEncrypt">待加密的数据</param>
<returns>加密后的数据</returns>
</member>
<member name="M:BasicFramework.MD5Code.MD5Encrypt(System.String,System.String)">
<summary>
加密数据,采用对称加密的方式
</summary>
<param name="pToEncrypt">待加密的数据</param>
<param name="Password">密钥长度为8英文或数字</param>
<returns>加密后的数据</returns>
</member>
<member name="M:BasicFramework.MD5Code.MD5Decrypt(System.String)">
<summary>
解密过程,使用的是对称的加密
</summary>
<param name="pToDecrypt">等待解密的字符</param>
<returns>返回原密码,如果解密失败,返回‘解密失败’</returns>
</member>
<member name="M:BasicFramework.MD5Code.MD5Decrypt(System.String,System.String)">
<summary>
解密过程,使用的是对称的加密
</summary>
<param name="pToDecrypt">等待解密的字符</param>
<param name="password">密钥长度为8英文或数字</param>
<returns>返回原密码,如果解密失败,返回‘解密失败’</returns>
</member>
<member name="T:BasicFramework.ClassSystemVersion">
<summary>
实际的使用
</summary>
</member>
<member name="M:BasicFramework.ClassSystemVersion.#ctor">
<summary>
实例化一个系统版本类
</summary>
</member>
<member name="F:BasicFramework.ClassSystemVersion.Versions">
<summary>
所有版本信息类
</summary>
</member>
<member name="T:BasicFramework.SystemVersion">
<summary>
系统版本类,由三部分组成,包含了一个大版本,小版本,修订版,还有一个开发者维护的内部版
</summary>
</member>
<member name="M:BasicFramework.SystemVersion.#ctor(System.String)">
<summary>
根据格式化字符串的版本号初始化
</summary>
<param name="VersionString">格式化的字符串例如1.0.0</param>
</member>
<member name="M:BasicFramework.SystemVersion.#ctor(System.Int32,System.Int32,System.Int32)">
<summary>
根据指定的数字实例化一个对象
</summary>
<param name="main">主版本</param>
<param name="sec">次版本</param>
<param name="edit">修订版</param>
</member>
<member name="M:BasicFramework.SystemVersion.#ctor(System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>
根据指定的数字实例化一个对象
</summary>
<param name="main">主版本</param>
<param name="sec">次版本</param>
<param name="edit">修订版</param>
<param name="inner">内部版本号</param>
</member>
<member name="P:BasicFramework.SystemVersion.MainVersion">
<summary>
主版本
</summary>
</member>
<member name="P:BasicFramework.SystemVersion.SecondaryVersion">
<summary>
次版本
</summary>
</member>
<member name="P:BasicFramework.SystemVersion.EditVersion">
<summary>
修订版
</summary>
</member>
<member name="P:BasicFramework.SystemVersion.InnerVersion">
<summary>
内部版本号,或者是版本号表示为年月份+内部版本的表示方式
</summary>
</member>
<member name="M:BasicFramework.SystemVersion.ToString">
<summary>
获取版本号的字符串形式
</summary>
<returns></returns>
</member>
<member name="M:BasicFramework.SystemVersion.op_Equality(BasicFramework.SystemVersion,BasicFramework.SystemVersion)">
<summary>
判断是否相等
</summary>
<param name="SV1">第一个版本</param>
<param name="SV2">第二个版本</param>
<returns></returns>
</member>
<member name="M:BasicFramework.SystemVersion.op_Inequality(BasicFramework.SystemVersion,BasicFramework.SystemVersion)">
<summary>
判断是否不相等
</summary>
<param name="SV1">第一个版本号</param>
<param name="SV2">第二个版本号</param>
<returns></returns>
</member>
<member name="M:BasicFramework.SystemVersion.op_GreaterThan(BasicFramework.SystemVersion,BasicFramework.SystemVersion)">
<summary>
判断一个版本是否大于另一个版本
</summary>
<param name="SV1">第一个版本</param>
<param name="SV2">第二个版本</param>
<returns></returns>
</member>
<member name="M:BasicFramework.SystemVersion.op_LessThan(BasicFramework.SystemVersion,BasicFramework.SystemVersion)">
<summary>
判断第一个版本是否小于第二个版本
</summary>
<param name="SV1"></param>
<param name="SV2"></param>
<returns></returns>
</member>
<member name="M:BasicFramework.SystemVersion.Equals(System.Object)">
<summary>
判断两个实例是否相等
</summary>
<param name="obj"></param>
<returns></returns>
</member>
<member name="M:BasicFramework.SystemVersion.GetHashCode">
<summary>
获取哈希值
</summary>
<returns></returns>
</member>
<member name="T:BasicFramework.VersionInfo">
<summary>
版本信息类,用于展示版本发布信息
</summary>
</member>
<member name="P:BasicFramework.VersionInfo.ReleaseDate">
<summary>
版本的发行日期
</summary>
</member>
<member name="P:BasicFramework.VersionInfo.UpdateDetails">
<summary>
版本的更新细节
</summary>
</member>
<member name="P:BasicFramework.VersionInfo.VersionNum">
<summary>
版本号
</summary>
</member>
<member name="M:BasicFramework.VersionInfo.ToString">
<summary>
获取版本号
</summary>
<returns></returns>
</member>
<member name="T:BasicFramework.UserButton">
<summary>
一个自定义的按钮控件
</summary>
</member>
<member name="M:BasicFramework.UserButton.#ctor">
<summary>
实例化一个按钮对象
</summary>
</member>
<member name="P:BasicFramework.UserButton.UIText">
<summary>
设置或获取显示的文本
</summary>
</member>
<member name="P:BasicFramework.UserButton.TextColor">
<summary>
设置或获取显示文本的颜色
</summary>
</member>
<member name="P:BasicFramework.UserButton.CornerRadius">
<summary>
设置按钮的圆角
</summary>
</member>
<member name="P:BasicFramework.UserButton.Selected">
<summary>
用来设置按钮的选中状态
</summary>
</member>
<member name="P:BasicFramework.UserButton.ForeColor">
<summary>
已经弃用
</summary>
</member>
<member name="P:BasicFramework.UserButton.Text">
<summary>
已经弃用
</summary>
</member>
<member name="P:BasicFramework.UserButton.OriginalColor">
<summary>
按钮的背景色
</summary>
</member>
<member name="P:BasicFramework.UserButton.EnableColor">
<summary>
按钮的背景色
</summary>
</member>
<member name="P:BasicFramework.UserButton.ActiveColor">
<summary>
鼠标挪动时的活动颜色
</summary>
</member>
<member name="P:BasicFramework.UserButton.BorderVisiable">
<summary>
设置按钮的边框是否可见
</summary>
</member>
<member name="P:BasicFramework.UserButton.CustomerInformation">
<summary>
存放用户需要保存的一些额外的信息
</summary>
</member>
<member name="M:BasicFramework.UserButton.PerformClick">
<summary>
触发一次点击的事件
</summary>
</member>
<member name="M:BasicFramework.UserButton.OnPaint(System.Windows.Forms.PaintEventArgs)">
<summary>
重绘数据区
</summary>
<param name="e"></param>
</member>
<member name="F:BasicFramework.UserButton.components">
<summary>
必需的设计器变量。
</summary>
</member>
<member name="M:BasicFramework.UserButton.Dispose(System.Boolean)">
<summary>
清理所有正在使用的资源。
</summary>
<param name="disposing">如果应释放托管资源,为 true否则为 false。</param>
</member>
<member name="M:BasicFramework.UserButton.InitializeComponent">
<summary>
设计器支持所需的方法 - 不要修改
使用代码编辑器修改此方法的内容。
</summary>
</member>
</members>
</doc>