移除原先命名错误的项目

This commit is contained in:
dathlin
2017-07-11 10:06:13 +08:00
parent 71827e25d2
commit 0b774d01f9
15 changed files with 0 additions and 773 deletions

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
</configuration>

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<Application x:Class="软件系统客户端Wpf.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:软件系统客户端Wpf"
ShutdownMode="OnExplicitShutdown">
<Application.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="pack://application:,,,/MaterialDesignThemes.Wpf;component/Themes/MaterialDesignTheme.Light.xaml" />
<ResourceDictionary Source="pack://application:,,,/MaterialDesignThemes.Wpf;component/Themes/MaterialDesignTheme.Defaults.xaml" />
<ResourceDictionary Source="pack://application:,,,/MaterialDesignColors;component/Themes/Recommended/Primary/MaterialDesignColor.DeepPurple.xaml" />
<ResourceDictionary Source="pack://application:,,,/MaterialDesignColors;component/Themes/Recommended/Accent/MaterialDesignColor.Lime.xaml" />
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</Application.Resources>
</Application>

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using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Diagnostics;
using System.Linq;
using System.Runtime.InteropServices;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
namespace Wpf
{
/// <summary>
/// App.xaml 的交互逻辑
/// </summary>
public partial class App : Application
{
/// <summary>
/// 指示了应用程序退出时的代码
/// </summary>
public static int QuitCode { get; set; } = 0;
protected override void OnStartup(StartupEventArgs e)
{
base.OnStartup(e);
//捕获未处理的异常
AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
Process process = Process.GetCurrentProcess();
//遍历应用程序的同名进程组
foreach (Process p in Process.GetProcessesByName(process.ProcessName))
{
//不是同一进程则关闭刚刚创建的进程
if (p.Id != process.Id)
{
//此处显示原先的窗口需要一定的时间,不然无法显示
ShowWindowAsync(p.MainWindowHandle, 9);
SetForegroundWindow(p.MainWindowHandle);
Thread.Sleep(10);
Current.Shutdown();//关闭当前的应用程序
return;
}
}
P1:
LoginWindow lw = new LoginWindow();
bool? result = lw.ShowDialog();
if (result.Value == true)
{
MainWindow mw = new MainWindow();
MainWindow = mw;
mw.ShowDialog();
if (QuitCode == 1)
{
//继续显示登录窗口
QuitCode = 0;
goto P1;
}
else
{
Current.Shutdown();//关闭当前的应用程序
}
}
else
{
Environment.Exit(0);
}
}
private void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
{
}
[DllImport("User32.dll")]
private static extern bool ShowWindowAsync(IntPtr hWnd, int cmdShow);
[DllImport("User32.dll")]
private static extern bool SetForegroundWindow(IntPtr hWnd);
}
}

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@@ -1,85 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using HslCommunication.Enthernet;
using HslCommunication.BasicFramework;
using CommonLibrary;
namespace wpf
{
//====================================================================================================
// 模版说明:
//====================================================================================================
public class UserClient
{
public static JsonSettings JsonSettings = new JsonSettings();
/// <summary>
/// 本软件的当前版本,用来验证更新的关键依据
/// </summary>
public static SystemVersion CurrentVersion { get; } = new SystemVersion("1.0.0");
/// <summary>
/// 服务器的IP地址默认为127.0.0.1,可用于单机调试
/// </summary>
public static string ServerIp { get; } = "127.0.0.1";
/// <summary>
/// 所有版本更新信息的对象
/// </summary>
public static List<VersionInfo> HistoryVersions { get; } = new List<VersionInfo>
{
//写入所有的历史版本信息,这样就能在更新日志的界面查看到信息
new VersionInfo()
{
VersionNum=new SystemVersion("1.0.0"),
ReleaseDate=new DateTime(2017,1,1),//该版本发布的日期
UpdateDetails=new StringBuilder("1.本系统第一版本正式发布使用。"+Environment.NewLine+
"2.提供了多客户端用时在线的功能。"+Environment.NewLine+
"3.需要用户自行添加"),
},
};
/// <summary>
/// 设置或获取系统的公告
/// </summary>
public static string Announcement { get; set; } = "";
/// <summary>
/// 当前系统的登录账户
/// </summary>
public static UserAccount UserAccount { get; set; } = new UserAccount();
/// <summary>
/// 服务器的时间该时间与服务器同步每隔10秒钟防止客户端串改单机时间可以作为各种时间条件判定
/// </summary>
public static DateTime DateTimeServer { get; set; } = DateTime.Now;
/// <summary>
/// 用于访问服务器数据的网络对象类,必须修改这个端口参数,否则运行失败
/// </summary>
public static Net_Simplify_Client Net_simplify_client = new Net_Simplify_Client(
new System.Net.IPEndPoint(System.Net.IPAddress.Parse(ServerIp),
CommonLibrary.CommonLibrary.Port_Second_Net))
{
KeyToken = CommonHeadCode.KeyToken,
ConnectTimeout = 5000,
};
/// <summary>
/// 用于使用udp向服务器进行发送即时可丢失数据的对象
/// </summary>
public static Net_Udp_Client Net_Udp_Client = new Net_Udp_Client(
new System.Net.IPEndPoint(System.Net.IPAddress.Parse(ServerIp),
CommonLibrary.CommonLibrary.Port_Udp_Server))
{
KeyToken = CommonHeadCode.KeyToken,
};
}
}

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<Window x:Class="软件系统客户端Wpf.LoginWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:materialDesign="http://materialdesigninxaml.net/winfx/xaml/themes"
mc:Ignorable="d"
Title="系统登录" Height="300" Width="500" WindowStartupLocation="CenterScreen" ResizeMode="NoResize" Loaded="Window_Loaded">
<Window.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="pack://application:,,,/MaterialDesignThemes.Wpf;component/Themes/MaterialDesignTheme.Button.xaml" />
<ResourceDictionary Source="pack://application:,,,/MaterialDesignThemes.Wpf;component/Themes/MaterialDesignTheme.CheckBox.xaml" />
<ResourceDictionary Source="pack://application:,,,/MaterialDesignThemes.Wpf;component/Themes/MaterialDesignTheme.ListBox.xaml" />
<ResourceDictionary Source="pack://application:,,,/MaterialDesignThemes.Wpf;component/Themes/MaterialDesignTheme.PopupBox.xaml" />
<ResourceDictionary Source="pack://application:,,,/MaterialDesignThemes.Wpf;component/Themes/MaterialDesignTheme.RadioButton.xaml" />
<ResourceDictionary Source="pack://application:,,,/MaterialDesignThemes.Wpf;component/Themes/MaterialDesignTheme.TextBlock.xaml" />
<ResourceDictionary Source="pack://application:,,,/MaterialDesignThemes.Wpf;component/Themes/MaterialDesignTheme.ToggleButton.xaml" />
</ResourceDictionary.MergedDictionaries>
<Style TargetType="TextBlock" BasedOn="{StaticResource MaterialDesignCaptionTextBlock}" x:Key="Caption">
<Setter Property="Opacity" Value=".68"></Setter>
</Style>
</ResourceDictionary>
</Window.Resources>
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="*"></RowDefinition>
<RowDefinition Height="auto"></RowDefinition>
</Grid.RowDefinitions>
<StackPanel>
<materialDesign:Card Padding="24" Margin="8">
<TextBlock x:Name="TextBlockSoftName" TextAlignment="Center" Style="{DynamicResource MaterialDesignTitleTextBlock}">[您的软件系统]</TextBlock>
</materialDesign:Card>
<Grid Margin="100,8,8,8">
<Grid.RowDefinitions>
<RowDefinition Height="auto"></RowDefinition>
<RowDefinition Height="auto"></RowDefinition>
<RowDefinition Height="auto"></RowDefinition>
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="auto"></ColumnDefinition>
<ColumnDefinition Width="200"></ColumnDefinition>
<ColumnDefinition Width="*"></ColumnDefinition>
</Grid.ColumnDefinitions>
<materialDesign:PackIcon Grid.Row="0" Grid.Column="0" Kind="Account" Foreground="{Binding ElementName=NameTextBox, Path=BorderBrush}" />
<TextBox Grid.Row="0" Grid.Column="1"
x:Name="NameTextBox"
materialDesign:HintAssist.Hint="请输入名称">
<TextBox.Text>
<Binding Path="Name" UpdateSourceTrigger="PropertyChanged">
</Binding>
</TextBox.Text>
</TextBox>
<materialDesign:PackIcon Grid.Row="1" Grid.Column="0" Kind="Key" Foreground="{Binding ElementName=PasswordBox, Path=BorderBrush}" HorizontalAlignment="Right" />
<PasswordBox Grid.Row="1" Grid.Column="1"
x:Name="PasswordBox"
materialDesign:HintAssist.Hint="请输入密码" />
<Button Grid.Column="2" Grid.RowSpan="2" VerticalAlignment="Center" Style="{StaticResource MaterialDesignRaisedLightButton}" Width="100" Height="35"
ToolTip="随便测试下" Click="Button_Click">
登录系统
</Button>
</Grid>
<StackPanel Orientation="Horizontal" Margin="100,2,8,8">
<ToggleButton Style="{StaticResource MaterialDesignSwitchToggleButton}" VerticalAlignment="Center"
ToolTip="向右划可以记住密码" Checked="ToggleButton_Checked" Unchecked="ToggleButton_Unchecked"/>
<TextBlock Grid.Column="1" Style="{StaticResource Caption}">是否记住密码</TextBlock>
</StackPanel>
<TextBlock x:Name="WindowToolTip" TextAlignment="Center" Visibility="Hidden" Margin="0,10,0,0" Style="{StaticResource Caption}">正在连接服务器...</TextBlock>
</StackPanel>
<!--版本号及版权声明-->
<Grid Grid.Row="1" Margin="8">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="auto"></ColumnDefinition>
<ColumnDefinition Width="auto"></ColumnDefinition>
<ColumnDefinition Width="*"></ColumnDefinition>
<ColumnDefinition Width="auto"></ColumnDefinition>
</Grid.ColumnDefinitions>
<TextBlock Grid.Column="0" Style="{StaticResource Caption}">版本号:</TextBlock>
<TextBlock x:Name="TextBlockSoftVersion" Grid.Column="1" Style="{StaticResource Caption}">V1.0.0</TextBlock>
<TextBlock x:Name="TextBlockSoftCopyright" Grid.Column="3" Style="{StaticResource Caption}">本软件著作权归某某所有</TextBlock>
</Grid>
</Grid>
</Window>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
namespace Wpf
{
/// <summary>
/// LoginWindow.xaml 的交互逻辑
/// </summary>
public partial class LoginWindow : Window
{
public LoginWindow()
{
InitializeComponent();
}
private void Button_Click(object sender, RoutedEventArgs e)
{
this.DialogResult = true;
}
private void ToggleButton_Checked(object sender, RoutedEventArgs e)
{
}
private void ToggleButton_Unchecked(object sender, RoutedEventArgs e)
{
}
private void Window_Loaded(object sender, RoutedEventArgs e)
{
TextBlockSoftName.Text = CommonLibrary.Resource.StringResouce.SoftName;
TextBlockSoftVersion.Text=
}
}
}

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<Window x:Class="软件系统客户端Wpf.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:软件系统客户端Wpf"
mc:Ignorable="d"
Title="MainWindow" Height="350" Width="525" WindowState="Maximized">
<Grid>
</Grid>
</Window>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace Wpf
{
/// <summary>
/// MainWindow.xaml 的交互逻辑
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
}
}

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@@ -1,55 +0,0 @@
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;
// 有关程序集的一般信息由以下
// 控制。更改这些特性值可修改
// 与程序集关联的信息。
[assembly: AssemblyTitle("软件系统客户端Wpf")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("软件系统客户端Wpf")]
[assembly: AssemblyCopyright("Copyright © 2017")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// 将 ComVisible 设置为 false 会使此程序集中的类型
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
//请将此类型的 ComVisible 特性设置为 true。
[assembly: ComVisible(false)]
//若要开始生成可本地化的应用程序,请设置
//.csproj 文件中的 <UICulture>CultureYouAreCodingWith</UICulture>
//例如,如果您在源文件中使用的是美国英语,
//使用的是美国英语,请将 <UICulture> 设置为 en-US。 然后取消
//对以下 NeutralResourceLanguage 特性的注释。 更新
//以下行中的“en-US”以匹配项目文件中的 UICulture 设置。
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //主题特定资源词典所处位置
//(未在页面中找到资源时使用,
//或应用程序资源字典中找到时使用)
ResourceDictionaryLocation.SourceAssembly //常规资源词典所处位置
//(未在页面中找到资源时使用,
//、应用程序或任何主题专用资源字典中找到时使用)
)]
// 程序集的版本信息由下列四个值组成:
//
// 主版本
// 次版本
// 生成号
// 修订号
//
// 可以指定所有值,也可以使用以下所示的 "*" 预置版本号和修订号
// 方法是按如下所示使用“*”: :
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
namespace Wpf.Properties {
using System;
/// <summary>
/// 一个强类型的资源类,用于查找本地化的字符串等。
/// </summary>
// 此类是由 StronglyTypedResourceBuilder
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
// (以 /str 作为命令选项),或重新生成 VS 项目。
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// 返回此类使用的缓存的 ResourceManager 实例。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("软件系统客户端Wpf.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// 使用此强类型资源类,为所有资源查找
/// 重写当前线程的 CurrentUICulture 属性。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
namespace Wpf.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "15.1.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
}
}

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<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="MaterialDesignColors" version="1.1.3" targetFramework="net45" />
<package id="MaterialDesignThemes" version="2.3.0.823" targetFramework="net45" />
</packages>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{9B5A13FF-8483-4BB8-B0E7-2CF9A8E01C45}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>软件系统客户端Wpf</RootNamespace>
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