2017-09-18 17:35:59 +08:00
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
|
|
// <auto-generated>
|
|
|
|
|
|
// 此代码由工具生成。
|
|
|
|
|
|
// 运行时版本:4.0.30319.42000
|
|
|
|
|
|
//
|
|
|
|
|
|
// 对此文件的更改可能会导致不正确的行为,并且如果
|
|
|
|
|
|
// 重新生成代码,这些更改将会丢失。
|
|
|
|
|
|
// </auto-generated>
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
|
|
namespace ClientsLibrary.Properties {
|
|
|
|
|
|
using System;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 一个强类型的资源类,用于查找本地化的字符串等。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
// 此类是由 StronglyTypedResourceBuilder
|
|
|
|
|
|
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
|
|
|
|
|
|
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
|
|
|
|
|
|
// (以 /str 作为命令选项),或重新生成 VS 项目。
|
|
|
|
|
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
|
|
|
|
|
|
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
|
|
|
|
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
|
|
|
|
|
internal class Resources {
|
|
|
|
|
|
|
|
|
|
|
|
private static global::System.Resources.ResourceManager resourceMan;
|
|
|
|
|
|
|
|
|
|
|
|
private static global::System.Globalization.CultureInfo resourceCulture;
|
|
|
|
|
|
|
|
|
|
|
|
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
|
|
|
|
|
internal Resources() {
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 返回此类使用的缓存的 ResourceManager 实例。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
|
|
|
|
|
internal static global::System.Resources.ResourceManager ResourceManager {
|
|
|
|
|
|
get {
|
|
|
|
|
|
if (object.ReferenceEquals(resourceMan, null)) {
|
|
|
|
|
|
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ClientsLibrary.Properties.Resources", typeof(Resources).Assembly);
|
|
|
|
|
|
resourceMan = temp;
|
|
|
|
|
|
}
|
|
|
|
|
|
return resourceMan;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 使用此强类型资源类,为所有资源查找
|
|
|
|
|
|
/// 重写当前线程的 CurrentUICulture 属性。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
|
|
|
|
|
internal static global::System.Globalization.CultureInfo Culture {
|
|
|
|
|
|
get {
|
|
|
|
|
|
return resourceCulture;
|
|
|
|
|
|
}
|
|
|
|
|
|
set {
|
|
|
|
|
|
resourceCulture = value;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2017-10-01 15:59:37 +08:00
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap _7z {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("7z", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap _class {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("class", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap ai {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("ai", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap aiff {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("aiff", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap arj {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("arj", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap asc {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("asc", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap asp {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("asp", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap audio {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("audio", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap avi {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("avi", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap bin {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("bin", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap bmp {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("bmp", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap bz2 {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("bz2", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap c {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("c", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap cdr {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("cdr", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap cfc {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("cfc", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap cfm {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("cfm", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap chm {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("chm", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap conf {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("conf", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap cpp {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("cpp", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap cs {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("cs", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap css {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("css", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap csv {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("csv", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap deb {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("deb", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap divx {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("divx", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap doc {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("doc", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap docx {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("docx", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap dot {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("dot", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap eml {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("eml", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap enc {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("enc", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap eps {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("eps", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap exe {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("exe", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2017-09-18 17:35:59 +08:00
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap ExtensionManager_vsix_OSReg_16x {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("ExtensionManager_vsix_OSReg_16x", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
2017-10-01 15:59:37 +08:00
|
|
|
|
internal static System.Drawing.Bitmap f4v {
|
2017-09-18 17:35:59 +08:00
|
|
|
|
get {
|
2017-10-01 15:59:37 +08:00
|
|
|
|
object obj = ResourceManager.GetObject("f4v", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap file {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("file", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap Flagthread_7317 {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("Flagthread_7317", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap flv {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("flv", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap gif {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("gif", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap gz {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("gz", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap hlp {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("hlp", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap htm {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("htm", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap html {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("html", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap ics {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("ics", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap image {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("image", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap iso {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("iso", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap jar {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("jar", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap java {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("java", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap jpg {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("jpg", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap js {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("js", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap jsp {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("jsp", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap lua {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("lua", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap m {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("m", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap mm {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("mm", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap mov {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("mov", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap mp3 {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("mp3", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap mpg {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("mpg", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap msi {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("msi", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap odc {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("odc", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap odf {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("odf", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap odg {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("odg", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap odi {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("odi", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap odp {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("odp", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap ods {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("ods", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap odt {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("odt", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap ogg {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("ogg", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap pdf {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("pdf", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap perl {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("perl", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2017-10-10 21:58:53 +08:00
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap person_1 {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("person_1", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2017-10-01 15:59:37 +08:00
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap pgp {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("pgp", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap php {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("php", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap pl {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("pl", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap png {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("png", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap ppt {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("ppt", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap ps {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("ps", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap psd {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("psd", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap py {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("py", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap ram {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("ram", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap rar {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("rar", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap rb {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("rb", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap rm {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("rm", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap rpm {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("rpm", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap rtf {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("rtf", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap ruby {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("ruby", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap sig {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("sig", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap sql {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("sql", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap svg {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("svg", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap swf {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("swf", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap sxc {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("sxc", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap sxd {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("sxd", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap sxi {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("sxi", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap sxw {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("sxw", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap tar {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("tar", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap tex {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("tex", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap tgz {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("tgz", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap tif {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("tif", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap ttf {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("ttf", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap txt {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("txt", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap vb {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("vb", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap vcf {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("vcf", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap vdo {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("vdo", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap video {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("video", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap vsd {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("vsd", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap wav {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("wav", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap wma {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("wma", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap xls {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("xls", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap xml {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("xml", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap xpi {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("xpi", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap xul {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("xul", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap xvid {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("xvid", resourceCulture);
|
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
internal static System.Drawing.Bitmap zip {
|
|
|
|
|
|
get {
|
|
|
|
|
|
object obj = ResourceManager.GetObject("zip", resourceCulture);
|
2017-09-18 17:35:59 +08:00
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|