Files
AI_Path/Assets/Scripts/_ge.cs
赵光辉 1e312e662a 备份1
2015-07-14 17:22:59 +08:00

32 lines
935 B
C#

using UnityEngine;
using System.Collections;
public class _ge : MonoBehaviour {
public Transform tp1, tp2;
public Texture[] textures_ = new Texture[11];
public int xfg_;
void Start () {
//标记坐标
// tp1.renderer.material.mainTexture = textures_[10];
// tp2.renderer.material.mainTexture = textures_[5];
if (xfg_ < 10)
{
tp1.GetComponent<Renderer>().material.mainTexture = textures_[10]; // 十位 空
tp2.GetComponent<Renderer>().material.mainTexture = textures_[xfg_]; // 个位 数字
}
else if (xfg_ >= 10 && xfg_ <= 99)
{
int sw_ = (int)(xfg_ / 10); // 十位
int gw_ = xfg_ - sw_ * 10; // 个位
tp1.GetComponent<Renderer>().material.mainTexture = textures_[sw_];
tp2.GetComponent<Renderer>().material.mainTexture = textures_[gw_];
}
}
void Update () {
}
}