32 lines
935 B
C#
32 lines
935 B
C#
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using UnityEngine;
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using System.Collections;
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public class _ge : MonoBehaviour {
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public Transform tp1, tp2;
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public Texture[] textures_ = new Texture[11];
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public int xfg_;
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void Start () {
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//标记坐标
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// tp1.renderer.material.mainTexture = textures_[10];
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// tp2.renderer.material.mainTexture = textures_[5];
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if (xfg_ < 10)
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{
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tp1.GetComponent<Renderer>().material.mainTexture = textures_[10]; // 十位 空
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tp2.GetComponent<Renderer>().material.mainTexture = textures_[xfg_]; // 个位 数字
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}
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else if (xfg_ >= 10 && xfg_ <= 99)
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{
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int sw_ = (int)(xfg_ / 10); // 十位
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int gw_ = xfg_ - sw_ * 10; // 个位
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tp1.GetComponent<Renderer>().material.mainTexture = textures_[sw_];
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tp2.GetComponent<Renderer>().material.mainTexture = textures_[gw_];
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}
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}
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void Update () {
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}
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}
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